pukunui
Legend
Hi everyone!
My group is going to be heading to Wyvern Tor (in the Lost Mine of Phandelver adventure) next session, and I'm just wondering if anyone's done anything fun to flesh it out a bit more. I'm liking these ideas that were posted over on the WotC forums:
Also, anyone got a good map that would be suitable?
Cheers,
Jonathan
My group is going to be heading to Wyvern Tor (in the Lost Mine of Phandelver adventure) next session, and I'm just wondering if anyone's done anything fun to flesh it out a bit more. I'm liking these ideas that were posted over on the WotC forums:
I particularly like that last one. I'm open to other ideas too, though.[p.35] Orc Camp
The text says the PCs can attempt one check per hour to see if they findy the camp…but says nothing about what happens in the meantime. So basically the players are just supposed to keep rolling every hour until they find it? Feels like a hastily written part of the adventure.
Here are some ideas for encounters at Wyvern Tor:
* The PCs find signs of the orcs. A stray bloody arrow. Old campsites. Hacked trees. This means they're getting closer to the main camp.
* The PCs come across a butchered animal. It was clearly killed for sport and not food. Builds tension about how savage these orcs are.
* The PCs encounter a single orc carrying two large bucket of water. The orc (named Krokk) looks pretty wounded and has a bad limp. He only has 5 hit points left. Krokk lost some sort of tribal contest and is now being hazed, bullied, and picked on. The Ogre Gog is especially tough on him. Gog sent Krokk to fetch him some water from a nearby stream. Krokk is muttering curses in Orcish as the PCs encounter him. Unless the PCs were specifically being stealthy and their checks beat his Passive Perception score, then neither side is surprised. Krokk's weapon is on his belt but he doesn't immediately go for it because he REALLY doesn’t want to spill any water. The Ogre will surely beat him up good for that. This opens up a possible alliance between Krokk and the party! If the party promises to kill the Ogre and the current leader Brughor, and help support Krokk for the new band leader, then Krokk promises to move the tribe to a new location. Diplomacy instead of Brute Force. This would be a great way to run the mini quest.
Also, anyone got a good map that would be suitable?
Cheers,
Jonathan