trentonjoe
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Zombie, Lightning
Medium-Size Undead
Hit Dice: 2d12 +3 (16 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 40 ft.
AC: 19 (+3 Dex, +2 natural, +4 deflection)
Attacks: Slam +2,
Damage: Slam 1d6 +1
Face/Reach: 5 ft. by 5ft./5ft.
Special Attacks: Skate, Shocking Grasp, Electric touch
Special Qualities: Undead, Immune to cold and Electricity, Lightning Armor, Faerie Fire
Saves: Fort +0, Ref +3, Will +4
Abilities: Str 12, Dex 16, Con –, Int 8, Wis 12, Cha 12
Skills: Hide +8, Jump +2, Listen +6, Move Silently +8, Search +4, Spot +6
Feats: Improved Initiative, Toughness
Climate/Terrain: Any
Organization: Troupe (1-12 lightning zombies)
Challenge Rating: 2
Treasure: None
Alignment: Always chaotic evil
Advancement: 3 – 4HD(Medium)
Lightning zombies are the animated corpses of those who died by electrical damage. They are most easily identified by the pale yellow glow that surrounded these creatures. These undead creatures possess great speed and agility. They prefer to hide in shadows and attack rapidly, using their sharp claws and their bite to kill their victims
Combat
The lightning zombie attacks swiftly, using its claws as a primary attack. With their skate power, they can swiftly rush in, attack, and rush out in the blink of an eye. The lightning zombie will often hide and watch potential victims, determine their opponent (usually the most heavily armored creature) and swarm it.
· Skate (Sp): Lightning zombies have the psionic power skate, usable at will.
· Shocking Grasp (Sp): Lightning Zombies can cast this spell 3/day as a 2md level sorcerer. They do 1d8 +2 points of damage.
· Electric Touch (Su): Lightning zombies are +3 to hit all creatures in metal armor or that are made of armor.
· Immune to cold and electricity (Ex): All lightning zombies are completely immune to all cold and electricity damage.
· Undead: As undead, lightning zombies are immune to disease, poison, critical damage, death from massive attack, and subdual damage. They are also immune to all mind-affecting effects, paralysis and stunning.
· Lightning Armor (Sp): The lightning zombie is always surrounding by a crackling yellow glow. This glow provides a +4 deflection bonus to the zombie.
· Faerie Fire (Sp): The lighning armor that surrounds the lightning armor acts as a constant yellow faerie fire.
Zombie, Lightning
Medium-Size Undead
Hit Dice: 2d12 +3 (16 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 40 ft.
AC: 19 (+3 Dex, +2 natural, +4 deflection)
Attacks: Slam +2,
Damage: Slam 1d6 +1
Face/Reach: 5 ft. by 5ft./5ft.
Special Attacks: Skate, Shocking Grasp, Electric touch
Special Qualities: Undead, Immune to cold and Electricity, Lightning Armor, Faerie Fire
Saves: Fort +0, Ref +3, Will +4
Abilities: Str 12, Dex 16, Con –, Int 8, Wis 12, Cha 12
Skills: Hide +8, Jump +2, Listen +6, Move Silently +8, Search +4, Spot +6
Feats: Improved Initiative, Toughness
Climate/Terrain: Any
Organization: Troupe (1-12 lightning zombies)
Challenge Rating: 2
Treasure: None
Alignment: Always chaotic evil
Advancement: 3 – 4HD(Medium)
Lightning zombies are the animated corpses of those who died by electrical damage. They are most easily identified by the pale yellow glow that surrounded these creatures. These undead creatures possess great speed and agility. They prefer to hide in shadows and attack rapidly, using their sharp claws and their bite to kill their victims
Combat
The lightning zombie attacks swiftly, using its claws as a primary attack. With their skate power, they can swiftly rush in, attack, and rush out in the blink of an eye. The lightning zombie will often hide and watch potential victims, determine their opponent (usually the most heavily armored creature) and swarm it.
· Skate (Sp): Lightning zombies have the psionic power skate, usable at will.
· Shocking Grasp (Sp): Lightning Zombies can cast this spell 3/day as a 2md level sorcerer. They do 1d8 +2 points of damage.
· Electric Touch (Su): Lightning zombies are +3 to hit all creatures in metal armor or that are made of armor.
· Immune to cold and electricity (Ex): All lightning zombies are completely immune to all cold and electricity damage.
· Undead: As undead, lightning zombies are immune to disease, poison, critical damage, death from massive attack, and subdual damage. They are also immune to all mind-affecting effects, paralysis and stunning.
· Lightning Armor (Sp): The lightning zombie is always surrounding by a crackling yellow glow. This glow provides a +4 deflection bonus to the zombie.
· Faerie Fire (Sp): The lighning armor that surrounds the lightning armor acts as a constant yellow faerie fire.