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Jasper DMs Icewind Dale and Season 10
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<blockquote data-quote="jasper" data-source="post: 8203980" data-attributes="member: 277"><p>Icewind Dale Session 16</p><p></p><p>Chapter 5</p><p></p><p>Auril’s Test</p><p></p><p>Days 136 - 150</p><p></p><p>Mirtul 13 7 AM – Mirtul 26 7 AM.</p><p></p><p>Day 864+ with no sun.</p><p></p><p>Time Started 5:45 PM End Time 9:40 PM</p><p></p><p>PC Killed 7 Monsters Killed 217 Villains Captured 23 Villains Escaped 16</p><p></p><p>Gain a level, and 20 downtime days</p><p></p><p>The ice statues melt and return to normal when you get them home.</p><p></p><p>I had a strong group of 7. Tuk’n Rol Aberrant Mind 3 Artificer 4. Jimmy Swashbuckler 3, Gloomstalker 4. Andy Eldritch Knight 7. Sandoval Gloom Stalker 5 Fighter 2. Midi Cleric 7. Gold Fine artificer 7. Vellynne Harper Arcana brotherhood NPC ran by Sandoval.</p><p></p><p>The group was encamped at the base of Grimskalle when the angry calls of three yeti woke them up.</p><p></p><p>Auril, “Oh hi there. I found you. This your 7 AM wake up call. I regret to inform you the kitchen is closed. Oh, wait a moment. You are the food supplies.”</p><p></p><p>Sandoval, “Bitch!”</p><p></p><p>Auril, “A cold one. Kisses.”</p><p></p><p>Sandoval attacks as half the group trips over each other trying to get out the igloo. The yeti are defeated with just a little problem. But the yells of four more can be heard echoing around the island. Sandoval wants to flee but the rest talk him in to going to get the Codicil of White. The Codicil has the location of forgotten city which may hold the clue to defeat Auril. The runup the mountain path back to the frost giant keep. Barely closing the doors before three yeti grapple them. Andy pulls the frost giant body from the other room to help block the door. Using pitons, axes, caltrops, and wedges they block the door. For now.</p><p></p><p>The group goes downstairs.</p><p></p><p>Wally Walrus, “Oh hello. Did you bring my snackage? I could use a small snack.” He eyes Jimmy as his stomach rumbles. Wally is giant awaken walrus. He has shaped most of the bottom floor into a giant skating ice rink. He was awakened by some frost druids but those have not been back for some days. Some rations are exchanged for information.</p><p></p><p>Wally Walrus, “I am the grader. You have to pass a series of tests to open the treasure door. No one so far has completed the tests. No, I not giving a clue because that would be cheating on my part. Cheating is allowed. If you complete the test, I give a pass or fail grade. What happens after that, I don’t know because no one has completed all the tests. Choose a door and the tests begin.”</p><p></p><p>The group chooses the north door. Three frost giants are waiting. Midi speaks with dead and the undead start answering him. How speak with dead allows you to talk to undead, we don’t know the dm just rolled with it. Midi finds out frost giant skeletons lie with their face and try to split him in two. After a great casting of turning undead, and focus fire. The frost giant skeletons are dead. (Midi has been lucky with turn undead. It has mostly worked all season.) Behind the skeletons is the room with the queen of frost giants incased in ice. The each of the group gives blood and the queen moves aside revealing a giant frost giant axe which shrinks to Andy’s size.</p><p></p><p>Wally Walrus, “Strange. No one has ever chosen that door. Pass.”</p><p></p><p>The next door is north east. But an argument breaks out. Sandoval, Midi, and Vellynne want to take a long rest in her Tiny Hut, the rest want to push on. The split the party. The brave enter the test of endurance, the cowards hide in the hut. About fifteen hours later.</p><p></p><p>Wally Walrus, “Test of Endurance. Three Cheaters. Three passes. One Fail.” (No. Not talking about tests. Auril said the DM gives out no spoilers.)</p><p></p><p>The next door they choose is the south east door. A few days later they return.</p><p></p><p>Wally Walrus, “Test of isolation. All pass. Yes, some of you are mad in not a good way but that is why spell scrolls exist.”</p><p></p><p>Astryal by Tuk’n Rol Telephone, “You drop off the telepathic grid I had information about the attacks. Goblins have stolen the shield guardian.”</p><p></p><p>DM, “Shut Astryal, I will give the full information to the group at the end of write up.”</p><p></p><p>They choose the south door and nothing happens.</p><p></p><p>Wally Walrus, “Sigh. I told you that is treasure door. Choose another.”</p><p></p><p>The group chooses the south west door.</p><p></p><p>Wally Walrus, “Test of Preservation. All pass.”</p><p></p><p>The group chooses the last door.</p><p></p><p>Wally Walrus, “Test of cruelty. Two fails. Five passes. Listen to locks.”