With the focused nature of building characters, I find that I often only ever use one, or possibly two weapons/implements over the course of the character's life-time. When 4e first came out, I cheered at the notion of 'weapon groups', and yet the design of the system after several years has veered away entirely from that base concept so that we now have pretty much the same damn thing we started off with in previous editions.
What's worse is that often classes don't even match up well with the weapons they NEED in order to fulfil their role. Take the thief, for instance, which is best off with a rapier and yet it's not even qualified to use it. And the thing is, once you spend the feat (or background) on getting the use of the rapier, you end up specialising in it and never using the features of the class which give you access to all those other weapons.
Although this ultimately lends credence to my argument that such bonuses should just be done away with altogether, that doesn't solve the present problem. I'm wondering just what needs to be fixed here in order to make it make more sense. Should it be even more limiting and simply say, "Ok, each class gets X free Weapon/Implement Proficiency feats of their choice," or should it be more open and say, "Ok, feats like blah, blah expertise apply to all weapons you're proficient in,"?
What's worse is that often classes don't even match up well with the weapons they NEED in order to fulfil their role. Take the thief, for instance, which is best off with a rapier and yet it's not even qualified to use it. And the thing is, once you spend the feat (or background) on getting the use of the rapier, you end up specialising in it and never using the features of the class which give you access to all those other weapons.
Although this ultimately lends credence to my argument that such bonuses should just be done away with altogether, that doesn't solve the present problem. I'm wondering just what needs to be fixed here in order to make it make more sense. Should it be even more limiting and simply say, "Ok, each class gets X free Weapon/Implement Proficiency feats of their choice," or should it be more open and say, "Ok, feats like blah, blah expertise apply to all weapons you're proficient in,"?