D&D 5E Mage Armor

Melkor

Explorer
With Mage Armor as a cantrip that lasts an hour now, is there any reason why a Wizard character wouldn't keep this "up" all of the time now (other than being asleep, or in an area where magic doesn't work)?
 

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Nope. Basically, this is a way of saying "Mages don't wear armor... but we also don't want them to die horribly at every turn. Here, have a magical armor thingy." I think it works out alright. As long as you're using the sorts of mages that can cast anything at-will, there's nothing wrong (thematically) with them having magical force armor all the time.
 

I want to know... does it stack with mindful defence? (so will a high elf monk be able to have a 12+dex+wis AC?)

My gut says yes.
 

Yes, it stacks, since you're not wearing armor. But unless you roll for abilities, you can still only get a 17 AC to start: +2 Mage Armor, +3 Dexterity (15, +1 from Monk), +2 Wisdom (14). It's better than just plain Dex+Wis, but not really broken when you realize that the Monk doesn't have Parry or any of the Rogue's possible "No you didn't hit me" abilities.
 




wrong... it is carefully worded that it does not overlap... on the other hand: it should...
Hmm, actually, now I think you might be right. Because it's not stated as "+X AC", it's stated as "AC is now X+Y". So, technically, you can either have 12+Dexterity or 10+Dexterity+Wisdom. That's certainly interesting.
 

wrong... it is carefully worded that it does not overlap... on the other hand: it should...

Indeed. One makes your AC 10+DEX+WIS, the other makes it 12+DEX. No possible way to reasonably interpret that as stacking.

As for whether it should, I think it would depend on what it takes to get Mage Armor. Just a one level splash in Wizard would be too easy. +2 AC is a pretty big deal in this edition.
 


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