Thuggee cultists revised version
I had another go at the thuggee. Any comments?
Richard
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Thuggees, human cultists (4)
Level 2 Skirmisher
Medium natural humanoid XP 125 each
Initiative +6 Senses Perception +1
HP37; Bloodied 18
AC 16; Fortitude 12, Reflex 14, Will 12
Speed 6
m War Pick (standard; at-will) ✦ Weapon
+4 vs. AC; 1d8 + 1 damage, and the Thuggee shifts 1 square (crit 1d8+9).
r Dagger (standard; at-will) ✦ Weapon
Ranged 5/10; +6 vs. AC; 1d4 + 3 damage.
M Steel Serpent Strike (standard; encounter) ✦ Weapon
+4 vs. AC; 2d8 + 1 damage, the target is slowed and cannot shift until end of your next turn, and the Thuggee shifts 1 square
Steel Serpent Strike Fighter Attack 1
Coordinated Strike
When two Thuggee are in adjacent squares and attack the same enemy, they gain combat advantage against him.
Combat Advantage
The Thuggee deals an extra 1d6 damage on melee and ranged attacks against any target it has combat advantage against.
Alignment Chaotic Evil Languages Batiaran, Sahasran, Thuggee cant.
Skills Stealth +9, Streetwise +7, Thievery +9
Str 12 (+2) Dex 17 (+4) Wis 11 (+1)
Con 13 (+2) Int 10 (+1) Cha 10 (+2)
Equipment leather armor under normal clothes, war pick, 4 daggers.