Devon
First Post
Hi, folks,
Here are the lightning elementals, in the standard format.
There were so many powers one could give to these folks, but I didn't want them to be too overpowered.
Among the rejected powers were:
- Flight
- Bolt (elemental turns to a lightning bolt and "charges" an opponent, doing its HD in damage)
- Haste
Anyone have any other ideas for abilities, or believe I should have used one of the other powers instead of Stun or Lightning Ball?
- Devon
Lightning Elemental, Small
Small Elemental (Lightning)
Hit Dice: 2d8+4 (13 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: 60 ft.
AC: 16 (+1 size, +2 Dex, +3 natural)
Attacks: Slam +2 melee
Damage: Slam 1d6+1 and stun
Face/Reach: 5' by 5'/5'
Special Attacks: Shock field, conductive touch, stun (DC 12)
Special Qualities: Elemental, darkvision 60', Electricity immunity,
Saves: Fort +2, Ref +3, Will -1
Abilities: Str 10, Dex 13, Con 14, Int 4, Wis 9, Cha 11
Skills: Listen +4, Spot +4
Feats: Improved Initiative
Lightning Elemental, Medium
Medium-Size Elemental (Lightning)
Hit Dice: 4d8+16 (34 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 60 ft.
AC: 18 (+2 Dex, +5 natural)
Attacks: Slam +4 melee
Damage: Slam 1d8+1 and stun
Face/Reach: 5' by 5'/5'
Special Attacks: Shock field, conductive touch, stun (DC 16)
Special Qualities: Elemental, darkvision 60', Electricity immunity,
Saves: Fort +5, Ref +6, Will +0
Abilities: Str 12, Dex 15, Con 18, Int 4, Wis 9, Cha 11
Skills: Listen +6, Spot +6
Feats: Improved Initiative
Lightning Elemental, Large
Large Elemental (Lightning)
Hit Dice: 8d8+40 (76 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 60 ft.
AC: 19 (-1 size, +3 Dex, +7 natural)
Attacks: Slam +7/+2 melee
Damage: Slam 2d8+3 and stun
Face/Reach: 5' by 5'/10'
Special Attacks: Shock field, conductive touch, stun (DC 19)
Special Qualities: Elemental, darkvision 60', Electricity immunity, damage reduction 10/+1
Saves: Fort +7, Ref +9, Will +2
Abilities: Str 15, Dex 17, Con 20, Int 6, Wis 10, Cha 11
Skills: Listen +10, Spot +10
Feats: Lightning Reflexes, Improved Initiative
Lightning Elemental, Huge
Huge Elemental (Lightning)
Hit Dice: 16d8+96 (168 hp)
Initiative: +9 (+5 Dex, +4 Improved Initiative)
Speed: 60 ft.
AC: 20 (-2 size, +5 Dex, +7 natural)
Attacks: Slam +14/+9/+4 melee
Damage: Slam 2d10+6 and stun
Face/Reach: 10' by 5'/10'
Special Attacks: Shock field, conductive touch, stun (DC 24)
Special Qualities: Elemental, darkvision 60', Electricity immunity, damage reduction 10/+2
Saves: Fort +11, Ref +15, Will +5
Abilities: Str 19, Dex 21, Con 22, Int 6, Wis 10, Cha 11
Skills: Listen +18, Spot +18
Feats: Lightning Reflexes, Improved Initiative, Combat Reflexes, Dodge
Lightning Elemental, Greater
Huge Elemental (Lightning)
Hit Dice: 21d8+126 (220 hp)
Initiative: +10 (+6 Dex, +4 Improved Initiative)
Speed: 60 ft.
AC: 21 (-2 size, +6 Dex, +7 natural)
Attacks: Slam +18/+13/+8 melee
Damage: Slam 2d10+7 and stun
Face/Reach: 10' by 5'/10'
Special Attacks: Shock field, conductive touch, stun (DC 26)
Special Qualities: Elemental, darkvision 60', Electricity immunity, damage reduction 10/+2
Saves: Fort +13, Ref +18, Will +7
Abilities: Str 21, Dex 23, Con 22, Int 6, Wis 10, Cha 11
Skills: Listen +23, Spot +23
Feats: Lightning Reflexes, Improved Initiative, Combat Reflexes, Dodge
Lightning Elemental, Elder
Huge Elemental (Lightning)
Hit Dice: 24d8+ 144 (252 hp)
Initiative: +11 (+7 Dex, +4 Improved Initiative)
Speed: 60 ft.
