I've always been a fan of thematic (though sometimes suboptimal) builds, and for now I'm thinking of creating a gunner character for D&D 4e. I have an image reference: the Rebellion class from Ragnarok Online.
Before I start, just a list of things I'm hoping to achieve with the build:
I have a couple of ideas, but I'd love to hear everyone's opinion on the matter first
Before I start, just a list of things I'm hoping to achieve with the build:
- I'm looking at a gunner who duel-wields handguns. I don't need them to be actual guns per se; I'd prefer to reflavour hand crossbows or wands/rods as matchlock pistols (or even dual blades as gunblades, coupled with some way to use them as implements to shoot magical spells).
- Mechanics wise... I'm hoping the character can perform multiple attacks in one turn, ideally with some out-of-turn attacks too. Close bursts are great as well (for those who have played Ragnarok Online, I'd love to have something like the gunslinger's Desperado skill). There should be a solid reason to use two guns as well, such as Two-Fisted Shooter or Dual Implement Spellcaster, else there would be no reason for me to use two guns other than for flavour.
- I'd love the character to have some reason to move around the battlefield, rather than act as a static turret. I once played a wizard who was a little too good at hanging back, and round after round she'd lay down an enlarged Winged Horde and daze herself with her Wailing Tome. She was effective, but boring. A character built to skirmish would be very much appreciated.
- For the race, I'll prefer to have a human or anything that looks kinda like a human. Half-elves, elves, changelings and hengeyokai are all great as well. Eladrins are okay too.
- As for classes... almost anything goes. A martial character who uses natural agility to avoid attacks and shoot back, an arcane gunner who fires spells, a divine exorcist who executes demons... the list goes on and on. But personally I think primal classes might not be a good fit, since nature and guns don't really go together. I'm also not keen on assassins/executioners, since I'm not a fan of having all those poison and shadowy stuff going on for this character. Nonetheless, if there's a way to reflavour the shadow/primal power sources, I'm okay with them too.
I have a couple of ideas, but I'd love to hear everyone's opinion on the matter first

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