LF your crazy, multiverse-compatible Dread scenarios

jurisfiction

First Post
Hey there, EN World! Mind if I pick your brains?

My friends and I run an annual game of Dread for Halloween and pick the theme via a group vote. This year the winner was the rather vague "Present Day, playing as your costume."

(So let's just acknowledge right now that this conundrum is my own fault, but still.)

My question, then, is this: given I don't know what folks' costumes are yet (but will know in the near future), what sorts of scenarios could I run that would accommodate a bunch of different, unrelated characters?

So far my only solid brainstorming result has been a quasi-recreation of the Buffy the Vampire Slayer Halloween episode where folks become their Halloween costumes, but I'd like to come up with a couple different story nuggets that I might be able to narrow down once costume ideas come in. Any help would be appreciated - thank you in advance!
 

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How about:
- The costumes are possessed and try to take over your body so they can re-live the original character's "life"?
- You are all in a circus. During the show, -something bad- happens (murder, sabotage-based "accident", &c). Figure out what and who before anybody can escape the scene.
- You are all at a role-playing game convention in costume when the lights and everything else go out. Can you help restore normal function before some blooming idiot starts a panic?
- Magical accident grabs a bunch of persons who were trying to use Teleport and puts them into a demiplane. Figure out how to escape back to one origin world. Then each to his own home.
- Phantom of the Opera, the scene at the masquerade ball. (Right after Intermission, if you know the Andrew Lloyd Webber musical version.)
 

Time flux! The walls of reality have collapsed, and you think that you're just random people waking up in a random spot. In fact, you're all the scientific team who caused reality to fall apart in the first place, and you can correct it -- if you realize who you are, if you recover enough memories, and if you can survive the chronal monstrosities stalking these halls long enough to reverse it.
 

You are all characters from advanced computer games on a system which is corrupted. Somehow, you must fix or halt the corruption.

Works for holodecks, too. And! The players don't need to know this at the start of play. Especially cool if physics and causality vary by the game each character came from. "What do you mean I can't kill them by jumping on their heads? How else can you kill something?"

Sent from my Nexus 7 using EN World mobile app
 

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