Luminous armor

Antoine

First Post
Luminous armor and greater luminous armor from BoED provide +5 or +8 armor bonus, and a -4 penalty attack rolls against the target, with a 2nd or 4th level spell that lasts for hours with a minor sacrifice (-1d2 or 1d3 Str).

Balanced ?
Already discussed ?
Any suggestion on how to handle this ?

Especially the -4 penalty for attacking in a daylight (!), which really looks like another +4 AC bonus that stacks with everything (except for a few blind fellas).

Thanks for any experience/suggestion.
 
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For non-VoP monks it's to good.

For everyone who already wears a fullplate the lesser spell still gives an effective extra +4 AC ... to good.
 

yup broken - since these spells are designed to be learned one at a time, and only with DM permission it is really easy just to delete it. There may be a pretige class in BoED that gives the whole list, but I would consider that broken as well.
If you really want to use it-
first I stuck a (elderin) requirement on it but should any PC actually meet this requirement I would prolly bump it to 4th level. as it seems at least on par with stoneskin/minor globe
 

I don't think they are that broken.

The -4 penalty to be hit only applies to foes in melee. Beyond melee range, while the light is still bright, it is no longer blinding. You are still subject to being pincushioned by archers and other ranged opponents.

I suppose it could be house ruled that those attacking with reach could ignore the blinding penalty as well.

In our game, we added a house rule for ranged combat that the -4 penalty was converted to a bonus applied to negate the negatives due to range increment. (The target was easier to see. Beware of long range ambush.)
 

Evilhalfling said:
yup broken - since these spells are designed to be learned one at a time, and only with DM permission it is really easy just to delete it. There may be a pretige class in BoED that gives the whole list, but I would consider that broken as well.

Not true. Exalted Feats are special like that but not the spells. Any cleric or high enough level arcane arcanist can spont cast any exalted spell.
 

Both of these spells are way too nice. Removing the -4 bright light penalty will balance them for the most part. Making them only count as daylight for creatures that are light sensitive would also make them closer to balanced.
 

First off, I don’t have the book so can only post my observation based off of this thread. Anyway, I don’t understand why the spell would grant a -4 penalty to hit versus adjacent foes due to a daylight spell? Shouldn’t it instead be a concealment miss chance? A negative modifier would imply to me that it would be due to a cover bonus, which obviously cannot be granted due to intense light. I personally would think the recipient of this spell should have % miss chance due to concealment. Think of it as driving into the setting sun, a very bright light. Though you know the road is directly in front of you it can be very hard to see due to the bright sun, or the concealment of the intense light. Just an observation.
 

DM_Matt said:
Not true. Exalted Feats are special like that but not the spells. Any cleric or high enough level arcane arcanist can spont cast any exalted spell.
As per both the BoVD and the BoED, you cannot spont cast any exalted or vile spell (prepared only).
 

Laman Stahros said:
As per both the BoVD and the BoED, you cannot spont cast any exalted or vile spell (prepared only).


According to BoED page 84, Clerics can spontaneously cast any Sanctified spell (subset of exalted spells) "just as they can spontaneously cast Cure Wounds spells:.
 

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