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Let's Read the AD&D 2nd Edition PHB+DMG!
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<blockquote data-quote="Iosue" data-source="post: 9175310" data-attributes="member: 6680772"><p>Just catching up on some comments I couldn't reply to while my previous post was in draft form.</p><p></p><p></p><p>I also agree with this. This printing of 2nd Edition goes all in on the blue, and I'm here for it.</p><p></p><p></p><p>Yes, that was roughly our experience, as well. I started with Moldvay Basic, and then got the Mentzer Red Box about a year later. I got orange-spine versions of AD&D 1st Edition after that. Because I started with Moldvay, I didn't feel any resistance to the style of the AD&D, but I definitely felt, even as a 13-14 year old, "Okay, obviously this is from the 70s. It's a bit old-fashioned." When 2nd Edition came out, I thought, "Now this is great, this feels like a modern book befitting the 80s!" The Mentzer boxes has made me a big fan of Elmore's work, so I was glad to see work in AD&D, too.</p><p></p><p></p><p>To clarify, I don't think it's backward or confusing either, but I do think that's been the general opinion since 3rd Edition. Kind of like how B/X and BECMI were thought of as "kiddy D&D" with goofy stuff like "race as class". Like my Let's Read of the Moldvay Basic Rules, one thing I want to do is engage the books here on their own terms, and if possible understand why things are as they are.</p><p></p><p></p><p>It seems to me that no one at TSR (or WotC until 5e), understood the merit of having an <em>on-ramp</em> (distinct from just a starter set). It's a small jump from Basic Rules to Expert Rules, and then a small jump from Expert Rules to Advanced Dungeons & Dragons (either edition). But instead of leveraging this, D&D was just considered this weird off-shoot, and especially after 1989, was slowly killed off.</p><p></p><p></p><p>Thanks for that. He says everything I wanted to say, but cut for length!</p></blockquote><p></p>
[QUOTE="Iosue, post: 9175310, member: 6680772"] Just catching up on some comments I couldn't reply to while my previous post was in draft form. I also agree with this. This printing of 2nd Edition goes all in on the blue, and I'm here for it. Yes, that was roughly our experience, as well. I started with Moldvay Basic, and then got the Mentzer Red Box about a year later. I got orange-spine versions of AD&D 1st Edition after that. Because I started with Moldvay, I didn't feel any resistance to the style of the AD&D, but I definitely felt, even as a 13-14 year old, "Okay, obviously this is from the 70s. It's a bit old-fashioned." When 2nd Edition came out, I thought, "Now this is great, this feels like a modern book befitting the 80s!" The Mentzer boxes has made me a big fan of Elmore's work, so I was glad to see work in AD&D, too. To clarify, I don't think it's backward or confusing either, but I do think that's been the general opinion since 3rd Edition. Kind of like how B/X and BECMI were thought of as "kiddy D&D" with goofy stuff like "race as class". Like my Let's Read of the Moldvay Basic Rules, one thing I want to do is engage the books here on their own terms, and if possible understand why things are as they are. It seems to me that no one at TSR (or WotC until 5e), understood the merit of having an [I]on-ramp[/I] (distinct from just a starter set). It's a small jump from Basic Rules to Expert Rules, and then a small jump from Expert Rules to Advanced Dungeons & Dragons (either edition). But instead of leveraging this, D&D was just considered this weird off-shoot, and especially after 1989, was slowly killed off. Thanks for that. He says everything I wanted to say, but cut for length! [/QUOTE]
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