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Lich's To Weak for Their CR?
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<blockquote data-quote="Sacrosanct" data-source="post: 6989988" data-attributes="member: 15700"><p>These two things can't be overstated. Some genius level creature that's been around for centuries is going to be prepared, and has probably thought of just about everything. Since they've been collecting lost knowledge and magic for centuries, they probably have a ton of magic at their disposal that doesn't appear in the spell list. Probably a lot of things that help nullify any hostile magic towards it, as well as providing ample warning to the lich if someone is encroaching. For example, a lich doesn't require air. So if I'm said lich, I would have something in my lair that takes advantage of that. Like sealing off the tomb and immediately flooding it full of water with a command word to spring the trap. Sucks to be the PCs in that situation.</p><p></p><p>And even if you get to the mechanical bits, it has some pretty awful stuff not even counting it's spells, attacks, or legendary actions. That energy tether and spirit creature summoning is pretty tough. 15d6 necrotic damage on a DC 18 save? That alone would wipe out most level 6-8 PCs immediately. Even if a PC has prof in CON saves and a high CON, they are still going to fail more than half the time at that level (and if a wizard gets hit with it, forget about it).</p><p></p><p>So yeah, if I'm the DM, I could taking into consideration everything about the lich (the bits I quoted and the stuff I added above), I could easily make it a very difficult challenge for a max level standard party.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6989988, member: 15700"] These two things can't be overstated. Some genius level creature that's been around for centuries is going to be prepared, and has probably thought of just about everything. Since they've been collecting lost knowledge and magic for centuries, they probably have a ton of magic at their disposal that doesn't appear in the spell list. Probably a lot of things that help nullify any hostile magic towards it, as well as providing ample warning to the lich if someone is encroaching. For example, a lich doesn't require air. So if I'm said lich, I would have something in my lair that takes advantage of that. Like sealing off the tomb and immediately flooding it full of water with a command word to spring the trap. Sucks to be the PCs in that situation. And even if you get to the mechanical bits, it has some pretty awful stuff not even counting it's spells, attacks, or legendary actions. That energy tether and spirit creature summoning is pretty tough. 15d6 necrotic damage on a DC 18 save? That alone would wipe out most level 6-8 PCs immediately. Even if a PC has prof in CON saves and a high CON, they are still going to fail more than half the time at that level (and if a wizard gets hit with it, forget about it). So yeah, if I'm the DM, I could taking into consideration everything about the lich (the bits I quoted and the stuff I added above), I could easily make it a very difficult challenge for a max level standard party. [/QUOTE]
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Lich's To Weak for Their CR?
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