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<blockquote data-quote="jasper" data-source="post: 7527885" data-attributes="member: 277"><p>DDAL 08-06 Purging the Blood </p><p>Avg group AP 4. TP 4, Downtime 10 Renown 1 </p><p>5 person group with 2 first levels the rest third or higher. Runtime almost 4 hours. Lots of off topic table talk. </p><p>PC Killed 2 Monsters Killed 139 Villains Captured 11 Villains Escaped 7</p><p>cloak of protection table f unlocked. </p><p>As half the group fails through time they are join by two new people. The group means the Vampire Lord Artor Morlin and Lord Ahghairon the ruler of Waterdeep in that year. Morlin gives them orders to find rival vampires and their noble minions.</p><p>The group enters the Helmfast Estate. Head Cook Ms Miggledy thinks they are the extra day helpers and puts Murkov to work chopping onions. Miggledy tells if they want to talk to the nobles they need to go to trade ward which they do. Entering the shop they scared the nobles into fleeing. The chase was fun as the group was strung out over 150 feet. But Flint was great as he slid underneath an apple cart cutting off Mrs Helmfast escape route. Murkov and Ukbuk did upset the apple cart. The group was able to beat down and capture the Helmfast crew. After a toothpulling scene they got some information.</p><p>Joy Hulmark was the only Noble home at the time the crew investigated the Manor. Joy was flirting with Mukov why the group got clues to the Shar Temple was holding 4 "guests" in the basement. The group goes to check out the temple. Since Mukov was making the moves on Joy and did not want to tag along with the group, I said he will not be allowed in combat to round 3. Shadow Fist open palm the front door and rushes in. Then starts beating up a cultist.</p><p>As he looks around he notices 3 other cultists and a priest are visibility upset with him. All 4 cultists beat down the monk. The group panics as the priest casts marvelous magical microwave spell. Or spirit Guardians. (It is bad when the dm has never used a spell, then laughs). The fighter tries to halt his rush into the temple and can not decides to attack or save the monk. He finally attacks taking out a cultist. (Ok this where everything went south. The group could not decide where to attack or flee. The monk failed his death save on his next round. Mass confusion.) The group is finally able to defeat the villains on the first floor and a blood sucking beagle named Snoopy before they retreat with the monk's body. </p><p>The next day during the talk with Elsa Gost they go to help her sick Uncle Malcar Gost. Her Uncle Malcar Gost who is a Vampire Spawn. After shattering windows and destroying the black out curtains they defeat Gost and arrest Elsa. </p><p>The party talks to the Tespers who lead them into the Forest of the City of the Dead. They come to a strange looking tree which has a Quantum Leap vortex. But spy the ambush in time. They stay at medium range and defeat the cult and destroy the tree. (I did give the tree saving throws against spell damage.) They then leap back to the present.</p></blockquote><p></p>
[QUOTE="jasper, post: 7527885, member: 277"] DDAL 08-06 Purging the Blood Avg group AP 4. TP 4, Downtime 10 Renown 1 5 person group with 2 first levels the rest third or higher. Runtime almost 4 hours. Lots of off topic table talk. PC Killed 2 Monsters Killed 139 Villains Captured 11 Villains Escaped 7 cloak of protection table f unlocked. As half the group fails through time they are join by two new people. The group means the Vampire Lord Artor Morlin and Lord Ahghairon the ruler of Waterdeep in that year. Morlin gives them orders to find rival vampires and their noble minions. The group enters the Helmfast Estate. Head Cook Ms Miggledy thinks they are the extra day helpers and puts Murkov to work chopping onions. Miggledy tells if they want to talk to the nobles they need to go to trade ward which they do. Entering the shop they scared the nobles into fleeing. The chase was fun as the group was strung out over 150 feet. But Flint was great as he slid underneath an apple cart cutting off Mrs Helmfast escape route. Murkov and Ukbuk did upset the apple cart. The group was able to beat down and capture the Helmfast crew. After a toothpulling scene they got some information. Joy Hulmark was the only Noble home at the time the crew investigated the Manor. Joy was flirting with Mukov why the group got clues to the Shar Temple was holding 4 "guests" in the basement. The group goes to check out the temple. Since Mukov was making the moves on Joy and did not want to tag along with the group, I said he will not be allowed in combat to round 3. Shadow Fist open palm the front door and rushes in. Then starts beating up a cultist. As he looks around he notices 3 other cultists and a priest are visibility upset with him. All 4 cultists beat down the monk. The group panics as the priest casts marvelous magical microwave spell. Or spirit Guardians. (It is bad when the dm has never used a spell, then laughs). The fighter tries to halt his rush into the temple and can not decides to attack or save the monk. He finally attacks taking out a cultist. (Ok this where everything went south. The group could not decide where to attack or flee. The monk failed his death save on his next round. Mass confusion.) The group is finally able to defeat the villains on the first floor and a blood sucking beagle named Snoopy before they retreat with the monk's body. The next day during the talk with Elsa Gost they go to help her sick Uncle Malcar Gost. Her Uncle Malcar Gost who is a Vampire Spawn. After shattering windows and destroying the black out curtains they defeat Gost and arrest Elsa. The party talks to the Tespers who lead them into the Forest of the City of the Dead. They come to a strange looking tree which has a Quantum Leap vortex. But spy the ambush in time. They stay at medium range and defeat the cult and destroy the tree. (I did give the tree saving throws against spell damage.) They then leap back to the present. [/QUOTE]
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