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Jasper DMS Season 9 & Descent into Avernus Adventure League
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<blockquote data-quote="jasper" data-source="post: 7898151" data-attributes="member: 277"><p>Descent into Avernus Session 4</p><p>Chapter 1 Part 4</p><p>Jail Break, Runaway, Raid.</p><p>Days 4 to 11</p><p>PC Killed 1 Monsters Killed 63 Villains Captured 13 Villains Escape 4</p><p>Either gain a level, or promote to level 5. Gain 10 downtime days and 80 GP per level.</p><p>Magic Items Pipes of the Sewers, Infernal Puzzle box. Note the box is a 6-inch cube. Weight 3 pds. DC 30 investigation to open. DC 18 wisdom save or take 42. This is not a story item. Shield of Hidden Lord STORY ITEM DIA page 225 +2 To AC and Fire resistance. See the hardcover for more information.</p><p>Story Award Friend of Hhune. You rescued old lady Hhune. One free spell casting service up to 1,000 GP.</p><p>Story Award and Story Item Lulu the Hollyphant. A small pink elephant that flies. Page 237 for stat block. Page 50 for her unlocks per chapter. She will be with party for the rest of the book.</p><p>Story Award Steve the Vet (John/Agent Bob). Agent Bob is still on probation with the Flaming Fist. A Veteran has been assigned to watch over him. Agent Bob can use him as a companion when the group is weak. Or as other dms allow.</p><p>Story Award One set of Zariel cultist robes.</p><p>Story Item Map of Avernus. Gives a clue as you arrive at a location. Page 79-80 Descent.</p><p>Magic Item for Completely Useless Fang aka baby tooth of Tiamat. +1 vs devils dagger.</p><p>PLEASE WRITE THE STORY AWARDS DOWN.</p><p>I had a weak group of four. Shade bard 3. Agent Bob Wizard 2. Alfred Hellsing Warlock 1. Completely Useless Wizard 1 who is mute and uses illusions to communicate.</p><p>Ok. I started the group where they left off in one of temple chambers. They enter a secret room behind the altar to discover another altar and Duke Thalamra Vanthampur. (ALERT ALERT Group is totally over match. Play nice with the squishy.) They decide not to join Zariel’s cult. She who will kick the group butt. Does so. Dropping Agent Bob with one spell. Taking Alfred down by half with another spell. The group surrenders. (WAIT WHAT!)</p><p>The Duchess summons more cultists, who manacle then group. Gag the group. Toss in a nicely lit warm prison cell. After issuing them freshly washed (ignore the blood stains they hard to get out.) orange rags for clothing. In the prison across the way is Falaster Fisk a thin man in his fifties (No his brother Handover is not here). He came from Candlekeep to use the Vanthampur library on Zariel for research his boss Sylvira Savikas. Falaster was very surprise when he discovered the Vanthampur were actual worshipers of Zariel. But he is very happy because now instead of fifty-fifty chance of being sacrificed tonight his odds are one in six. An old lady about seventy-five name Satiir Thion-Hhume. She and the Duchess are rivals for the open slot for the next Duke of Baldur’s Gate. The group grows quiet as Barney Bearded Devil arrives. He is their jailer. He causally puts the cage keys on a hook by his desk. And engages them in conversation. They don’t answer. He asks more questions. They don’t answer. Then he (OKAY THE DM) remembers they are gagged. He cuts off the gags and ask them a few questions and mocks them. After getting board with them, he asks do they want fresh mostly dead rat in their rat stew or fully cook rat. They don’t answer so he decides he go hunting and fully cook the rat because they don’t deserve a treat so soon.</p><p>Mostly Useless cast acid splash on the lock repeatedly. (YES, THIS IS NOT HOW THE SPELL WORKS. Don’t expect the DM to be this nice again.) This weaken the lock and they break free. They go to get the keys and Shade wonders why they just didn’t mage hand the keys. (WHY. Um Hmm. Because small little d-clip you could see, secures the key. Yes, that the ticket. WHAT do you mean no has Mage Hand? DM’s Head to table.)</p><p>The group frees the prisoners and bluffs the front gate guards. (Agent Bob got 23+. I got 10) They return to the police station and have to decide assault or sneak back in. (OKAY the group is way under powered for this section. I gave Agent Bob an NPC Veteran to be the meat shield. Since he had fun with the NPC, I decide to give the veteran as a companion. Agent Bob remember Steve does average damage when he hits). NOTE. The group chooses assault. So, most of the combat is going happen off board and I will look through the rest of this part of chapter and choose a few encounters.</p><p>The Flaming Fist Foolish Four and the rest of the cops assault the villa. The Flaming Fist Foolish Four take the upstairs. The rest of cops head down to the dungeon. They take out the five guards on the second floor. Shade knocks on one door.</p><p>Voice, “Go away. I am bathing. Mom. (SEE THERE IS PERIOD BETWEEN BATHING AND MOM)”</p><p>Shade knocks again.</p><p>Voice, “MOM. I said I was bathing.”