Kickstarter's 'U' Shaped Curve Is A Reverse 'J' And More Pronounced Than You Thought!

Anybody who has run a Kickstarter is familiar with the U-shaped curve.

Anybody who has run a Kickstarter is familiar with the U-shaped curve--a big number of pledges at first, a long slow flat middle, and then a spike at the end again. And yes, if you've run a Kickstarter, you'll know that that long slow flat bit which is over 3 weeks of your month-long campaign is a killer slog, made especially tough by the euphoria of all that front-loaded launch energy.

These days we can predict one of our Kickstarters' funding totals not just from the first day but from the first 3 HOURS!

In recent years the U-shape has become closer to a reverse J than a U--though that bottom bit of the J is looooong. Kickstarters are so front-loaded now that the tail spike is much, much smaller than the final burst of pledges. It used to be that Kickstarter's '48-hour warning' email as the last couple of days of a campaign were reached was a big factor in the funding. Nowadays, it's more a gentle bump at the end than a massive flurry of last-minute backers.

The data below reflects EN Publishing's own 50+ Kickstarter campaigns, which have raised over $3M, and we've found it holds generally true. Other creators may have different experiences; I can't speak to that. But we hope an insight into our own experiences might be interesting to those thinking of running their first Kickstarter.

Generally, we'll make one-third of our funding total in the first day. When running a Kickstarter, after one day, we look at the current funding and multiply it by 3--that's our projected total. Assuming, of course, we don't have some kind of gamebreaking promotion planned partway through; if Oprah is going to promote our campaign on day 15, then all bets are off. But for most Kickstarters, this holds true. And Oprah has never promoted our campaigns.

Now, just HOW front loaded is it? Let's look at our current Kickstarter, Monstrous Menagerie II: Hordes & Heroes. Kicktraq show you the traditional shape, as expected:

Screenshot 2024-11-19 at 11.13.42 PM.png

No surprise there. Pretty typical for a Kickstarter campaign. The first day is big, the second is under half that, the third half again, then you're into the endless Sunday teatime of the 'middle bit'.

BUT, Kickstarter now offers a more granular view of these stats. Instead of daily, you can see them by HOUR. And that shows us just how front-loaded these things are. The big spike isn't just the first day... it's the first couple of HOURS. This is the first 7 days of Monstrous Menagerie II: Hordes & Heroes. Each of these bars is an hour, not a day:

Screenshot 2024-11-19 at 11.15.29 PM.png

Look how much of that funding happened literally in the first couple of hours. The first day is busy overall, sure, but it's the first couple of hours where the big spike is.

The old maxim -- first day times 3 -- still hold true. But we can also say that the first 3 hours x 5 is a strong guide of what a campaign will do. In the first day, MoMe2 did £38K. Three times that is a projected £114K total. That's the region we're projecting it to end in, and that tends to be fairly accurate over our 50 campaigns. Yes, we keep a spreadsheet which includes every campaign we've run, it's funding totals at various points, pre-launch followers, all sorts of stuff, and that lets us make some fancy little algorithms to predict our Kickstarters pretty accurately. We're nerds like that. It's a BIG spreadsheet.

But let's look at those first 3 hours. £14,797 + £5,501 + £3,102 = £23,400 in the first 3 hours.

Our projected total is £114K, so dividing that by £23.4K we get 4.8. Close enough that we could guess that the funding total will be 5 times the 3-hour total. Now, this isn't down to the exact dollar--it's not magic!--but it puts us in the right ballpark.
  • 5 x the 3-hour total.
  • 3 x the day-1 total.
Of course this will vary a bit depending on how long your 'day 1' is. This isn't the first 24 hours, it's until midnight at Kickstarter HQ, which is Eastern Time, US. We usually launch at 4pm UK time, which is 11am ET, making 'day 1' a 13-hour period. You could run these numbers using 24-hours, or other time zones, etc., but we went with that because when we started the big spreadsheet, years ago, Kicktraq was the only platform tracking this stuff and that's the time zone it runs on.

Anyway, I don't know if this is useful to anybody. But it's a glimpse into what we've learned about our own Kickstarters.

Also, please back Monstrous Menagerie II: Hordes & Heroes!
 

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Thomas Shey

Legend
Interesting. I suspect if you mapped my own Kickstarter contributions they'd be a regular J. Occasionally I'm so interested in something I'll just pledge out the gate, but more commonly I want some time to think about it, and often as not, will forget about it until I get the 48 hour warning.
 

