Warpiglet
Adventurer
So I recently have been playing a warlock of a fallen angel...deluded into thinking it is merely a being a light. the background is acolyte and I am playing him like a self righteous puritan. best character ever for me...
however, will be DMing and occasionally playing an NPC/PC. The group needs to be rounded out plus I will have to play at some points. The character is going to be single classed hexblade, blade pact.
I am interested in finding inspiration for a new character. Nuts and bolts...initially going with sword and shield but later may move to two handed. Want to use eldritch blast for control primarily. Do NOT want agonizing blast but rather the invocation that pushes or the new one that pulls at some point, maybe.
I would like some ideas about flavorful background. only exclusion: did not strike a bargain to avoid death and "poof" he is a warlock!
Less concerned about optimization and more about flavor. When I am running the game, it will be run as a wargame---few punches pulled, decisions matter, etc. and tactical withdrawal may not be uncommon solution...
Mix of hex and dungeon crawl with more emphasis on dungeon so i can use modified published material.
Cannot wait to hear some ideas!
however, will be DMing and occasionally playing an NPC/PC. The group needs to be rounded out plus I will have to play at some points. The character is going to be single classed hexblade, blade pact.
I am interested in finding inspiration for a new character. Nuts and bolts...initially going with sword and shield but later may move to two handed. Want to use eldritch blast for control primarily. Do NOT want agonizing blast but rather the invocation that pushes or the new one that pulls at some point, maybe.
I would like some ideas about flavorful background. only exclusion: did not strike a bargain to avoid death and "poof" he is a warlock!
Less concerned about optimization and more about flavor. When I am running the game, it will be run as a wargame---few punches pulled, decisions matter, etc. and tactical withdrawal may not be uncommon solution...
Mix of hex and dungeon crawl with more emphasis on dungeon so i can use modified published material.
Cannot wait to hear some ideas!