M.T. Black
Hero
I'm thinking about running a game of D&D play-by-post, most likely in discord. If you have any tips, I'd be very happy to hear them.
By "Us > Them" I guess you mean that the PCs always go first?I recommend using an "Us > Them" initiative system. This will have balance implications, but the speed you gain will be well worth it.
Be transparent with ACs and other combat info. You don't want to lose time with players asking if something hit.
Outright ask your players to always mention what they are doing. Lots of PBP posts can involve great dialog without anybody actually saying they do something, leaving you to wonder what decision (if any) was made.
Similarly, have a way to resolve indecision. This can be as easy as having the players roll a d20 to see which plan the party goes with. Players can spend hours planning in a F2F game - they can spend a week planning in PBP.
I'm not 100% certain what Seramus meant by it, but that's essentially what I meant when I said "don't bother with initiative". Though I will often insert a monster in-between players (using an "aggro-mechanic" - if you attack a monster, it might then take its turn). But generally, if two (or more) players post their turns before I do, I'll assume that both happen before the monster goes.By "Us > Them" I guess you mean that the PCs always go first?
The important thing is all the players go in a clump, so nobody is waiting for any other player to post.By "Us > Them" I guess you mean that the PCs always go first?
Hey M.T.I'm thinking about running a game of D&D play-by-post, most likely in discord. If you have any tips, I'd be very happy to hear them.
Yeah, that’s all good advice.Hey M.T.Hope you are doing well!
I've run a bit of play-by-post on ENWorld's forums and also Discord; currently running Rime of the Frostmaiden on the forums here. If you're looking for a PbP game to play in, the party could use one more front-line PC!
Others have shared a good overview of what's different about it, especially the weaknesses around taking longer, etc. I have a few tricks I use...
We establish a group agreement about how long to wait for a critical reply from a player before GM just advances the scene. While in PbP I try to avoid chokepoints dependent on one player, sometimes they happen. Something like 2 days or 72 hours or whatever works for your group.
Initiative – either remove it entirely and go "chaotic popcorn", or do clustered static PC initiative (i.e. everyone with +2 Dex is in the "medium initiative group"), use monsters' Dex bonus, monsters always go after PCs. Depends on how important adhering to initiative / giving benefit to high initiative build PCs is for your group.
Logistically, as GM I have a document I copy-paste from, especially when it comes to keeping track of things (what spells the party has active, hit points, conditions, limited gear resources, number of dwarven hirelings who haven't lost their mind, whatever) that are so easy to lose track of after weeks of asynchronous play. Something like a little "status" box that you can just copy-paste below a post is very convenient.
Play to the strengths of the medium. Long descriptions and rapid back-and-forth dialogue rarely work in PbP. You might be able to pull it off in Discord if timing works, but that would be a miracle in my experience! Instead, things like spoilers for whispering/language-specific conversation are unique to the PbP medium. Throwing up little pictures to illustrate a scene or NPC works great too. Moving rules or OOC conversations to a different channel/sub-forum. Those all work really well.