magical power -- body/mind/soul?

Eolin

Explorer
I'm pretty sure House Rules is the right forum for this. If not, I'm sure somebody will let me know.

I've got two issues that some feedback would be great on. First, in a game I'm considering running in the near-future, the characters will be gestalt characters. The basic gist is that a divine being in the world has been killed, and his power spread out across the world. It has result in these clumps of powers that rest in some individuals. In a quasi-highlander mechanism, this power can be stolen by other individuals with The Power. I'll make a mechanism for that later. Much later.

But that's why its going to be a gestalt game -- one of the two classes will represent this divine power in the individual, while the other is a more standard choice. The first decision I need to make is what class(es) to use as the Power Class. My current thought is that the power can manifest in probably 3 ways, each corresponding to Body, Mind or Soul.

Does it seem right for Soul to be Sorcerer?
Mind to be Monk?
And Body ... I'm not sure. Any thoughts on that, or on other classes for the above two, would be appreciated.

Also, the particular god was god of plants and animals. Just for fun, his name is Able. Given that, should druid be one of the possible ways for his power to manifest?

Now, for my other issue. In another game I'm conceptualizing, I want there to be one source of magical power. So instead of Clerics, Druids, Wizards, Sorcerers, et all, they're combined into only one class. Which will likely be very similiar to the Sorcerer, but I want them to be able to have some healing capacities.

So the question is, should I put all healing spells into the possible known list, or just a few? I figure that with the low number of known spells a sorcerer has, it shoudn't be to big of an issue -- if someone decides to know all the healing spells, they won't be very good at much else. So, would the smart thing be to just claim that the healing domain is on the possible spell known list?

That's it for now,
Eolin
 

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Eolin said:
My current thought is that the power can manifest in probably 3 ways, each corresponding to Body, Mind or Soul.

Does it seem right for Soul to be Sorcerer?
Mind to be Monk?
And Body ... I'm not sure. Any thoughts on that, or on other classes for the above two, would be appreciated.

Also, the particular god was god of plants and animals. Just for fun, his name is Able. Given that, should druid be one of the possible ways for his power to manifest?


Eolin

If you want to make the distinction Body, Mind, and Soul, I would do:
Body = Monk, or barbarian
Mind = a Psionic class, or Druid
Soul = Sorcerer or Cleric

I'm interested to see what special classes you are going to make.
 


I don't really dig psionics in my DnD, though it makes sense.

I went with:
Body - Monk.
Mind - Druid
Soul - sorcerer

Given the game and the dead god whose power they've taken, it makes sense.

I was talked into running it before I was ready, but it ended up alright. The PCs have evacuated their home village as the bad guys attempt to destroy everything in their path.

Here's the next question ... in the next game, it will at some point be night, and they will become witness to the Bad Guys burning down huge amounts of farm lands. I'm thinking the Soul of the god of plants should hear the screams, mind should see whats going on (visions), and the body of god may get actual burns.

Sound right? Any other ideas?
 

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