</p><p>Completely Useless throws open the door and walks in. (Useless no I don’t! DM yes you do. Just go with it.) He ducks and grabs the infernal puzzle box that was throw at him. Thurstwell Vanthampur is bathing. In all his clothes. He still has shampoo in his hair. He is brutally spelled, stabbed, stabbed and spelled before he can get the soap out his eyes. And his imp companion is waxed too. Most of rest of second story rooms are empty. As they looting the Duchess bedroom, Agent Bob opens the study and a Helmed Horror attacks the group. (Note reduced the hit points by half). They destroy the horror and gripe that it won’t fit the bard. They head down into the sewers.</p><p>The group gets ahead of one the raiding group and opens the vault. Inside is Thavius Kreeg a thin man who casts a really fat shadow. Thavius Kreeg is priest wearing a holy symbol but tells the group it is a symbol of Zariel. Yes, he believes it. The group TALKS to him. He enjoys polishing the golden shield of the hidden lord. He talks to the shield and it talks aback. He knows Agent Bob and the rest of the Foolish Four are going to hell. Agent Bob agrees.</p><p>Note Thavius was talking in general but Bob answered him specifically.</p><p>Thavius, “Well since you going to hell soon. Take the shield. Mr. Gargauth inside the shield wants to go to hell to be freed of his curse. And take these new robes because your outfits suck.”</p><p>The group thank Thavius and arrest him. They then go back to the station. Where they are drafted by Commander Liara Portyr to go to Candlekeep so the puzzle box and shield can be examined. On the way to Candlekeep they are ambushed by a bearded devil and guard. At Candlekeep they meet various people and learn various things.</p><p>The puzzle box holds the contract between Zariel and Thavius Kreeg. Kreeg is responsible for the city being taken. (Holy. Grr. ALL DMS on page 41 of Thavius description add note to see page 47.)</p><p>Shield of the Hidden Lord. A pit fiend is inside the shield. It ticked off Asmodeus. It will serve the party in hell as a guide and advisor. (DM NOTE. No, I don’t know how this will work out. We will play by ear.)</p><p>Map of Avernus page 79-80 is given to group by Sylvira one of high commanders of Candlekeep.</p><p>Arriving at Traxigor’s Tower, the otter Traxigor wakes up Lulu. Lulu is a Hollyphant. Lulu was Zariel’s companion and hid Zariel’s sword before Zariel was captured by devils. Lulu does not remember where she hid the sword. Lulu has lost some of her memories and powers. See page 51 and 50 of the book. Lulu speaks Celestial and by telepathy. She is pink.</p><p>After a long rest, a good meal, and a hot bath the group step into the circle and are plane shifted to hell with Traxigor the otter and Reya Mantlehorn a veteran.</p><p>DM Comment. The last four pages of Chapter 1 is mostly a great information dump. You could use it for various seeds if you were homebrewing.</p></blockquote><p></p>
[QUOTE="jasper, post: 7898151, member: 277"] Descent into Avernus Session 4 Chapter 1 Part 4 Jail Break, Runaway, Raid. Days 4 to 11 PC Killed 1 Monsters Killed 63 Villains Captured 13 Villains Escape 4 Either gain a level, or promote to level 5. Gain 10 downtime days and 80 GP per level. Magic Items Pipes of the Sewers, Infernal Puzzle box. Note the box is a 6-inch cube. Weight 3 pds. DC 30 investigation to open. DC 18 wisdom save or take 42. This is not a story item. Shield of Hidden Lord STORY ITEM DIA page 225 +2 To AC and Fire resistance. See the hardcover for more information. Story Award Friend of Hhune. You rescued old lady Hhune. One free spell casting service up to 1,000 GP. Story Award and Story Item Lulu the Hollyphant. A small pink elephant that flies. Page 237 for stat block. Page 50 for her unlocks per chapter. She will be with party for the rest of the book. Story Award Steve the Vet (John/Agent Bob). Agent Bob is still on probation with the Flaming Fist. A Veteran has been assigned to watch over him. Agent Bob can use him as a companion when the group is weak. Or as other dms allow. Story Award One set of Zariel cultist robes. Story Item Map of Avernus. Gives a clue as you arrive at a location. Page 79-80 Descent. Magic Item for Completely Useless Fang aka baby tooth of Tiamat. +1 vs devils dagger. PLEASE WRITE THE STORY AWARDS DOWN. I had a weak group of four. Shade bard 3. Agent Bob Wizard 2. Alfred Hellsing Warlock 1. Completely Useless Wizard 1 who is mute and uses illusions to communicate. Ok. I started the group where they left off in one of temple chambers. They enter a secret room behind the altar to discover another altar and Duke Thalamra Vanthampur. (ALERT ALERT Group is totally over match. Play nice with the squishy.) They decide not to join Zariel’s cult. She who will kick the group butt. Does so. Dropping Agent Bob with one spell. Taking Alfred down by half with another spell. The group surrenders. (WAIT WHAT!) The Duchess summons more cultists, who manacle then group. Gag the group. Toss in a nicely lit warm prison cell. After issuing them freshly washed (ignore the blood stains they hard to get out.) orange rags for clothing. In the prison across the way is Falaster Fisk a thin man in his fifties (No his brother Handover is not here). He came from Candlekeep to use the Vanthampur library on Zariel for research his boss Sylvira Savikas. Falaster was very