Hussar
Legend
Something that has always kind of bugged me about a lot of fantasy town maps is how, IMO, they aren't very realistic. Now, to be honest, I'm primarily thinking of D&D here, but, I'm sure it applies to other fantasy RPG's as well. A D&D world is a really, really dangerous place. There's monsters, there's roving bands of various humanoids, and there's flat out really bad stuff out there that wants to eat the townsfolk. In my mind, a fantasy community should look far more like this:
and a lot less like this (Triboar Town):
View attachment 1737859226190.jpeg
That Orkast map is what I think a fantasy community should look like. Overlapping walls, depth of defense, numerous strong points, that sort of thing. But, inevitably, whenever we get some fantasy town, it's another version of Hommlet or Orlane. No walls. Pretty much zero defenses. It's great if your setting is 16th century England where there's no real risk of bands of marauders coming through every season or two to steal your crops. It makes zero sense in a setting like Forgotten Realms where roving bands of marauders are probably the least of your worries compared to the rampaging monsters and various other things you have to survive.
What do people think? Should we design settings for the in game reality, or should the settings mirror historical recreations with a layer of fantasy on top?
and a lot less like this (Triboar Town):
View attachment 1737859226190.jpeg
That Orkast map is what I think a fantasy community should look like. Overlapping walls, depth of defense, numerous strong points, that sort of thing. But, inevitably, whenever we get some fantasy town, it's another version of Hommlet or Orlane. No walls. Pretty much zero defenses. It's great if your setting is 16th century England where there's no real risk of bands of marauders coming through every season or two to steal your crops. It makes zero sense in a setting like Forgotten Realms where roving bands of marauders are probably the least of your worries compared to the rampaging monsters and various other things you have to survive.
What do people think? Should we design settings for the in game reality, or should the settings mirror historical recreations with a layer of fantasy on top?