Remus Lupin
Adventurer
In my Kingmaker campaign, we spent last session beginning to work with the Kingdom Building rules. Things went a bit slowly since we were all still learning the rules. Plus we spent a bit of time just making some basic decisions about the kingdom. At the end of the session though, some players claimed that they were a bit bored.
Some of this may be a matter of getting to know the rules, after which I'm sure things will go along a bit more smoothly, and some of my players are already strategizing about how to building their kingdom most efficiently. But I am wondering how best to make the Kingdom building portion of the game exciting for everyone involved.
I'm also wondering if there's a play style somewhere between ordinary kingdom building and the "kingdom in the background" option, as I want my players to get the kingdom building experience, but I also don't want them to be bored with it.
Thoughts? Suggestions? Thanks!
Some of this may be a matter of getting to know the rules, after which I'm sure things will go along a bit more smoothly, and some of my players are already strategizing about how to building their kingdom most efficiently. But I am wondering how best to make the Kingdom building portion of the game exciting for everyone involved.
I'm also wondering if there's a play style somewhere between ordinary kingdom building and the "kingdom in the background" option, as I want my players to get the kingdom building experience, but I also don't want them to be bored with it.
Thoughts? Suggestions? Thanks!