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<blockquote data-quote="jasper" data-source="post: 8875514" data-attributes="member: 277"><p>Dragonlance Session 3</p><p></p><p>Intro to the Fire</p><p></p><p>Chapter 3</p><p></p><p>Day 30 Afternoon to Day 32 Noon</p><p></p><p>Brookgreen 2 592 To Brookgreen 4 592 Noon</p><p></p><p>PC Killed 0 Monsters Killed 16 Villains Captured 0 Villains Escaped 0</p><p></p><p>Start Time 6:30 End Time 11:42</p><p></p><p>Promote to 3rd level, take 10 downtime days, and 100 GP</p><p></p><p>I had an average group of five Huck L Honeyberry Kender Hexblade warlock 3. Professor Fredrichstein Scribe Wizard Orc 3 with Awaken Spellbook. Cromisie Cross Celestial Human Warlock 3 with imp Scarlette. Juniper Honeyberry College of Valor Kender 3. Arthena Paladin 3 high elf Oath of Vengeance Squire of Knight of Solamnia Sword.</p><p></p><p>Juniper was talking to her cousin who wasn’t a cousin when she sees the merchant Foswin with a fish bone puppet singing Taking to river and drop me in the water. She is amused and the puppet starts talking with her like it is an enchantment. After she spends ten minutes, she buys for 10 gold and it bonds with her. (Fishy as in something Fishy is going on. Common magic item. You can 1 spell slot from the fish instead of you. Like a familiar but has to stay with you. DM note don’t remember which web comic where the bard had a finger puppet.) As she walking back to the mayor’s house, she sees an interesting human woman in plate mail with really sharp corners and glowing red eyes. Red Eyes is seeing the sights. But not the sights of upcoming festival but of the guards and guards’ post. Red Eyes is bad guy but how can a bad guy be a girl is bad girl a thing but human males like bad girls and is she really a girl with white hair which would make her old. Hmm maybe Juniper should talk to a guard. She does but no one believes her.</p><p></p><p>Cross has found an alchemy shop and is using a booth to make potions and stuff. (Note DM waive the calendar for the downtime.)</p><p></p><p>As the group slowing gets back together no one believes Juniper was tracking a bad guy who was girl but an adult with Army 760 dash 1 colon 3 dash 2 hairstyle. The group gathers on the pier as Becklin says some nice words. The river coffin is pushed into the Vingaard River and is caught by the waters and taken down stream (yes Juniper downstream is good word even if is down river. And you have to find a lore reason of why these bodies are not fouling up the water ways. Now the Kender has the writer writing nonsense.) As the body floats out of sight, Becklin announces the wake is at the Crusty um Brass Crab and the first round is on Ispin.</p><p></p><p>The Brass Crab is crowded and overflowing Yalme has set out kender size benches and tables outside, and stock some kegs with small beer nearby. Everyone is encouraged to tell a story just as Huck and Juniper about to tell their tale, an evil monster grabs them by the ankles and starts shaking them.</p><p></p><p>Becklin, “The true story. Ispin was visiting a friend when Juniper and Huck decide to help out with Greenshield’s colors. This one dyed Ispin’s red hair green!”</p><p></p><p>Huck, “That was Juniper. I was working on the horse.”</p><p></p><p>Becklin, “It took a year for dye to wear off the horse.”</p><p></p><p>Juniper, “But the mare matched the mustache!”</p><p></p><p>Becklin, “IT took six months for the hair dye to fade. Do you know how much Just for Men costs in this kingdom. For five years other knights were making fun of a lime green Jello knight and his horse.”</p><p></p><p>“But He was called Green Shield. Greenie need to match his colors. Besides we sold the idea of green snacks to a guy named Ham Solo and his big dog Chewie. They had a thousand-year-old falcon who they flew on.”, replied the Honeyberrys.</p><p></p><p>Other stories get told. Arthena sees a blue-skinned Silvanesti elf name Leedara who appears to be a young adult. Leedara did witness the Cataclysm and has working as bard ever since. The elves exchange stories with Leedara being unaware the Kenders are snooping in on their elven conversations. During the night Bakaris the Younger tries to heckle the crowd but the Professor threats to rearrange his mouth to his buttocks or something like that which causes the young punk to leave. At Midnight the wake is ended so people would be mostly sober for the Kingfisher festival.