damiller
Adventurer
Here is my simple system (want to work out the kinks first, then move on to more substance) I've tried to make it as simple as possible, and yet convey some of the excitement and drama of lightsaber battles (which I can't seem to do otherwise).
Lightsaber Dueling Techniques
Summary of Dueling Rules
*Roll Initiative
*Every round each combatant chooses a technique that they attempt to perform that round
*Each combatant rolls a d20, adds the appropriate skill to the roll, and compares the total to the Lightsaber Technique DC.
*Melee combat proceeds according to initiative with appropriate bonuses or penalties from techniques performed being figured into dice rolling as necessary
Lightsaber Technique DC Result
Rapid Strike 20 oppenents defense reduced by 2
Strong Strike 15 +1d8 damage*
Block 10 +6 defense, no attacks
Critical Strike 20 Automatic Double Damage*
Severing Slash 30 Limb of Choice severed*
* These results apply ONLY if attack roll exceeds defense. If the attacker’s roll would not hit the defender, then the results of the technique DO NOT apply.
Skill used on Roll: Melee Attack Bonus, Knowledge (Lightsaber Techniques), or Sleight of Hand
Successful Lightsaber Technique Roll
Apply Result as appropriate, see Lightsaber Technique Table
Failed LIghtsaber Technique Roll
Attacker incures a -4 penalty to either the Attack Roll OR defense. Attacker chooses which one.
Try it out, and write here how it went!!!
d
Lightsaber Dueling Techniques
Summary of Dueling Rules
*Roll Initiative
*Every round each combatant chooses a technique that they attempt to perform that round
*Each combatant rolls a d20, adds the appropriate skill to the roll, and compares the total to the Lightsaber Technique DC.
*Melee combat proceeds according to initiative with appropriate bonuses or penalties from techniques performed being figured into dice rolling as necessary
Lightsaber Technique DC Result
Rapid Strike 20 oppenents defense reduced by 2
Strong Strike 15 +1d8 damage*
Block 10 +6 defense, no attacks
Critical Strike 20 Automatic Double Damage*
Severing Slash 30 Limb of Choice severed*
* These results apply ONLY if attack roll exceeds defense. If the attacker’s roll would not hit the defender, then the results of the technique DO NOT apply.
Skill used on Roll: Melee Attack Bonus, Knowledge (Lightsaber Techniques), or Sleight of Hand
Successful Lightsaber Technique Roll
Apply Result as appropriate, see Lightsaber Technique Table
Failed LIghtsaber Technique Roll
Attacker incures a -4 penalty to either the Attack Roll OR defense. Attacker chooses which one.
Try it out, and write here how it went!!!
d
