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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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<blockquote data-quote="Dyson Logos" data-source="post: 9068338" data-attributes="member: 83678"><p><strong>Windsong Hall</strong></p><p></p><p>[ATTACH=full]290156[/ATTACH]</p><p></p><p>While most of the “dungeons” remaining from the great war had very “utilitarian” entrances (so the elves wouldn’t find and destroy them), some few of the more ornate structures remain as they were never assaulted during the war for one reason or another. In the case of Windsong Hall, the owners were collaborators and provided intelligence on the erstwhile allies to the elves and thus were raided on a few occasions, but never obliterated.</p><p></p><p>Windsong Hall’s entry is a two-level affair – the main entrance at ground level leads into the main octagonal antechamber, while the stairs on each side lead up to doors that open on to a mezzanine level that looks down on that main chamber.</p><p></p><p>Today, Windsong Hall is the home to a reclusive mutant wizard with a tendency towards chaos and self-experimentation. The scion of the original Windsong family, others of the family also reside here under his patronage (and also generally trying to avoid him as he falls further into madness and the sway of chaos).</p><p></p><p><em>The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,600 pixels (32 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares), or 140 pixels (for the recommended 10′ squares) – so resizing the image to either 2,240 pixels or 4,480 pixels wide.</em></p><p></p><p>[URL unfurl="true"]https://dysonlogos.blog/2023/07/14/windsong-hall/[/URL]</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 9068338, member: 83678"] [B]Windsong Hall[/B] [ATTACH type="full"]290156[/ATTACH] While most of the “dungeons” remaining from the great war had very “utilitarian” entrances (so the elves wouldn’t find and destroy them), some few of the more ornate structures remain as they were never assaulted during the war for one reason or another. In the case of Windsong Hall, the owners were collaborators and provided intelligence on the erstwhile allies to the elves and thus were raided on a few occasions, but never obliterated. Windsong Hall’s entry is a two-level affair – the main entrance at ground level leads into the main octagonal antechamber, while the stairs on each side lead up to doors that open on to a mezzanine level that looks down on that main chamber. Today, Windsong Hall is the home to a reclusive mutant wizard with a tendency towards chaos and self-experimentation. The scion of the original Windsong family, others of the family also reside here under his patronage (and also generally trying to avoid him as he falls further into madness and the sway of chaos). [I]The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,600 pixels (32 squares) wide. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares), or 140 pixels (for the recommended 10′ squares) – so resizing the image to either 2,240 pixels or 4,480 pixels wide.[/I] [URL unfurl="true"]https://dysonlogos.blog/2023/07/14/windsong-hall/[/URL] [/QUOTE]
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Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.
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