Zardnaar
Legend
A few days ago I post a thread about wizard specialists from Spells and Magic. It seems my memory failed me and I got a couple of things mixed up. One of them was a dimensionialist and I thought that it was just another silly thing from 2E with a limited spell list and abilities.
Turns out I was wrong. A lot of the spells are in 5E already and its abilities could probably be mapped to a new archetype. How vital converting this specialist is IDK. It doesn't however get at will attack granting.
Anyway here is what got in 2E.
Extra specialist spell per level, typical specialist wizard, opposing schools Enchantment, Necromancy.
Both things are mostly obsolete in 5E, no ability shoul;d however be enchantment or necromancy related IMHO.
+1 on saves vs dimension magic,-1 vs opponents. Mostly obsolete in 5E some sort of save manipulation could be done perhaps.
Disappear ability at level 8 (basically rope trick), can take another with you level 11 and up to 5 level 14.
So not a alot and with power creep some of these can probably be gated to lower levels. Rope trick 1/long rest in efffect won't break the game.
Spell List (half price to scribe in 5E I suppose)
DetectPhase
Enlarge/reduce
Gaze reflection
Deep pockets
Displace Self
Blink
Dimension Door
Distance Distortion
Improved Blink
Leomund's Secret Chest
Dimensional Blade
Etheralness
Drawmijs Instant Summons
Duo Dimension
Mordenkainians Magnificent Mansion
Phase Door
Shadow Walk
Maze
Gate
Sphere of Ultimate Destruction
Timestop
Some spells can be converted I suppose, dimensional blade was fun back in the day.
Turns out I was wrong. A lot of the spells are in 5E already and its abilities could probably be mapped to a new archetype. How vital converting this specialist is IDK. It doesn't however get at will attack granting.
Anyway here is what got in 2E.
Extra specialist spell per level, typical specialist wizard, opposing schools Enchantment, Necromancy.
Both things are mostly obsolete in 5E, no ability shoul;d however be enchantment or necromancy related IMHO.
+1 on saves vs dimension magic,-1 vs opponents. Mostly obsolete in 5E some sort of save manipulation could be done perhaps.
Disappear ability at level 8 (basically rope trick), can take another with you level 11 and up to 5 level 14.
So not a alot and with power creep some of these can probably be gated to lower levels. Rope trick 1/long rest in efffect won't break the game.
Spell List (half price to scribe in 5E I suppose)
DetectPhase
Enlarge/reduce
Gaze reflection
Deep pockets
Displace Self
Blink
Dimension Door
Distance Distortion
Improved Blink
Leomund's Secret Chest
Dimensional Blade
Etheralness
Drawmijs Instant Summons
Duo Dimension
Mordenkainians Magnificent Mansion
Phase Door
Shadow Walk
Maze
Gate
Sphere of Ultimate Destruction
Timestop
Some spells can be converted I suppose, dimensional blade was fun back in the day.