AC: 22 (-2 size, +7 Dex, +7 natural)
Attacks: Slam +22/+17/+12/+7
Damage: Slam 2d10+9 and stun
Face/Reach: 10' by 5'/10'
Special Attacks: Shock field, conductive touch, stun (DC 29)
Special Qualities: Elemental, darkvision 60', Electricity immunity, damage reduction 15/+3
Saves: Fort +14, Ref +21, Will +8
Abilities: Str 23, Dex 25, Con 22, Int 6, Wis 10, Cha 11
Skills: Listen +26, Spot +26
Feats: Lightning Reflexes, Improved Initiative, Combat Reflexes, Dodge, Mobility
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: Small 1; medium 3; large 5; huge 7; greater 9; elder 11
Treasure: None
Alignment: Usually Neutral
Advancement: Small 3 HD (small); Medium 5-7 HD (medium-size); Large 9-15 HD (large); Huge 17-20 HD (huge); Greater 22-23 HD (huge); Elder 25+ HD (huge)
Lightning Elementals are beings from the elemental plane of Lightning. They resemble lanky, hyperactive humanoids made of corruscating bluish-white electricity, their angles and lines always changing. Larger versions grow to resemble walls of lightning. Lightning elementals are somewhat impulsive.
Lightning elementals speak Auran.
Combat:
Lightning elementals are very excitable and unstable, tending to attack for no apparent reason.
Shock field (Ex): A lightning elemental is surrounded at all times by a crackling field of electricity. Anyone grappling, holding, or otherwise in contact with the lightning elemental takes automatic slam damage. A Fortitude save halves this damage (See Save DC, below).
Furthermore, anyone striking the lightning elemental with a barehanded attack, or a conductive metal weapon, also takes the listed damage, Fortitude save for half.
Conductive touch (Ex): Against opponents in metallic armor, a lightning elemental's melee attacks are resolved as melee touch attacks. Anything immune to electricity takes no damage from the lightning elemental's slam attack.
Stun (Su): Anyone hit by the lightning elemental's slam attack must make a Fortitude save (see Save DC below) or be stunned for 1d4 rounds.
Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
Lightning Elemental Size
Elemental Height Weight Save DC
--------- ------ ------ ------------
Small 4 ft. 1 lb. 12
Medium 8 ft. 2 lb. 16
Large 16 ft. 4 lb. 19
Huge 32 ft. 8 lb. 24
Greater 36 ft. 10 lb. 26
Elder 40 ft. 12 lb. 29
edited to factor in size modifiers to attack rolls; changed special attacks
Here are the lightning elementals, in the standard format.
There were so many powers one could give to these folks, but I didn't want them to be too overpowered.
Among the rejected powers were:
- Flight
- Bolt (elemental turns to a lightning bolt and "charges" an opponent, doing its HD in damage)
- Haste
Anyone have any other ideas for abilities, or believe I should have used one of the other powers instead of Stun or Lightning Ball?
- Devon
Lightning Elemental, Small
Small Elemental (Lightning)
Hit Dice: 2d8+4 (13 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: 60 ft.
AC: 16 (+1 size, +2 Dex, +3 natural)
Attacks: Slam +2 melee
Damage: Slam 1d6+1 and stun
Face/Reach: 5' by 5'/5'
Special Attacks: Shock field, conductive touch, stun (DC 12)
Special Qualities: Elemental, darkvision 60', Electricity immunity,
Saves: Fort +2, Ref +3, Will -1
Abilities: Str 10, Dex 13, Con 14, Int 4, Wis 9, Cha 11
Skills: Listen +4, Spot +4
Feats: Improved Initiative
Lightning Elemental, Medium
Medium-Size Elemental (Lightning)
Hit Dice: 4d8+16 (34 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 60 ft.
AC: 18 (+2 Dex, +5 natural)
Attacks: Slam +4 melee
Damage: Slam 1d8+1 and stun
Face/Reach: 5' by 5'/5'
Special Attacks: Shock field, conductive touch, stun (DC 16)
Special Qualities: Elemental, darkvision 60', Electricity immunity,
Saves: Fort +5, Ref +6, Will +0
Abilities: Str 12, Dex 15, Con 18, Int 4, Wis 9, Cha 11
Skills: Listen +6, Spot +6
Feats: Improved Initiative
Lightning Elemental, Large
Large Elemental (Lightning)
Hit Dice: 8d8+40 (76 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 60 ft.
AC: 19 (-1 size, +3 Dex, +7 natural)
Attacks: Slam +7/+2 melee
Damage: Slam 2d8+3 and stun
Face/Reach: 5' by 5'/10'
Special Attacks: Shock field, conductive touch, stun (DC 19)
Special Qualities: Elemental, darkvision 60', Electricity immunity, damage reduction 10/+1
Saves: Fort +7, Ref +9, Will +2
Abilities: Str 15, Dex 17, Con 20, Int 6, Wis 10, Cha 11
Skills: Listen +10, Spot +10
Feats: Lightning Reflexes, Improved Initiative
Lightning Elemental, Huge
Huge Elemental (Lightning)
Hit Dice: 16d8+96 (168 hp)
Initiative: +9 (+5 Dex, +4 Improved Initiative)
Speed: 60 ft.
