Herzog
Adventurer
I need to come up with a character for next weeks game, and am looking for some advice on how to build him.
I started out with a concept, and I'm trying to make sure this one has a bit of a survival chance.
Basic background: Earth, 20 BC (so only humans allowed), with a little magic (spellcasters allowed but with limits to their spell selection) and little to no magic items (assume none available).
Books: almost everything by WotC, except Bo9S, MoI, ToM. No Dragon magazine.
No skilltricks allowed.
My previous two characters were a Bard and a Pouncing Scout/Ranger/Tempest. Therefore, I'm trying to stay away from those classes in my build.
My current idea is to play a 'farmboy'.
By that, I mean I want to create a fighter type with little to no armor, and whose main weapons are the Scythe and the Sickle. (and maybe other farm implements? like pitchfork or something?)
personality:shy and non-threatening but able to stand his ground in a fight.
For classes, I want to go for little or no spellcasting, I'm thinking Barbarian (for the rage), Fighter (for the feats) or possibly even Hexblade or something like that.
I'll start at lvl 10-12 (have to check with my DM, but other characters are all 11 or 12) and I'm looking for a build that will be interesting to play for lvl 10+ (not too interested in playability for lower levels)
Just rolled my stats (amazingly higher than usual for me):
18
15
13
13
13
13
So, what do you think? Which class(es) should I take? Any alternate class features I should consider? How can I survive fights best without armor? Which feats are appropriate (Improved Critical comes to mind since a Keen weapon seems unlikely, Power Attack seems a no-brainer)? How should I distribute my stats?
Any thoughts welcome (including: don't do it! but with alternative advice please)
I started out with a concept, and I'm trying to make sure this one has a bit of a survival chance.
Basic background: Earth, 20 BC (so only humans allowed), with a little magic (spellcasters allowed but with limits to their spell selection) and little to no magic items (assume none available).
Books: almost everything by WotC, except Bo9S, MoI, ToM. No Dragon magazine.
No skilltricks allowed.
My previous two characters were a Bard and a Pouncing Scout/Ranger/Tempest. Therefore, I'm trying to stay away from those classes in my build.
My current idea is to play a 'farmboy'.
By that, I mean I want to create a fighter type with little to no armor, and whose main weapons are the Scythe and the Sickle. (and maybe other farm implements? like pitchfork or something?)
personality:shy and non-threatening but able to stand his ground in a fight.
For classes, I want to go for little or no spellcasting, I'm thinking Barbarian (for the rage), Fighter (for the feats) or possibly even Hexblade or something like that.
I'll start at lvl 10-12 (have to check with my DM, but other characters are all 11 or 12) and I'm looking for a build that will be interesting to play for lvl 10+ (not too interested in playability for lower levels)
Just rolled my stats (amazingly higher than usual for me):
18
15
13
13
13
13
So, what do you think? Which class(es) should I take? Any alternate class features I should consider? How can I survive fights best without armor? Which feats are appropriate (Improved Critical comes to mind since a Keen weapon seems unlikely, Power Attack seems a no-brainer)? How should I distribute my stats?
Any thoughts welcome (including: don't do it! but with alternative advice please)