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<blockquote data-quote="bganon" data-source="post: 7707575" data-attributes="member: 60886"><p>I can't speak for others, but for me the Large size isn't problematic because of power level, it's problematic because size change can trigger a whole bunch of rules weirdness, and this class can change size every single round. It's just annoying to keep track of, especially if you allow the character to carry around two greatswords for dual-wielding (as longswords or something) when Large. And why not allow it, it makes sense, right? Does the size change affect their grappling ability? And so on.</p><p></p><p>I'd just rather have an ability more clearly broken down into parts with clear mechanical implications and parts that are clearly ribbons. "Speed becomes 5ft" and "increase reach by 5ft" are pretty clear. "You become Large" is messy.</p><p></p><p>I'd also point out that it's a lot easier to get a Medium creature into a dungeon and then enlarge it than it is to get a Large creature into a dungeon.</p></blockquote><p></p>
[QUOTE="bganon, post: 7707575, member: 60886"] I can't speak for others, but for me the Large size isn't problematic because of power level, it's problematic because size change can trigger a whole bunch of rules weirdness, and this class can change size every single round. It's just annoying to keep track of, especially if you allow the character to carry around two greatswords for dual-wielding (as longswords or something) when Large. And why not allow it, it makes sense, right? Does the size change affect their grappling ability? And so on. I'd just rather have an ability more clearly broken down into parts with clear mechanical implications and parts that are clearly ribbons. "Speed becomes 5ft" and "increase reach by 5ft" are pretty clear. "You become Large" is messy. I'd also point out that it's a lot easier to get a Medium creature into a dungeon and then enlarge it than it is to get a Large creature into a dungeon. [/QUOTE]
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