Looking for some good magic items

Shin Okada

Explorer
As a module which I meant to run does not have much down time within the adventure, I want to put good magic items (for level 17-20 PCs, about 100,000 gp or so) for each of the PCs, within the adventure.

But the party has a dedicated Weapon/Armor creator (A PC cleric) and thus PCs love to make and use their own magic armors and weapons. So, other magic items are ideal.

I have not yet found such items for Duskblade PC (single class) and a Scout/Ranger archer PC.

Are there any magic item particularly good for such characters?

FYI, the Scout/Ranger already has Quiver of Ehlonna & Greater Bracers of Archery. And both of those characters have rather good ability enhancement items (Gloves of Dexterity, Belt of Giant Strength, Belt of Magnificence and such).

Thanks in advance.
 

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Part of it depends on how you want to define good.

Generally, "good" items, for characters that already have the basic boosters, are items that let the characters do stuff they can't normally do very readily - Wings of Flying, Rings of Invisibility, a Third Eye Sense (Expanded Psionics Handbook), a Domain Staff (either Complete Divine, Complete Champion, or the Magic Item Compendium - I'm not sure off the top of my head), or so on - but the catch with that is that you need to know a fair amount about what the characters can do prior to selecting the item.
 

As a module which I meant to run does not have much down time within the adventure, I want to put good magic items (for level 17-20 PCs, about 100,000 gp or so) for each of the PCs, within the adventure.

But the party has a dedicated Weapon/Armor creator (A PC cleric) and thus PCs love to make and use their own magic armors and weapons. So, other magic items are ideal.

I have not yet found such items for Duskblade PC (single class) and a Scout/Ranger archer PC.

Are there any magic item particularly good for such characters?

FYI, the Scout/Ranger already has Quiver of Ehlonna & Greater Bracers of Archery. And both of those characters have rather good ability enhancement items (Gloves of Dexterity, Belt of Giant Strength, Belt of Magnificence and such).

Thanks in advance.

Hmm:
one item or a set?
Set items give more bonsi depending on how many own.
Pheonix Cloak: 50K
lets you fly with perfect maneuverability equal to land speed.
Raptor's Mask: 3.5 K, +5 spot and immune to blind/dazzle.
Talon Sceptor: 10.3 K, +1 flaming light mace that can shoot up to 30 feet, a 1d6 fire attack.
Crown of Flames: 8.5 K
+2 Cha. 1/day immediate action to activate Fire shield.

2 peices grant Resist fire 5 5/day.
3 peices 5/day immunit to fire
4 peices: 1/day heal spell on you if knocked below 0 hp

Ring of Universal Resistance: 60 K (Minor), 120 K (major), and 180K (greater). Minor =10, Major =20, and Greater =30.

Ring of Arcane Might: +1 caster level. 20K
 

I want something surely used by the intended PC, not by others. And that item should be appreciated by the player of that PC.

So, for example, ability enhancing items are not so good option in this case. Because other PCs may want it, too.

The duskblade is fairly standard build, single-class duskblade. Using a greatsword, mithral full-plate & animated shield. Has Combat Casting (bonus feat), Power Attack, Weapon Focus (Greatsword), Empower Spell, Energy Substitution (Acid), Rapid Metamagic, and Arcane Strike.

The archer is Scout/Complete Champion Variant Ranger with Swift Hunter, Improved Favored Enemy and a lot of archery related feats. He is using a magical bow which automatically adjust to his strength and Quiver of Ehlonna full of various bane arrows. He has Gloves of Dexterity and Greater Bracers of Archery, too.

I prefer to avoid using item set as a set takses up so many item slots and likely to be disdained by players. Thier PCs already have tons of magic items and most of the item slots are already full.
 
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For the Scout build character, I would recommend items that get him additional small amounts of movement. A&EG contains an item for monks, train with it for a week, and then you can take a 10ft adjustment instead of a 5ft, for 35k ... for a non-monk, it'd cost more, and I'm not sure how it would alter the price if you wanted to turn it into a slotted item.
Either that or something that allows him to skirmish things that he normally can't skirmish, ie constructs, undead, elementals, etc.


For the Duskblade - perhaps a customized item that grants bonuses when using various spell-channeling abilities. I don't know of any such item offhand, but, I believe that it'd be useful.
Something perhaps analogous to a Warlock's Sceptre/Scepter or a Chasuble of Fell Power, but instead of for a Warlock's eldritch blast, for the Duskblade's abilities.
 

Thanks, an item gives bonus to spell-channeling seems to be a very good idea.

For the movement enhancing item, I am not sure if it goes to the hands (or rather, feet) of the archer.

But that spell-channeling item gave me an idea. Maybe I can check the exact feats the archer has and make some of them as prerequisite for using an item. IIRC there are such items in later Complete books.
 

Well, I guess the Duskblade will have hard time overcoming SR of stronger Dragons and Demons. Even with her Spell Power (+5 at 18th-level), it is rather hard to overcome CR of Greatwyrm, especially when they have AWAKEN SPELL RESISTANCE feat from Draconomicon.

Unfortunatelly, Duskblade can't cast True Casting (CM) nor Assay Spell Resistance (SC).

So, instead of giving damage bonus to spells deliverd by spell-channeling, I am thinking about giving either caster level bonus or bonus for overcoming SR. Maybe the former, as that is also useful against creatures without SR.

Are there anything I can use as a start line?
 

There are a bunch of wondrous items that give +1 CL ... there's an Ioun Stone that does it.
Problem with that is, well, other casters are going to be interested in +Caster Level items, unless it's blatantly bad for them or blatantly superior for the Duskblade.

Movement items usually go into the Boots Slot (aka feet).
The item from the A&EG I mentioned above doen't need to be carried around - it's like a +Ability Book, use it, then you gain its benefit always.
 

There are a bunch of wondrous items that give +1 CL ... there's an Ioun Stone that does it.
Problem with that is, well, other casters are going to be interested in +Caster Level items, unless it's blatantly bad for them or blatantly superior for the Duskblade.

I'll make it so that it works only when using Arcane Channeling class ability, and lower the cost for the limited usage.

But while there are +1 CL rings and Items in DMG and other splat books, there seems to be no stronger ones. I can understand that +X CL items are already strong enough for most casters. But with only +1 or so CL, the Duskblade will not likely to penetrate SR of the Dragon. Even if she was reaching 20h-level and gaining Spell Power +5 and +1 CL boost from an item, it is hard to overcome SR 43.

So, now I am leaning toward giving an item which emulates the effect of Assay Spell Resistance spell. If the effect is useful only to the spells delivered from Arcane Channeling class ability, how much discount will be reasonable? 50% discount, maybe? Or it should not have discount at all as Duskblade cannot usually cast Assay Spell Resistance by herself?
 

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