AC: 20 (-2 size, +5 Dex, +7 natural)
Attacks: Slam +14/+9/+4 melee
Damage: Slam 2d10+6 and stun
Face/Reach: 10' by 5'/10'
Special Attacks: Shock field, conductive touch, stun (DC 24)
Special Qualities: Elemental, darkvision 60', Electricity immunity, damage reduction 10/+2
Saves: Fort +11, Ref +15, Will +5
Abilities: Str 19, Dex 21, Con 22, Int 6, Wis 10, Cha 11
Skills: Listen +18, Spot +18
Feats: Lightning Reflexes, Improved Initiative, Combat Reflexes, Dodge
Lightning Elemental, Greater
Huge Elemental (Lightning)
Hit Dice: 21d8+126 (220 hp)
Initiative: +10 (+6 Dex, +4 Improved Initiative)
Speed: 60 ft.
AC: 21 (-2 size, +6 Dex, +7 natural)
Attacks: Slam +18/+13/+8 melee
Damage: Slam 2d10+7 and stun
Face/Reach: 10' by 5'/10'
Special Attacks: Shock field, conductive touch, stun (DC 26)
Special Qualities: Elemental, darkvision 60', Electricity immunity, damage reduction 10/+2
Saves: Fort +13, Ref +18, Will +7
Abilities: Str 21, Dex 23, Con 22, Int 6, Wis 10, Cha 11
Skills: Listen +23, Spot +23
Feats: Lightning Reflexes, Improved Initiative, Combat Reflexes, Dodge
Lightning Elemental, Elder
Huge Elemental (Lightning)
Hit Dice: 24d8+ 144 (252 hp)
Initiative: +11 (+7 Dex, +4 Improved Initiative)
Speed: 60 ft.
AC: 22 (-2 size, +7 Dex, +7 natural)
Attacks: Slam +22/+17/+12/+7
Damage: Slam 2d10+9 and stun
Face/Reach: 10' by 5'/10'
Special Attacks: Shock field, conductive touch, stun (DC 29)
Special Qualities: Elemental, darkvision 60', Electricity immunity, damage reduction 15/+3
Saves: Fort +14, Ref +21, Will +8
Abilities: Str 23, Dex 25, Con 22, Int 6, Wis 10, Cha 11
Skills: Listen +26, Spot +26
Feats: Lightning Reflexes, Improved Initiative, Combat Reflexes, Dodge, Mobility
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: Small 1; medium 3; large 5; huge 7; greater 9; elder 11
Treasure: None
Alignment: Usually Neutral
Advancement: Small 3 HD (small); Medium 5-7 HD (medium-size); Large 9-15 HD (large); Huge 17-20 HD (huge); Greater 22-23 HD (huge); Elder 25+ HD (huge)
Lightning Elementals are beings from the elemental plane of Lightning. They resemble lanky, hyperactive humanoids made of corruscating bluish-white electricity, their angles and lines always changing. Larger versions grow to resemble walls of lightning. Lightning elementals are somewhat impulsive.
Lightning elementals speak Auran.
Combat:
Lightning elementals are very excitable and unstable, tending to attack for no apparent reason.
Shock field (Ex): A lightning elemental is surrounded at all times by a crackling field of electricity. Anyone grappling, holding, or otherwise in contact with the lightning elemental takes automatic slam damage. A Fortitude save halves this damage (See Save DC, below).
Furthermore, anyone striking the lightning elemental with a barehanded attack, or a conductive metal weapon, also takes the listed damage, Fortitude save for half.
Conductive touch (Ex): Against opponents in metallic armor, a lightning elemental's melee attacks are resolved as melee touch attacks. Anything immune to electricity takes no damage from the lightning elemental's slam attack.
Stun (Su): Anyone hit by the lightning elemental's slam attack must make a Fortitude save (see Save DC below) or be stunned for 1d4 rounds.
Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
Lightning Elemental Size
Elemental Height Weight Save DC
--------- ------ ------ ------------
Small 4 ft. 1 lb. 12
Medium 8 ft. 2 lb. 16
Large 16 ft. 4 lb. 19
Huge 32 ft. 8 lb. 24
Greater 36 ft. 10 lb. 26
Elder 40 ft. 12 lb. 29
edited to factor in size modifiers to attack rolls; changed special attacks
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