surprise when he discovered the Vanthampur were actual worshipers of Zariel. But he is very happy because now instead of fifty-fifty chance of being sacrificed tonight his odds are one in six. An old lady about seventy-five name Satiir Thion-Hhume. She and the Duchess are rivals for the open slot for the next Duke of Baldur’s Gate. The group grows quiet as Barney Bearded Devil arrives. He is their jailer. He causally puts the cage keys on a hook by his desk. And engages them in conversation. They don’t answer. He asks more questions. They don’t answer. Then he (OKAY THE DM) remembers they are gagged. He cuts off the gags and ask them a few questions and mocks them. After getting board with them, he asks do they want fresh mostly dead rat in their rat stew or fully cook rat. They don’t answer so he decides he go hunting and fully cook the rat because they don’t deserve a treat so soon. Mostly Useless cast acid splash on the lock repeatedly. (YES, THIS IS NOT HOW THE SPELL WORKS. Don’t expect the DM to be this nice again.) This weaken the lock and they break free. They go to get the keys and Shade wonders why they just didn’t mage hand the keys. (WHY. Um Hmm. Because small little d-clip you could see, secures the key. Yes, that the ticket. WHAT do you mean no has Mage Hand? DM’s Head to table.) The group frees the prisoners and bluffs the front gate guards. (Agent Bob got 23+. I got 10) They return to the police station and have to decide assault or sneak back in. (OKAY the group is way under powered for this section. I gave Agent Bob an NPC Veteran to be the meat shield. Since he had fun with the NPC, I decide to give the veteran as a companion. Agent Bob remember Steve does average damage when he hits). NOTE. The group chooses assault. So, most of the combat is going happen off board and I will look through the rest of this part of chapter and choose a few encounters. The Flaming Fist Foolish Four and the rest of the cops assault the villa. The Flaming Fist Foolish Four take the upstairs. The rest of cops head down to the dungeon. They take out the five guards on the second floor. Shade knocks on one door. Voice, “Go away. I am bathing. Mom. (SEE THERE IS PERIOD BETWEEN BATHING AND MOM)” Shade knocks again. Voice, “MOM. I said I was bathing.” Completely Useless throws open the door and walks in. (Useless no I don’t! DM yes you do. Just go with it.) He ducks and grabs the infernal puzzle box that was throw at him. Thurstwell Vanthampur is bathing. In all his clothes. He still has shampoo in his hair. He is brutally spelled, stabbed, stabbed and spelled before he can get the soap out his eyes. And his imp companion is waxed too. Most of rest of second story rooms are empty. As they looting the Duchess bedroom, Agent Bob opens the study and a Helmed Horror attacks the group. (Note reduced the hit points by half). They destroy the horror and gripe that it won’t fit the bard. They head down into the sewers. The group gets ahead of one the raiding group and opens the vault. Inside is Thavius Kreeg a thin man who casts a really fat shadow. Thavius Kreeg is priest wearing a holy symbol but tells the group it is a symbol of Zariel. Yes, he believes it. The group TALKS to him. He enjoys polishing the golden shield of the hidden lord. He talks to the shield and it talks aback. He knows Agent Bob and the rest of the Foolish Four are going to hell. Agent Bob agrees. Note Thavius was talking in general but Bob answered him specifically. Thavius, “Well since you going to hell soon. Take the shield. Mr. Gargauth inside the shield wants to go to hell to be freed of his curse. And take these new robes because your outfits suck.” The group thank Thavius and arrest him. They then go back to the station. Where they are drafted by Commander Liara Portyr to go to Candlekeep so the puzzle box and shield can be examined. On the way to Candlekeep they are ambushed by a bearded devil and guard. At Candlekeep they meet various people and learn various things. The puzzle box holds the contract between Zariel and Thavius Kreeg. Kreeg is responsible for the city being taken. (Holy. Grr. ALL DMS on page 41 of Thavius description add note to see page 47.) Shield of the Hidden Lord. A pit fiend is inside the shield. It ticked off Asmodeus. It will serve the party in hell as a guide and advisor. (DM NOTE. No, I don’t know how this will work out. We will play by ear.) Map of Avernus page 79-80 is given to group by Sylvira one of high commanders of Candlekeep. Arriving at Traxigor’s Tower, the otter Traxigor wakes up Lulu. Lulu is a Hollyphant. Lulu was Zariel’s companion and hid Zariel’s sword before Zariel was captured by devils. Lulu does not remember where she hid the sword. Lulu has lost some of her memories and powers. See page 51 and 50 of the book. Lulu speaks Celestial and by telepathy. She is pink. After a long rest, a good meal, and a hot bath the group step into the circle and are plane shifted to hell with Traxigor the otter and Reya Mantlehorn a veteran. DM Comment. The last four pages of Chapter 1 is mostly a great information dump. You could use it for various seeds if you were homebrewing. [/QUOTE]
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