D&D 5E Making Poison and Health Potions

SilverBulletKY

First Post
In looking at the crafting rules, I have to think the intent wasn't for smaller items like potions and poisons. If you take the rules as written, it would take a character 20 days and 50g to create 1 vial of poison.
 

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Not really sure what your looking for beyond affirmation the crafting rules are, as normal, not very sensible?

I mean, you can make a chunk of cheese per day... or a bottle of wine, that's instant fermentation!
 

Not really sure what your looking for beyond affirmation the crafting rules are, as normal, not very sensible?

I mean, you can make a chunk of cheese per day... or a bottle of wine, that's instant fermentation!

The rules say you can make something worth 5g a day. A vial of poison is 100g. So it's takes 20 days to make 1 vial of poison?
 

The rules say you can make something worth 5g a day. A vial of poison is 100g. So it's takes 20 days to make 1 vial of poison?
Since they went to the trouble of making a vial of poison cost 100g, I have to assume the intent wasn't for poison to be available freely and easily. So why not 20 days?

I would also assume, if poison was important to your character concept, that the DM would work with you to find ways to obtain it more readily.
 

Ask your friends to help. Ye olde timey potionmakers didn't keep all those apprentices around just to sweep the floor.
 

Since they went to the trouble of making a vial of poison cost 100g, I have to assume the intent wasn't for poison to be available freely and easily. So why not 20 days?

It does explain why every merchant you meet wants to pay you to take care of his their problem, because it's a lot cheaper than putting down poison!
 

You can make Poison in 1 day, but it takes 19 days to find a buyer for it.

You can make a Healing Potion in 1 day, but it takes 9 days to find a well-heeled buyer who needs insta-healing instead of just, I don't know, taking a nap.

Or some variation on that. The crafting rules are designed primarily to serve the downtime rules not for simulation.
 
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You can make Poison in 1 day, but it takes 19 days to find a buyer for it.

You can make a Healing Potion in 1 day, but it takes 9 days to find a well-heeled buyer who needs intra-healing instead of just, I don't know, taking a nap.

Or some variation on that. The crafting rules are designed primarily to serve the downtime rules not for simulation.

Where did you get this from?
 

I made it up. Because you plainly state what the actual rules are.

You just don't like it.

The crafting rules are there to normalize the profit per day of downtime crafting.
 

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