</p><p></p><p>The southern door opens. In the first room are ice tablets mention the four tests. In second room is the Codicil of White. As some of the group are reading the tome; Gold Fine, Andy, and Sandoval hear whispers from last room.</p><p></p><p>Sandoval, “Tuk’n Rol use your telephone thingy to listen in.”</p><p></p><p>Tuk’n Rol, “Well maybe if you open the door, it will become clear.” Sandoval opens the door.</p><p></p><p>Auril, “Get the cotton of your ears. Hello is this thing on. Sound check. Sound check. Oh. Hmmm. Will you court death to receive my blessing?”</p><p></p><p>Gold Fine, “NO!” The rest answer yes.</p><p></p><p>Suddenly, Tuk’n Rol and Andy are turned to solid ice. Sandoval’s eyes turn ice blue and get the blessing.</p><p></p><p>Auril, “Hmm. Hey people. Remember the Yeti. Look to stair well. Seems they have broken in.”</p><p></p><p>The fight lasts a little bit even when the fourth bigger yeti enters the fight. The group is trying to figure out what to do with the two statues.</p><p></p><p>Vellynne, “I got the secret. Let’s go.”</p><p></p><p>Midi, “As goddess, she was that tough.”</p><p></p><p>Auril, “OH really. I coming down there.”</p><p></p><p>Andy, “But you said you can’t come down here.”</p><p></p><p>Auril, “Shut up. You are frozen and the DM said that. My Let’s. Midi. Trash Talking a goddess where she can hear you. Not to wise. If you make to the stairs you can leave.” Auril appears in the center of the ice rink. Wally Walrus gets out the way. The combat is swift with the group only losing Vellynne and the two statues. (Especially since the DM and players totally forgot the ice rink was difficult terrain for everyone but the boots people.)</p><p></p><p>The group make for the dock to find Auril has deposited the two statues there. As they take a whale trip home. Astryal updates the group. Sunblight attacked on Mirtul 15.</p><p></p><p>Bremen Population 0. Caer-Konig Population 0 Duergar forces wiped out the town. Bryn Shander Population 64. Easthaven Population 24. Lonelywood Population 68. Either the population are hiding in the ruins or nearby woods of these three cities.</p><p></p><p>Targos Population 476 Xardorok ally. Termalaine population 549 Xardorok ally. Except for the goblin attacks which sold the shield guardian back no attacks on these. But the goblins are still allied with the original Ten Towns and are making raids on Targos and Termalaine hunting parties.</p><p></p><p>Caer-Dineval Population 20 in castle. Cultist Avarice with her two gargoyles have joined Termalaine. The remain six towns people including the speaker were sacrificed. Avarice wants to join the group to lost city of Ythryn.</p><p></p><p>The kobold mines 23+ kobolds, one mummy, one awakened shrub, one ancient white dragon. Kobold scouts have been seen inside Termalaine.</p></blockquote><p></p>
[QUOTE="jasper, post: 8203980, member: 277"] Icewind Dale Session 16 Chapter 5 Auril’s Test Days 136 - 150 Mirtul 13 7 AM – Mirtul 26 7 AM. Day 864+ with no sun. Time Started 5:45 PM End Time 9:40 PM PC Killed 7 Monsters Killed 217 Villains Captured 23 Villains Escaped 16 Gain a level, and 20 downtime days The ice statues melt and return to normal when you get them home. I had a strong group of 7. Tuk’n Rol Aberrant Mind 3 Artificer 4. Jimmy Swashbuckler 3, Gloomstalker 4. Andy Eldritch Knight 7. Sandoval Gloom Stalker 5 Fighter 2. Midi Cleric 7. Gold Fine artificer 7. Vellynne Harper Arcana brotherhood NPC ran by Sandoval. The group was encamped at the base of Grimskalle when the angry calls of three yeti woke them up. Auril, “Oh hi there. I found you. This your 7 AM wake up call. I regret to inform you the kitchen is closed. Oh, wait a moment. You are the food supplies.” Sandoval, “Bitch!” Auril, “A cold one. Kisses.” Sandoval attacks as half the group trips over each other trying to get out the igloo. The yeti are defeated with just a little problem. But the yells of four more can be heard echoing around the island. Sandoval wants to flee but the rest talk him in to going to get the Codicil of White. The Codicil has the location of forgotten city which may hold the clue to defeat Auril. The runup the mountain path back to the frost giant keep. Barely closing the doors before three yeti grapple them. Andy pulls the frost giant body from the other room to help block the door. Using pitons, axes, caltrops, and wedges they block the door. For now. The group goes downstairs. Wally Walrus, “Oh hello. Did you bring my snackage? I could use a small snack.” He eyes Jimmy as his stomach rumbles. Wally is giant awaken walrus. He has shaped most of the bottom floor into a giant skating ice rink. He was awakened by some frost druids but those have not been back for some days. Some rations are exchanged for information. Wally Walrus, “I am the grader. You have to pass a series of tests to open the treasure