LA+0 Drow

szilard

First Post
There is a thread over in Rules that is lamenting the +2 LA on Drow, and how it makes them ineffective. This seems to come up a lot, so I thought I'd try my hand on a solution.

The basics: make Drow a +0 LA race that isn't all that different from other elven subraces. Revise their Paragon class such that it incorporates what we want out of a Drow. Indicate that most Drow have at least a level in the Paragon class.

Drow (revised)

racial traits

* +2 Dexterity, -2 Constitution.
* Medium size.
* A drow's base land speed is 30 feet.
* Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects.
* Darkvision (120')
* Weapon Proficiency: Drow are automatically proficient with the rapier and short sword.
* Weapon Familiarity: Drow treat hand crossbows as martial weapons, rather than exotic weapons.
* +2 racial bonus on Listen, Search, and Spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
* Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin.
* Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
* Favored Class: Wizard (male) or cleric (female).


Drow Paragon (revised)
Code:
Level   BAB   Fort   Ref    Will    Special                  Spells per day
1        0      0     2      0    Spell-like abilities             
                                  Spell resistance

2        1      0     3      0    Light sensitivity           +1 level cleric or wizard
                                             
3        2      1     3      1    Improved Spell resistance   +1 level cleric or wizard
                                  Ability Boost

HD: d6

Class Skilles: The drow paragon's class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Hide (Dex), intimidate (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).

Skill Points at Each Level: 2 + Int modifier.

Class Features:

Weapon and Armor Proficiency: Drow paragons are proficient with all simple weapons, longswords, and hand crossbows, and with light armor.
Spells Per Day

At 2nd and 3rd level, a female drow paragon gains new spells per day as if she had also gained a level in cleric. A male drow paragon instead gains new spells per day as if he had gained a level of wizard. The paragon does not, however, gain any other benefit a character of that class would have gained (bonus metamagic feats, and so on). This essentially means that the character adds the level of drow paragon to her level in cleric or wizard, then determines spells per day and caster level accordingly.

If the drow paragon is female and has no levels in cleric, or is male and has no levels in wizard, this class feature has no effect.

Spell-Like Abilities

Drow Paragons can use Dancing lights, Faerie Fire, and Darkness as spell-like abilities once per day each. Their caster level is equal to their Drow Paragon level plus one-half of their other class levels.

Spell Resistance

At first level, a Drow Paragon gains spell resistance equal to 5+character level. At third level, this increases to 11+character level.

Light sensitivity

A 2nd-level drow paragon's light blindness is lessened to light sensitivity. Instead of being blinded by bright light, she is merely dazzled in bright sunlight or within the radius of a daylight spell.

Ability Boost

At 3rd level, a drow paragon may raise either Intelligence or Charisma by two points.



Thoughts?

-Stuart
 
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Klaus said:
You forgot to add the hand crossbow to the list of automatic proficiencies.

Actually, I left it off intentionally... though I was torn over doing so. The clincher for me is that the hand crossbow is (1) an exotic weapon - giving it as a free proficiency is not insubstantial and (2) expensive - how many unclassed drow will really have practice with it?

Actually, I think I will give this version of drow weapon familiarity with it. That seems like a good compromise.

-Stuart
 

There is already a LA +0 version of the drow from WotC.

Actually 2 of them.

The Savage Progressions articles had one. The way that system works is there is a base drwo (LA +0) and then there are 2 class levels to get them up to the their LA+2 equivalent. But you don't need to take the class levels in order or at all, unlike Savage Species. So someone could merely take the LA +0 drow (base) and run with that one.

Player's Guide to Faerun also has a Lesser Drow on pg 191.
 

irdeggman said:
There is already a LA +0 version of the drow from WotC.

Actually 2 of them.

The Savage Progressions articles had one. The way that system works is there is a base drwo (LA +0) and then there are 2 class levels to get them up to the their LA+2 equivalent. But you don't need to take the class levels in order or at all, unlike Savage Species. So someone could merely take the LA +0 drow (base) and run with that one.

Sure... but if you take the class levels then you are exactly the same as the LA+2 drow. I'm trying to design something here so that you can have the classic drow priestess/wizard type who will actually be appropriate for their ECL as well as the epitome of... ummm... Drowness.

Player's Guide to Faerun also has a Lesser Drow on pg 191.

Not familiar with it (or much that has to do with Faerun). How is it?

-Stuart
 

szilard said:
Sure... but if you take the class levels then you are exactly the same as the LA+2 drow. I'm trying to design something here so that you can have the classic drow priestess/wizard type who will actually be appropriate for their ECL as well as the epitome of... ummm... Drowness.

Well that is exactly what Savage Progressions does do. They do not have hit dice but via level progression allow an eating away of the LA. Another parallel is the bloodlines of UA which lhave "empty levels" that eat up the LA.

The point of the paragon classes are to be the epitome of the race, not the base race.

Not familiar with it (or much that has to do with Faerun). How is it?

