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Jasper DMS Season 9 & Descent into Avernus Adventure League
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<blockquote data-quote="jasper" data-source="post: 8171000" data-attributes="member: 277"><p>Descent into Avernus #2 Session 6</p><p></p><p>Chapter 1</p><p></p><p>Low Lives or Pyramid Power</p><p></p><p>Day 2 12:45 PM to Day 3 10:13 PM</p><p></p><p>PC killed 4 Monsters Killed 94 Villains Captured 4 Villains Escaped 8.</p><p></p><p>Start Time 6:30 End Time 9:00</p><p></p><p>Story Award Highway to Hell. Devils have heard of you.</p><p></p><p>No levels at this time.</p><p></p><p>I had a weak group of four. Duchess Likus Drunn Bard 3. Thad Vlad the Chad Sorcerer 3. Hafice Tallfellow Rogue 3. Boar Fang Battlemaster 3. (Good job on using your superior dice Boar.)</p><p></p><p>Okay fair warning. I am cleaning up most of rated R stuff. But the whole group decide to go for rated R scenes.</p><p></p><p>The group arrives at the Low Lantern. A beached ship which has been turned into a high class bar. Which is surrounded by a SUNNY FOG which you can only see 20 feet ahead. (OK. The box text and time of day did not match and my players caught it. NOTE move things around just used the first two levels.) It so high class that four dead seagulls are pinned to the aft deck.</p><p></p><p>Hafice, “Seagulls. I hope that is not on the menu. Let’s go down boys.”</p><p></p><p>Duchess Likus, “I am girl.”</p><p></p><p>Hafice blushing, “I meant go down stairs to bar and find Amrik.”</p><p></p><p>The group finds Amrik in the private lounge (Laraelra’s Cabin.) After some word play between Amrik and Likus, some drinks are ordered. Hafice orders water and chats up a Hellrider veteran name Reya Mantlemorn.</p><p></p><p>Reya, “Give me a gold piece. You know you been given a mickey-finn.”</p><p></p><p>Hafice, “Now days we call them roofie. Why should I give you a gold piece?”</p><p></p><p>Boar Fang falls into his Pabst Blue Ribbon. Reya, “Because I could be a good ally and I need the cash.” Thad falls into his Boone’s Farm Strawberry Wine. Duchess Likus falls into her double scotch triple whiskey sour with soy whipped cream.</p><p></p><p>Reya, “Act like the whatever you call it is affecting you and take this hand cuff key.” Hafice slips her a gold piece and pretends to fall asleep.</p><p></p><p>(DM Notes. Thanks for letting borrow the DMG. I only bring the PHB, MM, and the book. And sometimes looking it up in the DMG is quicker than D&D Beyond. And thanks for the input for various DCs. Remember I do want honest feedback. Torpor has DC 15 Con save. That is rough for level 3 pcs.)</p><p></p><p>And hour later Likus is awaken by a slap, she is tied up on the couch. Amrik has remove everyone’s armour and weapons. He has tossed them in a pile about five feet away for the pile of adventurers. Amrik sends his guards to the upper deck to see if more cops are coming. (OR the DM is balancing the encounter.) Amrik slaps Likus again.</p><p></p><p>Duchess Likus, “Beat me. Whip me. Make me written bad checks.”</p><p></p><p>Amrik, “Duchess you can only afford three guards. And how do you know my mother.” Likus makes us some story which Amrik does not believe because he found the Flaming Fist copper badges. But Likus has seen Hafice is trying to open the handcuffs, so she gives some true information and a lie.</p><p></p><p>Amrik, “Lie.” And he slaps her. “For every lie you tell; I will beat you.”</p><p></p><p>Likus, “I think you rather lie with me.” Hafice gets handcuffs off and tries to unlock Boar Fang’s handcuffs. (Again me and the players talked how this would work and what the DC would be.)</p><p></p><p>A few rounds of slaps and good rolls on deception, thieves’ tools, sleight of hand. Hafice attacks Amrik. Amrik calls for his guards and the battle begins. Reya attacks the guards on the top deck (DM adjusting the encounter.) After nearly dying, Likus deals a stunning head butt to Amrik in a very painful place.</p><p></p><p>Minutes later. Likus, “Now my turn to question you. For every lie, I going to break a finger.” Seeing the group has gone evil just to get information Reya returns the gold piece and leaves the party. After a few broken fingers later, the party has information about the Duchess, her plans to take over Baldur’s Gate, some of the villa layout, some of the passwords to the dungeon under the villa and all Amrik’s jewelry. They turn Amrik over to the Captain Zodge who does not believe he fell down the stairs but is happy with the information. They take the rest of day off to plan and decide to sleep on it. (Long Rest.)</p><p></p><p>The plan. Show up a 10 PM, with Amrik’s bag of jewelry. Bluff their way in pass the ten. No three guards. Demand to talk with Duchess Thalamra. Bribe Thalamra either she come clean about her activities or her son goes to the hangman.</p><p></p><p>The group bluffs their way by Buddy, Ryan and Shawn who are the guards. Old butler Fendrick opens the door and leads them to parlor. After hearing their demands Fendrick goes to get the Duchess. Hafice changes the plan and follows them. (Groan. Ok.)</p><p></p><p>(BUT what the party does not know is Thurstwell has had the party under watch since before the boat. With invisible imps.)</p><p></p><p>The imps attack Hafice and do a lot of damage. He flees back to parlor and flips the lock. The imps verbally play with the group as the group hears the room being surrounded. Plans. Counter plans. Counter counter-plans are made.</p><p></p><p>Duchess Thalamra arrives and the bag of evidence is given to her and the door is shut quickly. The party plays word play games with the Duchess. The Duchess starts swallowing the jewelry which disturbs some of the pcs. She gives the order to attack.</p><p></p><p>Likus, “FART THIS. OPEN THE DOOR. “</p><p></p><p>DM, “Don’t you mean frack this?”</p><p></p><p>Likus, “No.” The door is opened. “I toss out three beans from the bag of beans. What do I get?”</p><p></p><p>(DM borrows the DMG. Shriekers 10. Pyramid with a Mummy Lord. A hungry Bulette.)</p><p></p><p>Players, “cool beans!”</p><p></p><p>DM, “The shriekers arrive on your initiate Likus. The Mummy Lord will go on his initiate. The Bulette will go two rounds later. Every one give a DC 10 Save of whichever is your best. If you win you are inside the pyramid, if not I figure crushing damage. Okay. Everyone is inside. Some of the NPCs were crushed by being trapped between the growing stone pyramid…”</p><p></p><p>Thad, “Nearly time to stop.”</p><p></p><p>DM, “Thanks. You have to persuade the mummy lord who to attack when he opens his sarcophagus.”</p><p></p><p>The imps attack Hafice leaving him one point. The Duchess casts Eldritch Blast twice leaving the him with two failed Death Saves. His initiative was next and he failed. KILL ONE. Everyone gave me a persuasion roll.</p><p></p><p>Mummy Lord, “A plague on both your houses.” (34 points of damage per round is rolled. Note to speed play once continuing damage is rolled, that is the damage per round.)</p><p></p><p>Thad drops with death saves. And time is called. After some death save rolls. Review of the spell insect plague, the groups agrees a TPK is the result. But wants to know who they took with them. Thang was Kill Number 2. Likus was killed number 3. Boar was kill number 4. Since it did not matter I adding all the possible kills in the house. Only the magic item to be announce next week survived. And the entrance to underground dungeon.</p><p></p><p>NOTE. YOU CAN KEEP YOUR PC. You lose your magic item slot. Be no one has enough money to raise you. -4 to saves, attacks, and ability checks. This is reduced by 1 per long rest. And no I not advancing the story by 4 days to remove this penalty.</p></blockquote><p></p>
[QUOTE="jasper, post: 8171000, member: 277"] Descent into Avernus #2 Session 6 Chapter 1 Low Lives or Pyramid Power Day 2 12:45 PM to Day 3 10:13 PM PC killed 4 Monsters Killed 94 Villains Captured 4 Villains Escaped 8. Start Time 6:30 End Time 9:00 Story Award Highway to Hell. Devils have heard of you. No levels at this time. I had a weak group of four. Duchess Likus Drunn Bard 3. Thad Vlad the Chad Sorcerer 3. Hafice Tallfellow Rogue 3. Boar Fang Battlemaster 3. (Good job on using your superior dice Boar.) Okay fair warning. I am cleaning up most of rated R stuff. But the whole group decide to go for rated R scenes. The group arrives at the Low Lantern. A beached ship which has been turned into a high class bar. Which is surrounded by a SUNNY FOG which you can only see 20 feet ahead. (OK. The box text and time of day did not match and my players caught it. NOTE move things around just used the first two levels.) It so high class that four dead seagulls are pinned to the aft deck. Hafice, “Seagulls. I hope that is not on the menu. Let’s go down boys.” Duchess Likus, “I am girl.” Hafice blushing, “I meant go down stairs to bar and find Amrik.” The group finds Amrik in the private lounge (Laraelra’s Cabin.) After some word play between Amrik and Likus, some drinks are ordered. Hafice orders water and chats up a Hellrider veteran name Reya Mantlemorn. Reya, “Give me a gold piece. You know you been given a mickey-finn.” Hafice, “Now days we call them roofie. Why should I give you a gold piece?” Boar Fang falls into his Pabst Blue Ribbon. Reya, “Because I could be a good ally and I need the cash.” Thad falls into his Boone’s Farm Strawberry Wine. Duchess Likus falls into her double scotch triple whiskey sour with soy whipped cream. Reya, “Act like the whatever you call it is affecting you and take this hand cuff key.” Hafice slips her a gold piece and pretends to fall asleep. (DM Notes. Thanks for letting borrow the DMG. I only bring the PHB, MM, and the book. And sometimes looking it up in the DMG is quicker than D&D Beyond. And thanks for the input for various DCs. Remember