This is based on ideas from Neo's version of the same idea (which you can find in this thread). I hope he doesn't mind me using some of his ideas. This is not meant to emulate the techno-organic virus seen in Marvel comics. It's based on that idea, but also with some of my own thrown in. Basically, I'm looking for feedback/commentary on the balance and "feel" of the rules.
Techno Organic Virus [Alternate Form - Solid (Metal); Flaws: Permanent, Obvious, Missing Effect - Super Strength; Missing Effect - Protection; 3 Extras for bonus effects ; Cost - 4 pp]
For each rank of Techno Organic Virus, roll 1d6. The result of the roll determines what statistic is converted by the virus.
1 = Str (Arms)
2 = Dex (Legs)
3 = Con (Torso)
4 = Int (Head)
5 = Wis (Sense organs)
6 = Cha (Personality)
Next, roll 1d20 to determine how many points of the indicated stat have been converted. The result of the roll indicates what percent of the relevant body part has been made machine-like. If the roll is greater than or equal to the character's statistic, the whole relevant portion is now machine-like. For all mechanical purposes, the character's statistics do not change.
Note: As a character's Charisma is converted, their personality undergoes a change to become more and more like a machine. They become cold and unfeeling, as well as much more blunt and honest. This is mainly a roleplaying thing, and may be disregarded if necessary. If nothing else, it probably at least causes the character to become much more logical and less emotional.
If all of a particular statistic has been converted the character gains the appropriate benefit:
Strength - Super Strength at the PL of the number of Virus ranks that went to Strength
Dexterity - Running at the PL of twice the number of Virus ranks that went to Dexterity
Constitution - Protection at the PL of twice the number of Virus ranks that went to Constitution
Intelligence - Super Intelligence at the PL of twice the number of Virus ranks that went to Intelligence
Wisdom - two of the following feats for every rank of the Virus that went to Wisdom: All Around Sight, Blindsight, Darkvision, Detect, Penetration Vision, Radio Broadcast, Radio Hearing, Scent, See Invisibility, True Sight, Photographic Memory, or Ultra Hearing; or Super Senses at the PL of twice the number of Virus Ranks that went to Wisdom
Charisma - Player's choice of either the Intelligence or Wisdom benefits.
Example: Cable has a strength of 16 when he's infected with the Techno Organic Virus (1 rank). On the d6 roll, he rolls a 1, indicating that the Virus is transforming his arms into organic steel (converting his Strength). On the d20 roll, he rolls a 17, meaning his arms are entirely converted. Because all of his strength is converted into cybernetics, he gains a rank of Super Strength.
Example 2: Douglock has an intelligence of 14 when he's infected with the Techno Organic Virus (1 rank). On the d6 roll, he rolls a 4, indicating that the virus is converting his brain into a computer (intelligence). He rolls a 7 on the d20 roll, meaning that only half of his brain is immediately converted. There is no immediate statistical change, except that parts of his head and face start to change into metal.
Techno Organic Virus [Alternate Form - Solid (Metal); Flaws: Permanent, Obvious, Missing Effect - Super Strength; Missing Effect - Protection; 3 Extras for bonus effects ; Cost - 4 pp]
For each rank of Techno Organic Virus, roll 1d6. The result of the roll determines what statistic is converted by the virus.
1 = Str (Arms)
2 = Dex (Legs)
3 = Con (Torso)
4 = Int (Head)
5 = Wis (Sense organs)
6 = Cha (Personality)
Next, roll 1d20 to determine how many points of the indicated stat have been converted. The result of the roll indicates what percent of the relevant body part has been made machine-like. If the roll is greater than or equal to the character's statistic, the whole relevant portion is now machine-like. For all mechanical purposes, the character's statistics do not change.
Note: As a character's Charisma is converted, their personality undergoes a change to become more and more like a machine. They become cold and unfeeling, as well as much more blunt and honest. This is mainly a roleplaying thing, and may be disregarded if necessary. If nothing else, it probably at least causes the character to become much more logical and less emotional.
If all of a particular statistic has been converted the character gains the appropriate benefit:
Strength - Super Strength at the PL of the number of Virus ranks that went to Strength
Dexterity - Running at the PL of twice the number of Virus ranks that went to Dexterity
Constitution - Protection at the PL of twice the number of Virus ranks that went to Constitution
Intelligence - Super Intelligence at the PL of twice the number of Virus ranks that went to Intelligence
Wisdom - two of the following feats for every rank of the Virus that went to Wisdom: All Around Sight, Blindsight, Darkvision, Detect, Penetration Vision, Radio Broadcast, Radio Hearing, Scent, See Invisibility, True Sight, Photographic Memory, or Ultra Hearing; or Super Senses at the PL of twice the number of Virus Ranks that went to Wisdom
Charisma - Player's choice of either the Intelligence or Wisdom benefits.
Example: Cable has a strength of 16 when he's infected with the Techno Organic Virus (1 rank). On the d6 roll, he rolls a 1, indicating that the Virus is transforming his arms into organic steel (converting his Strength). On the d20 roll, he rolls a 17, meaning his arms are entirely converted. Because all of his strength is converted into cybernetics, he gains a rank of Super Strength.
Example 2: Douglock has an intelligence of 14 when he's infected with the Techno Organic Virus (1 rank). On the d6 roll, he rolls a 4, indicating that the virus is converting his brain into a computer (intelligence). He rolls a 7 on the d20 roll, meaning that only half of his brain is immediately converted. There is no immediate statistical change, except that parts of his head and face start to change into metal.
Last edited: