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Jasper DMs Dungeon of the Mad Mage Spoilers Completed
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<blockquote data-quote="jasper" data-source="post: 7641308" data-attributes="member: 277"><p>Ok, place holder here. Session 18 coming up. See my question beholder rays in another thread. And I just became an eviler dm.*****</p><p>Dungeon of The Mad Mage Session 19</p><p>Obstacle Course and Crystal Labyrinth</p><p>YOU SHOULD PUT A DON’T TOUCH SIGN or you can Surrender at any time.</p><p>Day 36</p><p>AP 4 TP 8 Renown 1 Downtime 10</p><p>PC Killed 9 Monster Killed 712 Villains Captured 13 Villains Escaped 28 PC Captured 2</p><p>Magic Items Unlocked Wand of Magic Detection Table B, Figurine of Wonderous Power Onyx Dog Table G,</p><p>I had an average group of three. (Remember the book is set up for four pcs) Bankshot warlock fighter, Skye monk rogue and Joseph Bard. Fidelio ghost was transferred to Skye due plot reasons (aka the other player could not make it).</p><p>Bankshot’s trident of warning starts screaming fishy fishy fishy, warning the party the monster on the other side of the door were going to attack. The lava children attack. Bankshot goes invisible (I think he was visible for maybe 3 minutes during the session) and goes long into the room. Joseph fades back to pass. And Skye stands fast. The group takes out two lava children before Bankshot casts Mass Suggestion that everyone gets into the pool (of lava) and do laps. OOPS. He forgot spell range and caught the monk in the AOE. OOPS. WHY ARE The LAVA CHILDREN CHARGING ME. Bankshot then notice he was between them and the lava, so he slides left out of the way.</p><p>SUDDEN DEATH SCREAMS HALASTER as the death tyrant SLOWLY TURNS THE CORNER. Activating its necrotic ray. (Note some discussion on if the Tyrant had to attack the visible target. I agreed yes.) So, seeing it allies going swimming and a lone adventure in the room, Skye becomes the only target. (Skye needs to show up more. It seems he takes all the damage he would take from missed session in one combat.) Four or five rays later Fidelio is screaming at the dead body of Skye, kicking him in the head, and doing things which will get you banned if you play online games. Fidelio dives into Bankshot’s body and both of them sling the tyrant to death. (Yes, Bankshot build took out the beholder in two rounds by himself). Fidelio did stick around to help the group search for magic items and allies against Halaster.</p><p>Once Skye was revivified, Fidelio guided them to various parts of the level so they could loot bodies or make allies. Halaster was not happy. Skye kung-Fu does beat Githzeria Zerth Kung-Fu. After a short rest because they were scared, they went down to the Crystal Labyrinth level.</p><p>They beat up an innocent Crystal Golem who want to share his brightness with them. Skye while falling back during the battle did see a stalagmite with a ghostly figure in it to the north. (For those who have the map Area 1, 4, 3 A and 3B is where the action takes place). Once they destroy the crystal dude, they check out the guy in the crystal stalagmite. Skye jumps over to the stalagmite and notices a Githyanki incased in it. It was a split decision of leave alone or break it. Skye casted the deciding vote and started karate chopping the crystal.</p><p>At the sound of harmoniously tone, it will be combat time. TONE! From off to the east a red dragon, some Githyanki Knights, and a Gish charge to investigate. Hearing them coming Joseph turns into a T-rex, Bankshot activates his cloak and moves away from Joseph, and Skye starts at the red dragon. Ashranthax breaths on the monk and T-rex. Skye flips out. Well back flips away from the dragon and crystal and retreats up the north corridor and follows it west and follows south and see a door. The T-rex charges the knights and Gish. Bankshot drops the dragon with a couple of stones. Ashranthax falls into the mists.</p><p>The door Sky is watching blows open and four guards charge Skye. Skye giggles at little as he noticed the fifth guard is still trying to pull up his pants and wipe the sleep out his eyes. So, five Gith Warriors are attacking Skye, five more are now charging the T-rex. Skye runs away back to the crystal stalagmite. The warriors misty step and follow. Between spells, lots of sword swings, the Githyanki have damage the T-rex to force Joseph back in his original form. Bankshot takes out a warrior, Skye takes out a warrior, and Joseph flees south toward a door. The warriors drop Skye and call for the group to surrender. They don’t. Some Knights surround Joseph. Some knights and warriors start to surround Bankshot while other warriors move into blocking positions. A warrior tosses Skye’s body into the misty area.</p><p>This gets the other two to surrender. But what happen to Skye. Skye awoken 3 hours later (made his death saves) on the body of a young red dragon. He is on the astral plane.</p><p>DM states you can honestly surrender as a free action even if not your initiative.</p><p>What to do with the prisoners. Tune in next week. Same Bat time. Same Bat Game Store. </p><p>DM says the two prisoners will start in room 29A. I will play by ear depending on who shows up.</p><p> </p><p> </p><p>****** </p><p>As to the eviler dm. Since he invisible guy argued the beholder had to see him, I targeted Skye. BUT I also notice Legendary actions go off on "ANOTHER CREATURE'S TURN" generally I do legendary after PCs go. Also there was question on whether Skye could regain hit points. The player discover you wake up after 1d4 hours with 1 hp.</p></blockquote><p></p>
[QUOTE="jasper, post: 7641308, member: 277"] Ok, place holder here. Session 18 coming up. See my question beholder rays in another thread. And I just became an eviler dm.***** Dungeon of The Mad Mage Session 19 Obstacle Course and Crystal Labyrinth YOU SHOULD PUT A DON’T TOUCH SIGN or you can Surrender at any time. Day 36 AP 4 TP 8 Renown 1 Downtime 10 PC Killed 9 Monster Killed 712 Villains Captured 13 Villains Escaped 28 PC Captured 2 Magic Items Unlocked Wand of Magic Detection Table B, Figurine of Wonderous Power Onyx Dog Table G, I had an average group of three. (Remember the book is set up for four pcs) Bankshot warlock fighter, Skye monk rogue and Joseph Bard. Fidelio ghost was transferred to Skye due plot reasons (aka the other player could not make it). Bankshot’s trident of warning starts screaming fishy fishy fishy, warning the party the monster on the other side of the door were going to attack. The lava children attack. Bankshot goes invisible (I think he was visible for maybe 3 minutes during the session) and goes long into the room. Joseph fades back to pass. And Skye stands fast. The group takes out two lava children before Bankshot casts Mass Suggestion that everyone gets into the pool (of lava) and do laps. OOPS. He forgot spell range and caught the monk in the AOE. OOPS. WHY ARE The LAVA CHILDREN CHARGING ME. Bankshot then notice he was between them and the lava, so he slides left out of the way. SUDDEN DEATH SCREAMS HALASTER as the death tyrant SLOWLY TURNS THE CORNER. Activating its necrotic ray. (Note some discussion on if the Tyrant had to attack the visible target. I agreed yes.) So, seeing it allies going swimming and a lone adventure in the room, Skye becomes the only target. (Skye needs to show up more. It seems he takes all the damage he would take from missed session in one combat.) Four or five rays later Fidelio is screaming at the dead body of Skye, kicking him in the head, and doing things which will get you banned if you play online games. Fidelio dives into Bankshot’s body and both of them sling the tyrant to death. (Yes, Bankshot build took out the beholder in two rounds by himself). Fidelio did stick around to help the group search for magic items and allies against Halaster. Once Skye was revivified, Fidelio guided them to various parts of the level so they could loot bodies or make allies. Halaster was not happy. Skye kung-Fu does beat Githzeria Zerth Kung-Fu. After a short rest because they were scared, they went down to the Crystal Labyrinth level. They beat up an innocent Crystal Golem who want to share his brightness with them. Skye while falling back during the battle did see a stalagmite with a ghostly figure in it to the north. (For those who have the map Area 1, 4, 3 A and 3B is where the action takes place). Once they destroy the crystal dude, they check out the guy in the crystal stalagmite. Skye jumps over to the stalagmite and notices a Githyanki incased in it. It was a split decision of leave alone or break it. Skye casted the deciding vote and started karate chopping the crystal. At the sound of harmoniously tone, it will be combat time. TONE! From off to the east a red dragon, some Githyanki Knights, and a Gish charge to investigate. Hearing them coming Joseph turns into a T-rex, Bankshot activates his cloak and moves away from Joseph, and Skye starts at the red dragon. Ashranthax breaths on the monk and T-rex. Skye flips out. Well back flips away from the dragon and crystal and retreats up the north corridor and follows it west and follows south and see a door. The T-rex charges the knights and Gish. Bankshot drops the dragon with a couple of stones. Ashranthax falls into the mists. The door Sky is watching blows open and four guards charge Skye. Skye giggles at little as he noticed the fifth guard is still trying to pull up his pants and wipe the sleep out his eyes. So, five Gith Warriors are attacking Skye, five more are now charging the T-rex. Skye runs away back to the crystal stalagmite. The warriors misty step and follow. Between spells, lots of sword swings, the Githyanki have damage the T-rex to force Joseph back in his original form. Bankshot takes out a warrior, Skye takes out a warrior, and Joseph flees south toward a door. The warriors drop Skye and call for the group to surrender. They don’t. Some Knights surround Joseph. Some knights and warriors start to surround Bankshot while other warriors move into blocking positions. A warrior tosses Skye’s body into the misty area. This gets the other two to surrender. But what happen to Skye. Skye awoken 3 hours later (made his death saves) on the body of a young red dragon. He is on the astral plane. DM states you can honestly surrender as a free action even if not your initiative. What to do with the prisoners. Tune in next week. Same Bat time. Same Bat Game Store. DM says the two prisoners will start in room 29A. I will play by ear depending on who shows up. ****** As to the eviler dm. Since he invisible guy argued the beholder had to see him, I targeted Skye. BUT I also notice Legendary actions go off on "ANOTHER CREATURE'S TURN" generally I do legendary after PCs go. Also there was question on whether Skye could regain hit points. The player discover you wake up after 1d4 hours with 1 hp. [/QUOTE]
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