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<blockquote data-quote="Cleon" data-source="post: 8274451" data-attributes="member: 57383"><p>So rephase "or die, although this can be resisted by abilities that protect against magical death effects such as <em>death ward</em>" to "or die. Death cloud is a magical death effect, its victims will not die from failing the second Fort save if they are protected by <em>death ward</em> or a similar effect."</p><p></p><p>Do you want to resphase "Death cloud is a powerful curse," to "Inky doom is a slow but powerful death effect," - we should change that "A death cloud" to "Inky doom" anyway.</p><p></p><p>I am concerned about the high DC of the initial exposure's death effect since the unfortunates who encountered the original monster would have a considerably better chance of surviving. Under 2E AD&D rules even a 0-level sailor has a 75% chance of surviving as their Death Magic is 16+. Our hypothetical sailor would need a +17 Fort save to have any chance of making a DC 37 save, and if they had +18 there's an 81% chance of failing both saves and dying.</p><p></p><p>I guess we could arbitrarily give the Death Cloud's second Fort save (or both of them) a lower DC, maybe 25 to match the remove DC? That's the equivalent to the DC of an 8th level spell cast by a sorcerer with the Kraken's 24 Charisma, which is still fairly respectable.</p><p></p><p>That way some of the tougher sailors who encounter The Kraken might survive, since a +5 Fort save isn't impossible for lowish level NPC (a 1st level warrior with Con 16-17 can hit that).</p><p></p><p>Alternatively, we could have the Death Cloud's secondary effect just do Con damage as well, then the Random Dice Gods will give a chance of survival just by rolling very low. Maybe 1d10 Con for the initial damage and 2d10 Con for the secondary? That's nasty but potentially survivable.</p><p></p><p>If we do that, we'd need to chance the death effect proviso to, say "Death cloud is a magical death effect and the damage it causes can be prevented or reduced by abilities that resist death effects, such as the <em>death ward</em> spell."</p><p></p><p>Even more alternatively, we could make it an arbitrary Constitution check rather than a Fortitude saving throw (like Suffocation), so the victim's level is relatively unimportant. A DC 20 Constitution check covers a way wider level spectrum than a DC 20 Fort save.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8274451, member: 57383"] So rephase "or die, although this can be resisted by abilities that protect against magical death effects such as [I]death ward[/I]" to "or die. Death cloud is a magical death effect, its victims will not die from failing the second Fort save if they are protected by [I]death ward[/I] or a similar effect." Do you want to resphase "Death cloud is a powerful curse," to "Inky doom is a slow but powerful death effect," - we should change that "A death cloud" to "Inky doom" anyway. I am concerned about the high DC of the initial exposure's death effect since the unfortunates who encountered the original monster would have a considerably better chance of surviving. Under 2E AD&D rules even a 0-level sailor has a 75% chance of surviving as their Death Magic is 16+. Our hypothetical sailor would need a +17 Fort save to have any chance of making a DC 37 save, and if they had +18 there's an 81% chance of failing both saves and dying. I guess we could arbitrarily give the Death Cloud's second Fort save (or both of them) a lower DC, maybe 25 to match the remove DC? That's the equivalent to the DC of an 8th level spell cast by a sorcerer with the Kraken's 24 Charisma, which is still fairly respectable. That way some of the tougher sailors who encounter The Kraken might survive, since a +5 Fort save isn't impossible for lowish level NPC (a 1st level warrior with Con 16-17 can hit that). Alternatively, we could have the Death Cloud's secondary effect just do Con damage as well, then the Random Dice Gods will give a chance of survival just by rolling very low. Maybe 1d10 Con for the initial damage and 2d10 Con for the secondary? That's nasty but potentially survivable. If we do that, we'd need to chance the death effect proviso to, say "Death cloud is a magical death effect and the damage it causes can be prevented or reduced by abilities that resist death effects, such as the [I]death ward[/I] spell." Even more alternatively, we could make it an arbitrary Constitution check rather than a Fortitude saving throw (like Suffocation), so the victim's level is relatively unimportant. A DC 20 Constitution check covers a way wider level spectrum than a DC 20 Fort save. [/QUOTE]
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