Low-level human NPC foes?

RichGreen

Adventurer
Hi,

There aren't very many stat blocks in the Monster Manual for Humans and what we've had so far from Dungeon seems to repeat these. Have any of you created any NPC enemies suitable for a city adventure featuring a gang of criminals?

If so, please post them here!


Thanks!


Richard
 

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Here's one of mine:

Jagadish (Human Thuggee Killer)
Level 4 Skirmisher
Medium natural humanoid XP 175

Initiative +6 Senses Perception +2
HP 50; Bloodied 25
AC 18; Fortitude 16, Reflex 18, Will 17
Speed 6

m Scimitar (standard; at-will) ✦ Weapon
+8 vs. AC; 1d8 + 4 damage

R Dagger(standard; at-will) ✦ Weapon
Ranged 5/10; +9 vs. AC; 1d4 + 4 damage.

M Strangle (standard; sustain standard; at-will)
Requires combat advantage; +7 vs Reflex; 1d10+3 dmg and target is grabbed (until escape). A target trying to escape the grab at -4 penalty to the check. Jagadish can sustain the power as a standard action, dealing 1d10+3 dmg and maintaining the grab.

Combat Advantage
Jagadish deals an extra 1d6 dmg on melee attacks on any targets he has combat advantage against.
Alignment Chaotic Evil Languages Batiaran, Sahasran
Skills Acrobatics +10, Stealth +10, Thievery +10
Str 12 (+3) Dex 16 (+5) Wis 11 (+2)
Con 10 (+2) Int 10 (+2) Cha 12 (+3)
Equipment leather armor, scimitar, 4 daggers, strangle cord, thieves tools

Jagadish has a black skull (the symbol of Kali) tattooed on the base of his spine. He wears red robes over his armour and a black turban. With a DC 15 Perception check, a PC can notice scratches on his arm – these were made by Ashna as she struggled to escape from him.

This guy is based on the Halfling Thief in the MM with the strangle power stolen from the Bugbear Strangler.

Let me know what you think


Richard
 

And the low-level version with no strangle power (and not really any different from the bandit in the MM)

Thuggee
Level 2 Skirmisher
Medium natural humanoid XP 125 each

Initiative +6 Senses Perception +1
HP37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6

m Scimitar (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 + 1 damage, and the human bandit shifts 1 square (crit 1d8+9).
r Dagger (standard; at-will) ✦ Weapon
Ranged 5/10; +6 vs. AC; 1d4 + 3 damage.

M Dazing Strike (standard; encounter) ✦ Weapon
Requires scimitar; +4 vs. AC; 1d8 + 1 damage, the target is dazed until the end of the thuggee’s next turn, and the thuggee shifts 1 square.

Combat Advantage
The thugee deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.

Alignment Chaotic Evil Languages Batiaran, Sahasran
Skills Stealth +9, Streetwise +7, Thievery +9
Str 12 (+2) Dex 17 (+4) Wis 11 (+1)
Con 13 (+2) Int 10 (+1) Cha 10 (+2)
Equipment leather armor, cult tunic, scimitar, 4 daggers.
 

Thuggee cultists revised version

I had another go at the thuggee. Any comments?


Richard
-------------------------------------

Thuggees, human cultists (4)
Level 2 Skirmisher
Medium natural humanoid XP 125 each
Initiative +6 Senses Perception +1
HP37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6

m War Pick (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 + 1 damage, and the Thuggee shifts 1 square (crit 1d8+9).

r Dagger (standard; at-will) ✦ Weapon
Ranged 5/10; +6 vs. AC; 1d4 + 3 damage.

M Steel Serpent Strike (standard; encounter) ✦ Weapon
+4 vs. AC; 2d8 + 1 damage, the target is slowed and cannot shift until end of your next turn, and the Thuggee shifts 1 square
Steel Serpent Strike Fighter Attack 1
Coordinated Strike
When two Thuggee are in adjacent squares and attack the same enemy, they gain combat advantage against him.

Combat Advantage
The Thuggee deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.

Alignment Chaotic Evil Languages Batiaran, Sahasran, Thuggee cant.
Skills Stealth +9, Streetwise +7, Thievery +9
Str 12 (+2) Dex 17 (+4) Wis 11 (+1)
Con 13 (+2) Int 10 (+1) Cha 10 (+2)

Equipment leather armor under normal clothes, war pick, 4 daggers.
 

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