So picture this:
You're some kind of Big Bad Evil Person, just chillin' and working on your evil schemes, when you receive word that one of your dungeons has been wiped out. Raiders have coldly dispatched two full levels' worth of innocent goblins! Well, no one's really innocent; those goblins totally had it coming. But still! You must have REVENGE! And while you'd love to declare full-scare war on the followers of goodness and light, The Time Is Not Yet Right. Probably better to just figure out who killed your goblins and send some "random" encounters after them.
So when you send your forensics team (an idealistic rookie hobgoblin wizard and a cynical veteran drow cleric) to search the dungeon for clues to the identity of the perps, what kind of tactics, magical and mundane, might they employ? I'm more curious about crime-scene investigation than about legwork (we can assume that as a Big Bad Evil Person you've also got doppelgängers pumping the local villagers for intel, and that sort of thing).
What say you, sirs?
You're some kind of Big Bad Evil Person, just chillin' and working on your evil schemes, when you receive word that one of your dungeons has been wiped out. Raiders have coldly dispatched two full levels' worth of innocent goblins! Well, no one's really innocent; those goblins totally had it coming. But still! You must have REVENGE! And while you'd love to declare full-scare war on the followers of goodness and light, The Time Is Not Yet Right. Probably better to just figure out who killed your goblins and send some "random" encounters after them.
So when you send your forensics team (an idealistic rookie hobgoblin wizard and a cynical veteran drow cleric) to search the dungeon for clues to the identity of the perps, what kind of tactics, magical and mundane, might they employ? I'm more curious about crime-scene investigation than about legwork (we can assume that as a Big Bad Evil Person you've also got doppelgängers pumping the local villagers for intel, and that sort of thing).
What say you, sirs?