Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Jasper DMs Dungeon of the Mad Mage Spoilers Completed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jasper" data-source="post: 7558209" data-attributes="member: 277"><p>DDAL 08-08 Crypt of the Dark Kiss Session</p><p>AP 4 TP 4 Downtime 10 Renown 1 Unlocked Ring of Fire Resistance Table G</p><p>PC Killed 1 Monsters Killed 220 Villains Captured 1 Villains Escaped 2 Obaya Uday Cash left on hand 6,895 PP</p><p>I started on time for a change with a very weak group of 3 which grew to a weak group of 5. PCs ranged between 5 and 10. </p><p>Ok no one in the group spoke Dwarf which slowed down some of clues and locks. Sometimes I gave them the answer. The group did trip one glyph of warding. (Note module does not give an exact number). </p><p>As they enter the main hall and try to read dwarf, a black statue spits fix at Nox. Just as the group dispels magic on the North door two more companions Dausha and Ginny arrive. The druid changes shape into an earth elemental. This tactic would be used the rest of adventure sometimes being a good thing sometimes being a bad thing. The group had a hard fight against the vampire spawn. Nox was their chew toy for most of the combat. (Hahaha the DM finally remember Insightful defense and regeneration work great together). They took a short rest and the open the forge room.</p><p>Ok, I forgot to give out the free clue here and had the fire snakes have the clue. Oops. The earth elemental stomped most of the purple dwarves flat. The fire snakes were hosed too.</p><p>The group kicked open the door to their mummy’s room. Their mummy spanked them or sent them to stand in the corner. I think about half the group were under the mummy’s curse. Since they either spend most of hit die to recover the first short rest, or could not regain hit points; they decided to open the last door. </p><p>Okay I may read this wrong but the module read two stone golems. One still active and one damage. I took it to read both were active. But the second one was at half hit points. This was hard fight. Casting darkness into the room did not help much and was later dropped. Kilthor took to spider climbing the wall to get to the golden hook. Nox bravely misty stepped back into the room to feed Dausha a potion of healing. This leaves both of them under 10 hit point. A stone golem raises in hands to smash one of them. ( Two hits would have put either at 0 plus two death fails). It chooses Dausha and misses both. (my dice hated me then). Kilthor from the ceiling rings the bells to end the session. </p><p>This could be a good module but has information missing or buried in the text. Take an highlighter or pencil and make notes.</p></blockquote><p></p>
[QUOTE="jasper, post: 7558209, member: 277"] DDAL 08-08 Crypt of the Dark Kiss Session AP 4 TP 4 Downtime 10 Renown 1 Unlocked Ring of Fire Resistance Table G PC Killed 1 Monsters Killed 220 Villains Captured 1 Villains Escaped 2 Obaya Uday Cash left on hand 6,895 PP I started on time for a change with a very weak group of 3 which grew to a weak group of 5. PCs ranged between 5 and 10. Ok no one in the group spoke Dwarf which slowed down some of clues and locks. Sometimes I gave them the answer. The group did trip one glyph of warding. (Note module does not give an exact number). As they enter the main hall and try to read dwarf, a black statue spits fix at Nox. Just as the group dispels magic on the North door two more companions Dausha and Ginny arrive. The druid changes shape into an earth elemental. This tactic would be used the rest of adventure sometimes being a good thing sometimes being a bad thing. The group had a hard fight against the vampire spawn. Nox was their chew toy for most of the combat. (Hahaha the DM finally remember Insightful defense and regeneration work great together). They took a short rest and the open the forge room. Ok, I forgot to give out the free clue here and had the fire snakes have the clue. Oops. The earth elemental stomped most of the purple dwarves flat. The fire snakes were hosed too. The group kicked open the door to their mummy’s room. Their mummy spanked them or sent them to stand in the corner. I think about half the group were under the mummy’s curse. Since they either spend most of hit die to recover the first short rest, or could not regain hit points; they decided to open the last door. Okay I may read this wrong but the module read two stone golems. One still active and one damage. I took it to read both were active. But the second one was at half hit points. This was hard fight. Casting darkness into the room did not help much and was later dropped. Kilthor took to spider climbing the wall to get to the golden hook. Nox bravely misty stepped back into the room to feed Dausha a potion of healing. This leaves both of them under 10 hit point. A stone golem raises in hands to smash one of them. ( Two hits would have put either at 0 plus two death fails). It chooses Dausha and misses both. (my dice hated me then). Kilthor from the ceiling rings the bells to end the session. This could be a good module but has information missing or buried in the text. Take an highlighter or pencil and make notes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Jasper DMs Dungeon of the Mad Mage Spoilers Completed
Top