door. No one so far has completed the tests. No, I not giving a clue because that would be cheating on my part. Cheating is allowed. If you complete the test, I give a pass or fail grade. What happens after that, I don’t know because no one has completed all the tests. Choose a door and the tests begin.” The group chooses the north door. Three frost giants are waiting. Midi speaks with dead and the undead start answering him. How speak with dead allows you to talk to undead, we don’t know the dm just rolled with it. Midi finds out frost giant skeletons lie with their face and try to split him in two. After a great casting of turning undead, and focus fire. The frost giant skeletons are dead. (Midi has been lucky with turn undead. It has mostly worked all season.) Behind the skeletons is the room with the queen of frost giants incased in ice. The each of the group gives blood and the queen moves aside revealing a giant frost giant axe which shrinks to Andy’s size. Wally Walrus, “Strange. No one has ever chosen that door. Pass.” The next door is north east. But an argument breaks out. Sandoval, Midi, and Vellynne want to take a long rest in her Tiny Hut, the rest want to push on. The split the party. The brave enter the test of endurance, the cowards hide in the hut. About fifteen hours later. Wally Walrus, “Test of Endurance. Three Cheaters. Three passes. One Fail.” (No. Not talking about tests. Auril said the DM gives out no spoilers.) The next door they choose is the south east door. A few days later they return. Wally Walrus, “Test of isolation. All pass. Yes, some of you are mad in not a good way but that is why spell scrolls exist.” Astryal by Tuk’n Rol Telephone, “You drop off the telepathic grid I had information about the attacks. Goblins have stolen the shield guardian.” DM, “Shut Astryal, I will give the full information to the group at the end of write up.” They choose the south door and nothing happens. Wally Walrus, “Sigh. I told you that is treasure door. Choose another.” The group chooses the south west door. Wally Walrus, “Test of Preservation. All pass.” The group chooses the last door. Wally Walrus, “Test of cruelty. Two fails. Five passes. Listen to locks.” The southern door opens. In the first room are ice tablets mention the four tests. In second room is the Codicil of White. As some of the group are reading the tome; Gold Fine, Andy, and Sandoval hear whispers from last room. Sandoval, “Tuk’n Rol use your telephone thingy to listen in.” Tuk’n Rol, “Well maybe if you open the door, it will become clear.” Sandoval opens the door. Auril, “Get the cotton of your ears. Hello is this thing on. Sound check. Sound check. Oh. Hmmm. Will you court death to receive my blessing?” Gold Fine, “NO!” The rest answer yes. Suddenly, Tuk’n Rol and Andy are turned to solid ice. Sandoval’s eyes turn ice blue and get the blessing. Auril, “Hmm. Hey people. Remember the Yeti. Look to stair well. Seems they have broken in.” The fight lasts a little bit even when the fourth bigger yeti enters the fight. The group is trying to figure out what to do with the two statues. Vellynne, “I got the secret. Let’s go.” Midi, “As goddess, she was that tough.” Auril, “OH really. I coming down there.” Andy, “But you said you can’t come down here.” Auril, “Shut up. You are frozen and the DM said that. My Let’s. Midi. Trash Talking a goddess where she can hear you. Not to wise. If you make to the stairs you can leave.” Auril appears in the center of the ice rink. Wally Walrus gets out the way. The combat is swift with the group only losing Vellynne and the two statues. (Especially since the DM and players totally forgot the ice rink was difficult terrain for everyone but the boots people.) The group make for the dock to find Auril has deposited the two statues there. As they take a whale trip home. Astryal updates the group. Sunblight attacked on Mirtul 15. Bremen Population 0. Caer-Konig Population 0 Duergar forces wiped out the town. Bryn Shander Population 64. Easthaven Population 24. Lonelywood Population 68. Either the population are hiding in the ruins or nearby woods of these three cities. Targos Population 476 Xardorok ally. Termalaine population 549 Xardorok ally. Except for the goblin attacks which sold the shield guardian back no attacks on these. But the goblins are still allied with the original Ten Towns and are making raids on Targos and Termalaine hunting parties. Caer-Dineval Population 20 in castle. Cultist Avarice with her two gargoyles have joined Termalaine. The remain six towns people including the speaker were sacrificed. Avarice wants to join the group to lost city of Ythryn. The kobold mines 23+ kobolds, one mummy, one awakened shrub, one ancient white dragon. Kobold scouts have been seen inside Termalaine. [/QUOTE]
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