It is real similar to the base drow from Savage Progressions.
 

szilard said:
Not familiar with it (or much that has to do with Faerun). How is it?
Here is the basic rundown:

+2 Dex, -2 Con
Darkvision 60 ft.
Weapon Prof (Hand Crossdow, Rapier, Short Sword)
+2 Will save vs. Spells & Spell-like effects
Spell-like abilities; 1/Day: Dancing Lights, Daze, Touch of Fatigue. Caster Level equals lesser drows class levels.
Light Blindness
Favored Class: Wizard (male), cleric (female)
 

irdeggman said:
Well that is exactly what Savage Progressions does do. They do not have hit dice but via level progression allow an eating away of the LA. Another parallel is the bloodlines of UA which lhave "empty levels" that eat up the LA.

The point of the paragon classes are to be the epitome of the race, not the base race.

Oh. I know that's what Savage Species does, but I'm not a huge fan of that method. If taking the racial levels isn't worth it, why have them?

As far as the paragon classes - I know what they are for, and I realize that this is twisting their use a bit... but only a bit. Many conceptions of Drow paint them as racial supremacists. If that is culturally ingrained, then a Paragon class may well be a popular choice among those with PC class levels.

-Stuart
 

Paragon classes are a mechanic. They're useful for all sorts of things.

IMHO, the 3-level thing is too big a limitation. I think Drow should have four levels, with d6 HD and two levels of spellcasting. (So they lose two levels, just like an LA +2 Drow would have lost.)

Cheers, -- N

PS: Let's see....

Drow (Elf)
  • +2 Dexterity, -2 Constitution.
  • Medium size.
  • A drow's base land speed is 30 feet.
  • Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects.
  • Darkvision (60')
  • Weapon Proficiency: Drow are automatically proficient with the rapier and short sword.
  • Weapon Familiarity: Drow treat hand crossbows as martial weapons, rather than exotic weapons.
  • +2 racial bonus on Listen, Search, and Spot checks. A drow who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
  • Automatic Languages: Elven. Bonus Languages: Abyssal, Aquan, Common, Draconic, Drow Sign Language, Gnome, Goblin, Undercommon.
  • Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
  • Favored Class: Wizard (male) or cleric (female).

Drow Paragon
HD: d6
Skills: 4 + Int Climb (Str), Craft (Int), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Search (Int), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str).
Proficiencies: Drow are proficient with all Simple weapons. They are proficient with Light armor but not Shields.
Code:
[u]
L   BAB    F / R / W    Special[/u]
1    +0   +0 /+2 /+0    Darkvision 90 ft., Poison Use, [i]dancing lights[/i], Bonus Feat
2    +1   +0 /+3 /+0    Lesser SR, Spellcasting +1, Poisoncrafter, [i]faerie fire[/i]
3    +1   +1 /+3 /+1    Darkvision 120 ft., [i]darkness[/i], Bonus Feat, Ability Boost 1
4    +2   +1 /+4 /+1    Greater SR, Spellcasting +1, [i]levitate[/i], Ability Boost 2

  • Darkvision (Ex): The drow's racial Darkvision extends to the indicated range (instead of the usual 60 ft.).
  • Poison Use (Ex): Never at risk of poisoning herself.
  • Spell-Like Abilities (Sp): The stuff in italics. Usable 1/day unless otherwise indicated, caster level = character level.
  • Bonus Feat: The drow chooses one feat for which she is qualified from the following list: Alertness, Combat Expertise, Daylight Adaptation, Dodge (Mobility, Spring Attack), Exotic Weapon Proficiency, Skill Focus, Stealthy, Two-Weapon Fighting, Weapon Focus (any Dagger, Sword, Scimitar or Rapier)
  • Lesser SR (Su): The drow gains SR 5 + character level.
  • Poisoncrafter (Ex): The drow adds her Paragon level to any Craft (Poisonmaking) checks (or Craft(Alchemy) checks involving poison).
  • Ability Boost: The drow gains both +2 Int and +2 Cha over four levels. She gains one of these bonuses at 3rd level and the other at 4th level, as she chooses.
  • Greater SR (Su): The drow gains SR 11 + character level.
 
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Irdeggman: The paragon classes were originally created and introduced by Monte Cook in his excellent work Arcana Unearthed. As presented in those rules, their function was to allow ALL PC races to start at LA +0, but a few "powerful" races could reach their potential by completing the paragon class associated with that race...

Szilard: I really like the basics of your Drow build...however, I think you are giving them too much of the original for nothing...i.e. the LA "pays" for the boosts and ESPECIALLY the SR! I'm trying to think of a way to incorporate that with your build...also, they start with light blindness, but don't start with anything that really demands it...if they had better stats or something (I don't think that 120' darkvision cuts it)....how about they start (I mean the base race WITH the light Blindness) with REALLY weak SR...say level + 3...and then at the 2nd paragon level they boost that to level + 7...and then you introduce a feat that boosts SR by +4 to a maximum of level + 12...(this will give the normal Drow paragon 3 SR level +11, just like your version)

-incidentally, having played an epic game with a VERY powerful Drow wizard, I think their SR shouldn't exceed level +10...but I'm trying to be "everyman" here)

Yo
 

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