Kershek
Sci-Fi Newshound
Looking for comments. Is this viable in the game? It is not a feat or a special ability; it just happens if the attacker wishes it. It's to simulate the "Sauron" effect when large, powerful creatures attack smaller ones. It has not yet been playtested. Thanks!
Knockback
Knockback occurs on the attacker's option when a creature is dealt enough damage. The more damage, the further a creature gets knocked back and the more chance he will be sent prone afterwards. A larger creature hitting a smaller creature can cause knockback easier. Knockback can only occur if the opponent is the same size or smaller than the creature doing damage. The creature determines if knockback is activated before they roll damage.
A creature can cause a similar-sized opponent to be knocked back 5 feet by dealing 40 points of damage in one blow. For each size category larger is the attacker, the blow required for knockback is half as much. Therefore, a large attacker only needs to do 20 damage to a medium-sized opponent to do 5 feet of knockback. Please see the following chart for knockback requirements:
Knockback distance is increased by 5 feet for each doubling of damage required. Therefore, a huge creature that does 30 points of damage to a medium-sized opponent sends him flying back 15 feet.
Landing prone: When a character is knocked back 5 feet, they must make a reflex save of DC 10 to stay on their feet or be knocked prone. For every 5 feet futher they are knocked back, the DC increases by 5. A creature with the tumble skill can substitute their tumble roll in places of a reflex check if they choose.
Knockback into a wall: If a player is knocked back into a wall, they take 1d6 points of non-lethal damage per 5 feet of total knockback distance whether or not they actually traveled that distance before hitting the wall. For instance, a creature is given 20 feet of knockback, but there is a wall 10 feet back. They will take 4d6 points of non-lethal damage when hitting the wall even though they didn't travel the full 20 feet. This simulates the possibility of being knocked out by the force of impact. The possibility of landing prone is unchanged.
Knockback
Knockback occurs on the attacker's option when a creature is dealt enough damage. The more damage, the further a creature gets knocked back and the more chance he will be sent prone afterwards. A larger creature hitting a smaller creature can cause knockback easier. Knockback can only occur if the opponent is the same size or smaller than the creature doing damage. The creature determines if knockback is activated before they roll damage.
A creature can cause a similar-sized opponent to be knocked back 5 feet by dealing 40 points of damage in one blow. For each size category larger is the attacker, the blow required for knockback is half as much. Therefore, a large attacker only needs to do 20 damage to a medium-sized opponent to do 5 feet of knockback. Please see the following chart for knockback requirements:
Code:
Attacker Damage required
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same size 40
+1 size 20
+2 size 10
+3 or more size 5
Landing prone: When a character is knocked back 5 feet, they must make a reflex save of DC 10 to stay on their feet or be knocked prone. For every 5 feet futher they are knocked back, the DC increases by 5. A creature with the tumble skill can substitute their tumble roll in places of a reflex check if they choose.
Code:
Knocked back Reflex save or prone
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5 feet 10
10 feet 15
15 feet 20
20 feet 25
25 feet 30
30 feet 35
35 feet 40
40 feet 45
Code:
Knocked back non-lethal damage
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5 feet 1d6
10 feet 2d6
15 feet 3d6
20 feet 4d6
25 feet 5d6
30 feet 6d6
35 feet 7d6
40 feet 8d6
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