Kingmaker 5E Conversion notes

Kingmaker 5E Conversion notes 1.1

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toucanbuzz

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Kingmaker 5E Conversion notes - Updating one of the best adventure paths ever to 5E

Wow, where to begin. I'm putting my notes in installments. Kingmaker, if fixed up a bit, is just plain awesome. There's a kingdom on the brink of civil war that sponsors a group of adventurers to reclaim "stolen lands" and form a kingdom/barony, and the most active forum in the gaming world to make this more awesome.

As with any conversion, it's not all about stats. Run as-is, Kingmaker is above average, nothing more. Run as it should be, with political intrigue, fey politics, a wealth of...

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Did the Kingmaker AP Anniversary book get released yet? I know the Bestiary for that has the 5E conversion stats for the Pathfinder version of the AP

I have no idea if this post is related to that or not so that's why I was asking when I saw this title.
 

Did the Kingmaker AP Anniversary book get released yet? I know the Bestiary for that has the 5E conversion stats for the Pathfinder version of the AP

I have no idea if this post is related to that or not so that's why I was asking when I saw this title.
That product has been delayed for a long time (around 2 years since I last checked), and only the monsters were slated for conversion. Rather than wait, just got started on my own. I ran this 10 years ago under 3.5/Pathfinder rules pretty much as-is, taking a much different more enjoyable path, slowing down the rate of advancement (roughly 1 character level every 2 months of real time) so we can role play a ton more as running a kingdom should open doors for it moreso than most other modules.
 
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That product has been delayed for a long time (around 2 years since I last checked), and only the monsters were slated for conversion. Rather than wait, just got started on my own. I ran this 10 years ago under 3.5/Pathfinder rules pretty much as-is, taking a much different more enjoyable path, slowing down the rate of advancement (roughly 1 character level every 2 months of real time) so we can role play a ton more as running a kingdom and all the side paths that can take should open doors for it moreso than most other modules.
I don't blame ya: I've been waiting for it since it got announced and its nuts that it's still not out yet.
 



I’ve converted and ran the first two books of Kingmaker, adapting quite a few pieces from the computer games and adding a bit of my own.

What I will say is the campaign suffers from the 5 minute adventuring day. Most of the encounters are trivial difficulty if played at the level expected. Only the adventuring locations become a challenge.

I’m not sure what the solution to that is, other than to play in a low points buy, no feats and be stingy with magic items. Or possibly boost every encounters CR by 2-3 points. I opted for the latter and we ran up to level 9.
 

Ran this when it came out and the PCs lost at about 14th level.

And 6 sessions into running it again. It is absolutely in my zone of interest for adventure.

Well done on your good conversion work
 

toucanbuzz updated Kingmaker 5E Conversion notes with a new update entry:

Rivers Run Red, Book #2

Wow, this one occupied us for over 6 months, easy, and about 10% of it was from the module as written. Several roleplay days with not one die rolled, and everyone lived it. So where's where I went.

Leveling up, Milestones. I needed the PCs to get levels 5-7 here. But, there'd be days where we just roleplayed. I really wanted to slow it down, have some fun, and it was. So, each level was a major threat resolved + 3 side quests. The major ones were Hargulka, Candlemere, and Carnival of...

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