Joker said:
Mage Slayer
Your training has given you a strong will and the skill to harass spellcasters.
Prerequisites: Bab +1, Spellcraft 3 ranks.
Benefit: You gain a +1 on all Will saves. Additionally, if a spellcaster tries to cast a spell defensively in your threatened area you add your Base Attack Bonus to the Concentration check DC. Also, if you have identified the spell being cast, the DC increases by another 2.
Special: Note that unlike the original Mage Slayer feat (CA), a spellcaster doesn't mystically know you have this skill. He may learn in time but that is up to the DM. Though, I suppose, if you get drunk alot and tell everyone you're the one and only 1337 mage-whacker, your future opponents might use different tactics. DM's discretion.
I think it might scale a bit too fast. A 3rd level fighter with this feat squares off with a 3rd level wizard. The wizard casts a 2nd level spell defensively, but the fighter doesn't identify it. The concentration DC is 15 + 2 (spell level) + 3 (BAB) = 20. The wizard has a 14 Constitution and max ranks in Concentration (6), so has to roll a 12 or better to make the check.
A 20th level fighter squares off with a 20th level wizard. The wizard casts a 9th level spell defensively, and again the fighter doesn't identify it. The concentration DC is 15 + 9 (spell level) + 20 (BAB) = 44. The wizard has
bear's endurance and so has an 18 Constitution, and has kept his Concentration score maxed out (23 ranks). He needs a 17 to make the check.
See the problem? The wizard has gone from having a 55% chance of getting the spell off to having a 20% chance. I suppose he could have taken Combat Casting and Skill Focus (Concentration), but that's hardly typical; wizards have better things to spend their feats on. He might not even have kept his concentration score maxed out. 20 ranks would have been enough to ensure defensive casting in normal circumstances. And the fighter might have made the spellcraft check to identify the spell.
The original version gave the wizard warning not to try to cast defensively, but this one doesn't. The original version also penalized the magical ability of characters with this feat (-4 to the caster level of spells and SLAs) but this one doesn't. If the only other difference between this feat and the CA one is that this feat only reduces the chance to cast a spell by 80% instead of 100%, then this feat seems a bit too good.
Perhaps you could add in a DC 15 spellcraft check for the wizard to notice that the fighter's stance is perfect for disrupting spells cast nearby. If the wizard has observed the fighter in combat, the fighter's BAB is added as a bonus to the spellcraft roll. This gives an in-game explanation for the wizard's "mystical insight."
I don't know what to do about the caster level penalty. I don't know what the reasoning is for it, but it certainly makes the CA version less attractive; it serves as a warning that the benefit has to be counterbalanced by some pretty hefty penalties.