Looking for extremely powerful epic monsters

GandalfMithrandir

First Post
My D&D PCs are looking for a greater challenge fighting monsters. they've figured out almost everything that I know and have developed a strategy to take out every monster. the only thing I have that can challenge them is a flight of five prismatic dragons that are fully aged from the epic level handbook.
 

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You probably want to loot Sepulchrave's threads. Upper Krust too.

But why not challenge them with another party of adventurers, as twinked out as they are?
 

That's a good Idea, I could use some of Sepulchres charachters and some of my own creation to make a rival party for my charachters. I've already been looking through some of the Eadric et al thread for Major NPCs and Demon Lords. I have found that Grazzt with a bodyguard of six Mariliths can hold off my charachters, especially on Grazzt's home plane.
 


I think I can help you, but I have to ask: How powerful are your characters? What classes and levels are they? First you say you need five Great Prismatic Wyrms to challenge them, then you say Grazz't (presumably referring to Sep's build) with six marillith bodyguards can stave them off. But those encounters are so far from equivalent that it's ridiculous.
If the PCs can fight Great Prismatic Wyrms, they should have literally nothing to fear from grazz't, never mind the marilliths. But if the mariliths can interfere with them, even one Prismatic should mash them like a steamroller on mealy potatoes.
 

They have a wizard around 69th level who's devoted all of his epic feats to epic spellcasting, first to have it an option, then epic skill focus for spellcraft and other spell boosting feats, an arcane archer around 70th level, with a +20 Holy Power, Sonic Blast, Keen, Unerringly Accurate, Lawful Power, Greatbow, a fighter who's taken every specilization and critical hit booster availible to boost up his +15 Holy Power, Lawful Power, Keen, Throwing, Returning, Fire Blast, Bastard Sword. The fourth member of their party was a cleric of Pelor, who normally protects the wizard but was temporarily killed, which allowed a marilith the ability to swing at the wizard a couple of times, breaking his concentration and keeping him from contributing to the fight. which is why they had issues fighting Grazz't, who at the end of the Savage Tide adventure path ascended to Demon Prince, when they normally take on Prismatic Dragons.
 

Ah. You weren't joking when you said extremely, then, I see. That's pretty far above the waters I normally swim in (Nothing above lvl/HD 50 is my general rule) but I'll see if I can help you all the same. Here is my suggestion: The return of Tharizdun, at the head of a world-devouring horde of Elemental Evil. This has menace (The players will probably be the only ones in the multiverse who have a shot at stopping it), it has scope (They'll have to fight in all kinds of areas on many different planes, and you can probably force them to make some hard choices about that since even these heroes can't be everywhere at once.) and it has a justification for the sudden appearance of many grotesquely powerful monsters. Also, the gods will be busy tag-teaming Tharizdun (and he will be busy killing gods) so divine interference on either side is accounted away. At the end, of course, the PCs will have to bail out the few remaining gods and seal Tharizdun away again. (And as he's spent his power fighting gods, he can be however powerful you want him to be at that point, depending on how hard you want the fight to be, and if you want the PCs to re-imprison him, slay him with a macguffin or genuinely beat him up in a battle royale.
Stat blocks are coming in my next post, but it'll have to wait a little. It will include:

Tharizdun (At CR 75, assumed to be the big end-boss guy)
The four Princes of Elemental Evil, empowered by Tharizdun to justify why they are suddenly CR 60-70.
The Four Horsemen of the Apocalypse
and various powerful elemental creatures.

Also, I hope you are good at running battles with many combatants, because if not, you will have trouble justifying why every monster these near-gods meet seems to be able to give them a worthwhile fight. I've assumed, since you're still playing with lvl 70 characters,, that you're pretty good at running big, complicated battles, because that is really the only way to keep this from being anything more interesting than an exercise in subtracting big numbers from one another.
 

I should be fine at large battles, I've already put hem through multiple mass combat sequences in various wars, And I think that running ten powerful monsters should be easier to run than half an army, not trying to get cocky, but I think I should be able to handle it.
 

Put them up against a planet-sized creature?

On its way to destroy their world - they have to get to it - and destroy it first.

Maybe having to deal with inhabitants on this creature who have prophesied(sp?) the ending of their own world (the creature) and believe that ending to be related to the PC's (and they are right!).

The destruction could require any number of insanely/seemingly impossible tasks... some of these, all of them, I don't know.

1/ Rid the planet(creature) of it's primary water sources (kill the oceans)

2/ Rid if of it's food source (no idea there)

3/ Destroy it's heart... maybe this is at it's core - something that takes a long time / many adventures to get to


Anyway, that's just some random stuff off the top spewed out here real quick.

Away!
 

Yes, I could use the four princes of elemental evil, and thrazidurn and put them in a situation where the PCs have to stop them in a short amount of time to avoid some cataclysmically bad event that could destroy the world as they know it. I don't know how the princes of Elemental Evil work but do you know if they can stop the use of their element? because that would seriously screw up the PCs
 

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