Chris_Nightwing
First Post
Does anyone else have experience of fighting a Kruthik Hivemind? Our party of 6 4th level characters (Fighter, Warlock, Ranger, Warlord, Cleric and Wizard) faced one with some Kruthik Adults too. Obviously this was a difficult encounter, given our level, but it was a battle we just couldn't win without intervention, and one character still died. Perhaps we were rubbish, but my criticism is the Hivemind's aura ability: what were they thinking? Double damage, in 4e, is absolutely absurd, giving up to 32 allies attacks equivalent to monsters of several levels higher AND it has a blast weapon that deals ongoing damage AND weakens, leaving the party with 1/4 the firepower of the monsters!
I can see that at 6th level you'll have another two powers to draw on, but we already throwing every power, action point and potion we had at the thing just to survive. Further, this encounter made me think about 4e monster design. Elites are worth 2 normal monsters, Solos are worth 4 normal monsters. However, it's deliberate that Elites and Solos are more of a challenge than just their XP value would indicate - this is quite frustrating for a DM finding his feet with the encounter system, so shouldn't they be worth a little more than their current XP? Particularly Solos with 5x HP, 2 action points (more than the PCs can use), a save bonus to make rider effects less useful, improved defenses and more powerful or frequent attacks. They make for great final battles, but then the reward is such a let down!
I can see that at 6th level you'll have another two powers to draw on, but we already throwing every power, action point and potion we had at the thing just to survive. Further, this encounter made me think about 4e monster design. Elites are worth 2 normal monsters, Solos are worth 4 normal monsters. However, it's deliberate that Elites and Solos are more of a challenge than just their XP value would indicate - this is quite frustrating for a DM finding his feet with the encounter system, so shouldn't they be worth a little more than their current XP? Particularly Solos with 5x HP, 2 action points (more than the PCs can use), a save bonus to make rider effects less useful, improved defenses and more powerful or frequent attacks. They make for great final battles, but then the reward is such a let down!