In the wake of discussing Mearls statement that Scorching Burst is a bit weak, several posters have claimed the wizard rocks socks.
So now I want to know, "How do you make and play a badass wizard?"
This thread I would like to see general discussion/tips, but I also have a very specific reason for making this thread:
I'd like to see some advice or straight-up direction in building my character.
[sblock]A DM is planning on running a pick-up game just for the Pyramid of Shadows, and I want to see if the Wizard will rock or not. I will play him for three sessions and decide.
First, the parameters: 7th level, 22 point buy (phb), core rules/AV only, free magic items (L8, 7, and 6), 1800gp.
Second, my parameters: I'm planning on playing a gnome. I also generally like spells that are more status effect or control oriented, rather than straight damage. (My initial powers pick is Chill Strike/Color Spray/Fire Burst, Flaming Sphere/Sleep/BBIcy Grasp/Web, Expeditious Retreat/Shield/Dimensional Door/Wall of Fog).
Only one of those spells has a save effect (sleep), so I think I should avoid the Orb implement. Except that Orb implements seem to be dang awesome, in their general powers. Hmf.
No clue about feats.
[/sblock]
So now I want to know, "How do you make and play a badass wizard?"
This thread I would like to see general discussion/tips, but I also have a very specific reason for making this thread:
I'd like to see some advice or straight-up direction in building my character.
[sblock]A DM is planning on running a pick-up game just for the Pyramid of Shadows, and I want to see if the Wizard will rock or not. I will play him for three sessions and decide.
First, the parameters: 7th level, 22 point buy (phb), core rules/AV only, free magic items (L8, 7, and 6), 1800gp.
Second, my parameters: I'm planning on playing a gnome. I also generally like spells that are more status effect or control oriented, rather than straight damage. (My initial powers pick is Chill Strike/Color Spray/Fire Burst, Flaming Sphere/Sleep/BBIcy Grasp/Web, Expeditious Retreat/Shield/Dimensional Door/Wall of Fog).
Only one of those spells has a save effect (sleep), so I think I should avoid the Orb implement. Except that Orb implements seem to be dang awesome, in their general powers. Hmf.
No clue about feats.
[/sblock]
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