RiTz21 said:
When you say "Divine Might" do you mean "Divine Grace" ?
I mean Divine Might. It's a feat in
Defenders of the Faith that allows one to spend a turning attempt to gain +[cha bonus] to attacks for [cha bonus] number of rounds. In my case, it would allow me to gain +4 damage for 4 rounds per activation. I'm not sure if this feat has been reprinted or changed in
The Complete Warrior or
The Complete Divine since I haven't looked through those books yet, but it's a very paladin-friendly feat.
In your shoes, I would definitivly increase my STR.
Well, there are a lot of trade-offs for a paladin. Increasing strength gives me +1 to attack, and (if wielding a 2hs) +2 to damage. Increasing charisma gives me +1 to damage (while using Divine Might), +1 round of increased damage (Divine Might), +1 to all saves (Divine Grace), + a
factor of 1 to Lay on Hands, and if I took it later, +1 to AC (Divine Shield). And increased Turning effectiveness, though with a true cleric in the party there will rarely be a need for that.
So, with all that in mind, I've decided to bump charisma first. I still get a bonus to damage, and several other bonuses as well. Saves is very nice, since I
hate failing those.
mikebr99 said:
Keep the shield... head for Divine Shield feat. YMMV
Have they redone this feat for 3.5? The 3.0 version has a prerequisite of Improved Shield Bash, but I know they redid all the shield feats, so I wasn't sure what the new prereqs were. Does it also still add to the shield's
offensive enhancement bonus?
Enforcer said:
There's also the question of what deity your paladin worships. In the Forgotten Realms, for example, Tyr favors the longsword while Torm prefers the greatsword.
It's a homebrew that uses the standard gods plus some elemental ones. My paladin worships Pelor.
Regarding your comment about strength, I'm still pretty set on charisma, then strength, for the reasons I mentioned above.
As has been pointed out, I suppose I don't really need to make a firm decision until level 9, when I'd like to pick up Improved Critical. But I'd like to have an idea where I'm heading.
Another problem, of course, is that a paladin is naturally feat-lite. I am pondering taking Ride By Attack-->Spirited Charge, so Improved Shield Bash-->Divine Shield will either delay that, or be delayed itself until later levels.