Sword of Spirit
Legend
You see the problem with the spell, or you don't.
What fixes have you made for it?
What fixes have you made for it?
What fixes have you made for it?
I'm not SoS, but I can google:No, I don't see. What is the problem with the spell?
To this I say the damage isn't bad at the level you get the spell. You'll quickly outgrow it though. But that isn't what makes it bad.http://www.giantitp.com/forums/showthread.php?p=19410112#post19410112 said:So observe the spell flame blade. It's a concentration spell, bonus action, which allows one to spend one's action to make a melee spell attack. Okay, so far so good. 10 minute duration, not bad. Concentration? This thing better be good. 2nd level is 3d6 fire damage for your action, comparable to a rogue's attack + sneak attack at that level. That's fine. And it increases by 1d6 for every two spell levels past second...
That's horrible. Out of a fourth level slot, level 7, one can attack for 14 average damage per turn in melee range. Compare that to firebolt, a cantrip, which doesn't take concentration and deals 11+ damage at the same level. Then if one spends an 8th level slot at level 15+, one can have it deal 6d6, or 21 damage. An eldritch blast two levels later deals 42 damage across multiple targets if one has the agonizing invocation.
Why is this spell so awful? The blade can't even be used for opportunity or bonus action attacks, so it's pretty much worthless.
So my hunch in posting that GitP thread was right - you are concerned about damage.It's devilishly hard to get it to do just the right amount of damage for just the right amount of time to be an appealing option without being too good.
So I figured I'd see what solutions other have come up with for ideas, since we haven't come up with a revision that hits the right balance yet.