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Jasper DMs Dungeon of the Mad Mage Spoilers Completed
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<blockquote data-quote="jasper" data-source="post: 7568897" data-attributes="member: 277"><p>DDAL08-11 Poisoned Words Session</p><p>Pc Killed Monsters Killed 273 Villains Captured 12 Villains Escaped 13 Obaya Uday Cash left on hand 6,895 PP.</p><p>AP 4 TP 4 Renown 1 Downtime 10</p><p>Magic Item Unlocked Glamoured Studded Leather Table G. Potion of Speed. Potion of Vitality. Potion of Heroism. </p><p>Story Award Beat Me. You were captured and tortured. One level of exhaustion and half your hit dice gone if you play 08-12. You have private and sergeant medallions of Xanathar. (note the medallions possession may go away as I have not read 08-12).</p><p>I had a four person very weak party. One with a Gambling Addiction. </p><p>The group arrived at Keel Haul looking for the courier Cory. Bosskyn is mad because the courier is two hours late and asks the group to find her. </p><p>Back tracking to the Poisoned Quill, Markov starts asking questions. He ends up paying ten GP for the answers since Tasselgyn Veldarn is an information broker. But the smooth talking daylighters get her to talk. She tells of Cory’s kidnapping by the Hired Horrors workers. On the way to Hired Horrors, a heavy set drow runs over Bankshot and his pursers knock Markov and Heskan to the ground. </p><p>The group give chase and corner them in a blind alley. The first couple rounds the group just fires at all three of members of the chase. The drow finally gets them to attack the Xanathar’s guild members. The drow is discover to be a construct. It loots the guild members. Dongar and Bankshot are given the eye medallions which note sergeant level in the guild. The construct is a member of drow Bregan D’aerthe. It awards Heskan a black whistle and gives him the code to summon reinforcements. </p><p>The Hired Horrors is getting ready for the noon auction. To get the necromancer Markov out his face he mentions some Xanathar’s Guild put the bag on Cory and took her to Skull Island. As Heskan and Markov got get lunch (ok the players need a break to order lunch or something), Bankshot gets into a three person poker game with his marked cards. Even with his marked cards it takes him eight hands to win two Xanathar’s guild private medallions. </p><p>On the way to the bridge they nearly get killed by Bregan D’aerthe because they wanted to fight first before answering the simple question on where they got the black whistle. After cooler heads calm down the group, they are given a second code for the whistle. </p><p>The group crosses the bridge to Skull Island. After a nice conversation with the gate guard they are let in. They boldly open the prison tower only to be frighten away by Commander Sundeth a blackguard who yells at them for letting in a draft. Quickly closing the door, they leave to regroup and think. They decide to turn everyone invisible. Have Markov’s skeleton open the door and keep it open while they sneak up the stairs.</p><p>This plan works (the group passed the stealth check). Burning through all their fireballs spells, all their fireball scrolls, they call for reinforcements. The group does win the fight. Release Cory who gets away. Kill the bad girl. But they don’t get away in the end. (Ok I did call the fight early. And one of players should have been on his second set of death saves but a player successfully bluffed me on the initiative order.)</p></blockquote><p></p>
[QUOTE="jasper, post: 7568897, member: 277"] DDAL08-11 Poisoned Words Session Pc Killed Monsters Killed 273 Villains Captured 12 Villains Escaped 13 Obaya Uday Cash left on hand 6,895 PP. AP 4 TP 4 Renown 1 Downtime 10 Magic Item Unlocked Glamoured Studded Leather Table G. Potion of Speed. Potion of Vitality. Potion of Heroism. Story Award Beat Me. You were captured and tortured. One level of exhaustion and half your hit dice gone if you play 08-12. You have private and sergeant medallions of Xanathar. (note the medallions possession may go away as I have not read 08-12). I had a four person very weak party. One with a Gambling Addiction. The group arrived at Keel Haul looking for the courier Cory. Bosskyn is mad because the courier is two hours late and asks the group to find her. Back tracking to the Poisoned Quill, Markov starts asking questions. He ends up paying ten GP for the answers since Tasselgyn Veldarn is an information broker. But the smooth talking daylighters get her to talk. She tells of Cory’s kidnapping by the Hired Horrors workers. On the way to Hired Horrors, a heavy set drow runs over Bankshot and his pursers knock Markov and Heskan to the ground. The group give chase and corner them in a blind alley. The first couple rounds the group just fires at all three of members of the chase. The drow finally gets them to attack the Xanathar’s guild members. The drow is discover to be a construct. It loots the guild members. Dongar and Bankshot are given the eye medallions which note sergeant level in the guild. The construct is a member of drow Bregan D’aerthe. It awards Heskan a black whistle and gives him the code to summon reinforcements. The Hired Horrors is getting ready for the noon auction. To get the necromancer Markov out his face he mentions some Xanathar’s Guild put the bag on Cory and took her to Skull Island. As Heskan and Markov got get lunch (ok the players need a break to order lunch or something), Bankshot gets into a three person poker game with his marked cards. Even with his marked cards it takes him eight hands to win two Xanathar’s guild private medallions. On the way to the bridge they nearly get killed by Bregan D’aerthe because they wanted to fight first before answering the simple question on where they got the black whistle. After cooler heads calm down the group, they are given a second code for the whistle. The group crosses the bridge to Skull Island. After a nice conversation with the gate guard they are let in. They boldly open the prison tower only to be frighten away by Commander Sundeth a blackguard who yells at them for letting in a draft. Quickly closing the door, they leave to regroup and think. They decide to turn everyone invisible. Have Markov’s skeleton open the door and keep it open while they sneak up the stairs. This plan works (the group passed the stealth check). Burning through all their fireballs spells, all their fireball scrolls, they call for reinforcements. The group does win the fight. Release Cory who gets away. Kill the bad girl. But they don’t get away in the end. (Ok I did call the fight early. And one of players should have been on his second set of death saves but a player successfully bluffed me on the initiative order.) [/QUOTE]
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