SilverBulletKY
First Post
In looking at the crafting rules, I have to think the intent wasn't for smaller items like potions and poisons. If you take the rules as written, it would take a character 20 days and 50g to create 1 vial of poison.
Not really sure what your looking for beyond affirmation the crafting rules are, as normal, not very sensible?
I mean, you can make a chunk of cheese per day... or a bottle of wine, that's instant fermentation!
Since they went to the trouble of making a vial of poison cost 100g, I have to assume the intent wasn't for poison to be available freely and easily. So why not 20 days?The rules say you can make something worth 5g a day. A vial of poison is 100g. So it's takes 20 days to make 1 vial of poison?
Since they went to the trouble of making a vial of poison cost 100g, I have to assume the intent wasn't for poison to be available freely and easily. So why not 20 days?
You can make Poison in 1 day, but it takes 19 days to find a buyer for it.
You can make a Healing Potion in 1 day, but it takes 9 days to find a well-heeled buyer who needs intra-healing instead of just, I don't know, taking a nap.
Or some variation on that. The crafting rules are designed primarily to serve the downtime rules not for simulation.