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Community
General Tabletop Discussion
D&D Older Editions
Learning the arts of war from other games (esp. 13th Age)
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<blockquote data-quote="mellored" data-source="post: 6821122" data-attributes="member: 6801209"><p>2 rounds is doable. 3 is too long.</p><p>Hmm...</p><p></p><p>Teamwork Assault. As a bonus action you declare a target. On you next turn you gain +1d6 damage on weapon attacks against that target for each ally who attacks it.</p><p></p><p>Not sure if that's any better then "Until the start of your next turn each ally deals an extra +1d6 damage against the target".</p><p>Which is simpler to handle, and doesn't require counting.</p><p></p><p></p><p>Though just to toss it out there.</p><p></p><p>On My Command. As an action you ready an attack against a target. Allies may also ready an action against the target waiting for the right moment. As a bonus action on your next turn, you can trigger all the readied actions. All such attacks have advantage against the target, and the target has disadvantageous on any such saving throws.</p></blockquote><p></p>
[QUOTE="mellored, post: 6821122, member: 6801209"] 2 rounds is doable. 3 is too long. Hmm... Teamwork Assault. As a bonus action you declare a target. On you next turn you gain +1d6 damage on weapon attacks against that target for each ally who attacks it. Not sure if that's any better then "Until the start of your next turn each ally deals an extra +1d6 damage against the target". Which is simpler to handle, and doesn't require counting. Though just to toss it out there. On My Command. As an action you ready an attack against a target. Allies may also ready an action against the target waiting for the right moment. As a bonus action on your next turn, you can trigger all the readied actions. All such attacks have advantage against the target, and the target has disadvantageous on any such saving throws. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions
Learning the arts of war from other games (esp. 13th Age)
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