The Shaman
First Post
How do you feel about lighthearted character names?
I was reading another thread on this board and came across the following character names:
Fingerz the Thief, "Father" Tony the Frockless Cleric, Sister Patience the Monk, D'Angelo the Pouting Drow Sorceress, Phat Masta P the Rappin' Gnome Bard, Kciredefrtz (pronounced "Shawn") the Fighter, Twinky McRighteouspants the Paladin, and Trogdor the Burninator.
I've had a few characters like this over the years: Lotto Rumblebottom the flatulent halfling thief in an 1e AD&D game, Jasper and Ruby Garnet (aka The Red Rock Twins) in a Boot Hill campaign, and Wuffa Weirdbeard, a 3.0 D&D wizard that I created but never ran as the GM jumped ship before the first adventure - in my own defense, Wuffa is in fact an Anglo-Saxon name and "weird" refers to magic, so that one's not quite as big a stretch as ol' Lotto.
Do names like this bug you? Do you prefer that players select character names that fit the setting, or is a bit of zaniness the norm around your table? Does it depend on the genre? (I know I can't write characters for a Western game without some serious puns in the names.) Do light-hearted names take you out of the game in the sense of spoiling verisimilitude or inhibiting roleplaying?
Tell me, what's in a name?
I was reading another thread on this board and came across the following character names:
Fingerz the Thief, "Father" Tony the Frockless Cleric, Sister Patience the Monk, D'Angelo the Pouting Drow Sorceress, Phat Masta P the Rappin' Gnome Bard, Kciredefrtz (pronounced "Shawn") the Fighter, Twinky McRighteouspants the Paladin, and Trogdor the Burninator.
I've had a few characters like this over the years: Lotto Rumblebottom the flatulent halfling thief in an 1e AD&D game, Jasper and Ruby Garnet (aka The Red Rock Twins) in a Boot Hill campaign, and Wuffa Weirdbeard, a 3.0 D&D wizard that I created but never ran as the GM jumped ship before the first adventure - in my own defense, Wuffa is in fact an Anglo-Saxon name and "weird" refers to magic, so that one's not quite as big a stretch as ol' Lotto.
Do names like this bug you? Do you prefer that players select character names that fit the setting, or is a bit of zaniness the norm around your table? Does it depend on the genre? (I know I can't write characters for a Western game without some serious puns in the names.) Do light-hearted names take you out of the game in the sense of spoiling verisimilitude or inhibiting roleplaying?
Tell me, what's in a name?