I do want honest feedback. Torpor has DC 15 Con save. That is rough for level 3 pcs.) And hour later Likus is awaken by a slap, she is tied up on the couch. Amrik has remove everyone’s armour and weapons. He has tossed them in a pile about five feet away for the pile of adventurers. Amrik sends his guards to the upper deck to see if more cops are coming. (OR the DM is balancing the encounter.) Amrik slaps Likus again. Duchess Likus, “Beat me. Whip me. Make me written bad checks.” Amrik, “Duchess you can only afford three guards. And how do you know my mother.” Likus makes us some story which Amrik does not believe because he found the Flaming Fist copper badges. But Likus has seen Hafice is trying to open the handcuffs, so she gives some true information and a lie. Amrik, “Lie.” And he slaps her. “For every lie you tell; I will beat you.” Likus, “I think you rather lie with me.” Hafice gets handcuffs off and tries to unlock Boar Fang’s handcuffs. (Again me and the players talked how this would work and what the DC would be.) A few rounds of slaps and good rolls on deception, thieves’ tools, sleight of hand. Hafice attacks Amrik. Amrik calls for his guards and the battle begins. Reya attacks the guards on the top deck (DM adjusting the encounter.) After nearly dying, Likus deals a stunning head butt to Amrik in a very painful place. Minutes later. Likus, “Now my turn to question you. For every lie, I going to break a finger.” Seeing the group has gone evil just to get information Reya returns the gold piece and leaves the party. After a few broken fingers later, the party has information about the Duchess, her plans to take over Baldur’s Gate, some of the villa layout, some of the passwords to the dungeon under the villa and all Amrik’s jewelry. They turn Amrik over to the Captain Zodge who does not believe he fell down the stairs but is happy with the information. They take the rest of day off to plan and decide to sleep on it. (Long Rest.) The plan. Show up a 10 PM, with Amrik’s bag of jewelry. Bluff their way in pass the ten. No three guards. Demand to talk with Duchess Thalamra. Bribe Thalamra either she come clean about her activities or her son goes to the hangman. The group bluffs their way by Buddy, Ryan and Shawn who are the guards. Old butler Fendrick opens the door and leads them to parlor. After hearing their demands Fendrick goes to get the Duchess. Hafice changes the plan and follows them. (Groan. Ok.) (BUT what the party does not know is Thurstwell has had the party under watch since before the boat. With invisible imps.) The imps attack Hafice and do a lot of damage. He flees back to parlor and flips the lock. The imps verbally play with the group as the group hears the room being surrounded. Plans. Counter plans. Counter counter-plans are made. Duchess Thalamra arrives and the bag of evidence is given to her and the door is shut quickly. The party plays word play games with the Duchess. The Duchess starts swallowing the jewelry which disturbs some of the pcs. She gives the order to attack. Likus, “FART THIS. OPEN THE DOOR. “ DM, “Don’t you mean frack this?” Likus, “No.” The door is opened. “I toss out three beans from the bag of beans. What do I get?” (DM borrows the DMG. Shriekers 10. Pyramid with a Mummy Lord. A hungry Bulette.) Players, “cool beans!” DM, “The shriekers arrive on your initiate Likus. The Mummy Lord will go on his initiate. The Bulette will go two rounds later. Every one give a DC 10 Save of whichever is your best. If you win you are inside the pyramid, if not I figure crushing damage. Okay. Everyone is inside. Some of the NPCs were crushed by being trapped between the growing stone pyramid…” Thad, “Nearly time to stop.” DM, “Thanks. You have to persuade the mummy lord who to attack when he opens his sarcophagus.” The imps attack Hafice leaving him one point. The Duchess casts Eldritch Blast twice leaving the him with two failed Death Saves. His initiative was next and he failed. KILL ONE. Everyone gave me a persuasion roll. Mummy Lord, “A plague on both your houses.” (34 points of damage per round is rolled. Note to speed play once continuing damage is rolled, that is the damage per round.) Thad drops with death saves. And time is called. After some death save rolls. Review of the spell insect plague, the groups agrees a TPK is the result. But wants to know who they took with them. Thang was Kill Number 2. Likus was killed number 3. Boar was kill number 4. Since it did not matter I adding all the possible kills in the house. Only the magic item to be announce next week survived. And the entrance to underground dungeon. NOTE. YOU CAN KEEP YOUR PC. You lose your magic item slot. Be no one has enough money to raise you. -4 to saves, attacks, and ability checks. This is reduced by 1 per long rest. And no I not advancing the story by 4 days to remove this penalty. [/QUOTE]
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