Jellyfish Swarm & other sea encounters

green slime

First Post
Stuck at work, with little time to prepare for this evening's adventure. I've been brainstorming a group of ship-side encounters, zipping through the SRD, and thought of modifying a "pipe of the sewers" to summon a swarm of jellyfish (poisonous, of course). I'm having trouble patching it together. The party is around 12th to 14th level.

Any help is greatly appreciated, even ideas for other piratical/ship-based/sea encounters.
 

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How about an encounter with some wereshark pirates that use a dire jellyfish as their transportation? I used a cool but vicious natural wereshark kobold sorceress as the head of the family. The infected ones involuntarily change to hybrid form and go into dire badger-like frenzy when they smell blood.
 

blargney the second said:
How about an encounter with some wereshark pirates that use a dire jellyfish as their transportation? I used a cool but vicious natural wereshark kobold sorceress as the head of the family. The infected ones involuntarily change to hybrid form and go into dire badger-like frenzy when they smell blood.


Are there stats for Jellyfish anywhere?
 

While busy digesting my lunch, I threw together this:

here is my proposed Jellyfish Swarm:

Jellyfish Swarm
Size/Type: Diminutive Ooze (Swarm)

Hit Dice: 4d10+32 (54 hp)

Initiative: -5
Speed: Swim 5 ft. (1 square)
Armor Class: 9 (+4 size, -5 Dex), touch 9, flat-footed 9

Base Attack/Grapple: +3/—

Attack: Swarm (1d6) + poison
Full Attack: Swarm (1d6) + poison

Space/Reach: 10 ft./0 ft.
Special Attacks: Distraction, wounding, poison
Special Qualities: immune to weapon damage, swarm traits, ooze traits

Saves: Fort +9, Ref -4, Will -4

Abilities: Str 1, Dex 1, Con 26, Int -, Wis 1, Cha 1

Skills: -
Feats: -

Environment: Ocean
Organization: Solitary, or colony (2-20 swarms)
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: None
Level Adjustment: —

A jellyfish swarm is aquatic, and is never found on land.

Combat
A jellyfish swarm inadvertantly attacks any creature it encounters. The swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move. Any creature whose space it occupies at the end of its move must also make a Fortitude save. See poison below

Distraction (Ex)
Any living creature that begins its turn with a swarm in its space must succeed on a DC 20 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Wounding (Ex)
Any living creature damaged by a jellyfish swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.

Poison (Ex)
A jellyfish swarm has anesthetizing tendrils. A creature in its space must succeed on a DC 20 Fortitude save or be paralyzed for 3d6 rounds, and suffers 2d6 Con damage. On a successful save, the damage is only 1d6 Con damage. Secondary damage is 2d6 Con damage on a failed save, 1d6 Con damage on a made save. The save DC is Constitution-based.

A paralyzed character is frozen in place and unable to move or act. A paralyzed character has effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions. A paralyzed swimmer can’t swim and may drown. A creature can move through a space occupied by a paralyzed creature—ally or not. Each square occupied by a paralyzed creature, however, counts as 2 squares.

Skills: A jellyfish swarm has no skills.
 


You should make it strength damage and remeber that this penalizes thier swim checks.

I think the con is way to high and that you should use a racial bonus to the save.

Then just use a large # of these swarms.
 

blargney the second said:
That's *really* deadly. The poison is way too tough for its CR. D&D usually emulates natural paralytic poisons as Str or Dex damage.

QFT- Any of the characters who end up in that swarm are toast... I'd say make it a str affecting poison, and probably only 2d4/1d4 at that.
 


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