One of my players is running the cleric, and was asking about spontaneous casting - it states anything with 'cure' in the name can be spontaneously cast by a good cleric/good-diety-worshipping cleric. And there is a cure spell of each level until 9th. Does that mean at 9th-spell level clerics don't get any spontaneous changing? I assume they left Heal spells out of the spontaneous list on purpose - any ideas why? It seems like they could add a harm version for the evil types and it would go along with the idea of channeling spell energy into healing/harming power.
Also, in looking at mass heal, I notice that its target is 'one or more creatures' within 30' of each other. In the cure spells, there is a limit of affected creatures depending on caster level, but no such mention here. I assume it's because it is a 9th level spell, so any and all creatures in that 30' diameter are healed. Is that the case?
Aaron
Also, in looking at mass heal, I notice that its target is 'one or more creatures' within 30' of each other. In the cure spells, there is a limit of affected creatures depending on caster level, but no such mention here. I assume it's because it is a 9th level spell, so any and all creatures in that 30' diameter are healed. Is that the case?
Aaron