Riley

Legend
Supporter
Thanks for sharing! This pattern makes sense to me, given your long KS publishing track record.

Most of the pledges I make are to people I've bought from before: you, Sly Flourish, Goodman, Kobold, Necrotic Gnome, Rod Waibel, Free League, etc. And I usually pledge (or not) on these on Day 1, having already chosen based on the email previews you all kindly send me in advance.

I only occasionally try a new publisher, and it's pretty random how, when, or why their latest catches my attention. In the last year, the only new-to-me publishers I backed were Gooey Cube and Mark Taormino. Solely The Arcane Library the year prior. And those were my non-Day-1 pledges.
 
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Makes sense to me. As a consumer, Kickstarters are basically just a pre-order (I don't think I've backed anything risky, though I'm not completely opposed to doing so), and usually I'm aware of what it is I want to order ahead of time.
And if you back Morrus’/EN Publishing’s products, they’re even less risky than most. Seriously, my favourite feature whatever you back from this shop is already done before the KS starts. Other publishers, (even good ones) tack on a lot of stuff during the campaign and I find it’s eventually a mess months later, trying to see if you’ve downloaded all the files you’ve paid for or if they’ve even been provided yet. EN Publishing keeps it simple, reliable, and rock solid.
 

Someone2345

Villager
I have to wonder how detrimental your MONTHS long trailing of items pre-launch is to the campaign in general.
I was hugely excited by the mistborn/Cosmere rpg, and your own MM2...
If they were available when I first found out about them, I likely would have ordered there and then!
Instead, after a month? two months? of pre-adverts and occasionally wondering "has that launched yet?" by the time of the launch - I was well over the initial excitement. Looking at the various pledge levels - I was well placed to nope out off both of them.
There weren't even any "early pledge" discounted rates available (you know, to "reward" my loyal excitement over the months of teasers) ... Instead, I had another month or two dwell over what ultimately could have been a hyped impulse buy.

(The reason for not getting MM2, is that id like the full A5e series in hardcover, currently only owning the pdfs... but having time to consider dropping $200, allows me to question my priorities more.)

Anyway, just some random experience. I am certain if it was already available to pre order when I found out about it, I would have pledged... But the months long "coming soon" and constant daily emails, followed by no "early pledge" availablity, kinda turned my Wow into Meh.
 
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Morrus

Well, that was fun
Staff member
I have to wonder how detrimental your MONTHS long trailing of items pre-launch is to the campaign in general.
I was hugely excited by the mistborn/Cosmere rpg, and your own MM2...
If they were available when I first found out about them, I likely would have ordered there and then!
Instead, after a month? two months? of pre-adverts and occasionally wondering "has that launched yet?" by the time of the launch - I was well over the initial excitement. Looking at the various pledge levels - I was well placed to nope out off both of them.
There weren't even any "early pledge" discounted rates available (you know, to "reward" my loyal excitement over the months of teasers) ... Instead, I had another month or two dwell over what ultimately could have been a hyped impulse buy.

(The reason for not getting MM2, is that id like the full A5e series in hardcover, currently only owning the pdfs... but having time to consider dropping $200, allows me to question my priorities more.)

Anyway, just some random experience. I am certain if it was already available to pre order when I found out about it, I would have pledged... But the months long "coming soon" and constant daily emails, followed by no "early pledge" availablity, kinda turned my Wow into Meh.
We originally announced MoMe2 a year ago along with the year's product slate, but we didn't start promoting it until after the Split the Hoard Kickstarter finished, which was October 24th, 2024. MoMe2 then launched on November 12th. The first pre-launch email was sent from Backerkit on October 27th. 3 weeks of pre-launch promotion is fairly standard, even on the low size for a mid-sized campaign like this. Dunno about the 'MONTHS' though. We've had a lot of Kickstarters this year; perhaps you're conflating some of them?

And no, we don't do early bird rewards, and do not plan to. In my experience people who turn up and find they've missed an early bird reward often feel disappointed. I know I do. If you only back campaigns with early bird rewards, then I'm afraid we're going to continue to disappoint you, because that isn't happening.

Sorry to hear you'll be missing out. Maybe you'll decide to pick it up in retail in a year or so. :)
 



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