Sword of Spirit
Legend
Has anyone examined this and derived the pattern?
I'm sure there is a pattern of some sort. For instance, weapons and armor that just grant pluses (even +3) don't require attunement. But weapons or armor that are weaker than +2 or +3 items sometimes do. In the case of Major and Minor magic items (per Xanathar's Guide), Minor items never require attunement (with the exception of Common Minor items, since all Common items are Minor), while Major items do more often than not.
In the case of weapons and armor my guess is that it has something to do with passive benefits. If a weapon both works as a weapon and provides you a passive benefit, it's like having your armor or weapon plus another item, so attunement is applied to limit that.
I have not yet done a detailed analysis of the items to attempt to verify my suspicions and extract the design pattern, but I thought I'd check and see if anyone else has already done so before I spend all that time on it.
I'm sure there is a pattern of some sort. For instance, weapons and armor that just grant pluses (even +3) don't require attunement. But weapons or armor that are weaker than +2 or +3 items sometimes do. In the case of Major and Minor magic items (per Xanathar's Guide), Minor items never require attunement (with the exception of Common Minor items, since all Common items are Minor), while Major items do more often than not.
In the case of weapons and armor my guess is that it has something to do with passive benefits. If a weapon both works as a weapon and provides you a passive benefit, it's like having your armor or weapon plus another item, so attunement is applied to limit that.
I have not yet done a detailed analysis of the items to attempt to verify my suspicions and extract the design pattern, but I thought I'd check and see if anyone else has already done so before I spend all that time on it.