</p><p></p><p>In the morning they report to castle. Darrett Highwater squire to Becklin Uth Viharin Solamnic Knight of the Order of the Crown who during her early years adventured with Ispin Greenshield and the hill dwarf Cudgel Ironsmile is order to be the groups guide. Ispin will did leave so items to the group. The Kenders each got a one eight of an ounce of green water paint. But Arthena was gifted his +1 shield. (Note this story item which is not a story item because it goes to one pc.)</p><p></p><p>(DM Note. Sidekick Darrett Highwater Knight AC variable +5 to hit. Will help the party Initiative 1.)</p><p></p><p>After the gifts are given out, Darrett leads the group back to center of town to have fun at the festival. Various games are played from Fishing for the big one. Dagger toss with daggers so bad they only stick on a Nat 20. A bard off. Any paper mache prizes are given to Juniper who is soon decked out in various Kingfisher items. Around one Darrett gets his charges going toward the hill. At the bottom of the hill Sgt Carter hands them wooden swords and gives them their numbers. When your number is called while marching up the hill died heroically. Don’t swing your sword at people’s head. This only sword and board contact. The marching music starts. They march up high. People start dying from fake arrows. More people start dying from fake arrows and Ironclad Regiment has mixed well with the militia.</p><p></p><p>Cross, “Why are the people up the hill loading real arrows?” Suddenly people start dying from real steel. A real battle breaks out being led by the half-ogre Gragonis. “Quick flexing and kill your girl friend Professor!” After the battle half the Regiment has fled. Some the Regiment is still missing. Cudgel goes to back to camp after the group questions Barney who survived the battle. Gragonis left camp a few days ago out the west gate. She came back with lots of gold and a cunning plan of killing the militia during festival. Why, who, and what for, who cares, Barney got paid.</p><p></p><p>The group decides to investigate west of the merc camp. At a ranger’s house they find some strange tracks, draconian tracks and humanoid tracks. Following those tracks leads to a cliff over a valley where an army is encamped.</p><p></p><p>Juniper, “I wonder whose army they are?” She fells a tapping on her shoulder. “It her the white hair girl who is adult bad guy with glowing red eyes except.”</p><p></p><p>“Shhh. I am Kansaldi Fire-Eyes. General of the Red Dragon Army. Loyal to Dragon Queen. And why are you are spying on my troops.”</p><p></p><p>Huck, “Stabby Stabby Attack.” A fight breaks out with Fire-Eyes mocking the group. (Until the group does 100+ damage in under two rounds to her 27. Suddenly the DM decides to add back in the original encounter. The group is nearly beaten. Huck is given a scroll demanding the city of Vogler quarter the Red Dragon Army troops. They get away enough to take a rest and get back to town around breakfast time.</p><p></p><p>A quick town council is called which involves Becklin, Mayor Raven, Bakaris the Elder, and others. After an hour-long discussion, most of the town will flee down river to Kalaman. Various things are MacGyver to increased the fleet. (DM This pushes some decision onto players which should be just townspeople doing things.)</p><p></p><p>The End.</p><p></p><p>Okay I need a decision before the next game session. You can be Rear Guard to fleet. Or the Fighting rear guard for the Ironclads. The second decision will involve fighting right off the bat. Also have a copy of your character for level four and level five just incase you level during the game.</p><p></p><p>End of Session 389</p></blockquote><p></p>
[QUOTE="jasper, post: 8875514, member: 277"] Dragonlance Session 3 Intro to the Fire Chapter 3 Day 30 Afternoon to Day 32 Noon Brookgreen 2 592 To Brookgreen 4 592 Noon PC Killed 0 Monsters Killed 16 Villains Captured 0 Villains Escaped 0 Start Time 6:30 End Time 11:42 Promote to 3rd level, take 10 downtime days, and 100 GP I had an average group of five Huck L Honeyberry Kender Hexblade warlock 3. Professor Fredrichstein Scribe Wizard Orc 3 with Awaken Spellbook. Cromisie Cross Celestial Human Warlock 3 with imp Scarlette. Juniper Honeyberry College of Valor Kender 3. Arthena Paladin 3 high elf Oath of Vengeance Squire of Knight of Solamnia Sword. Juniper was talking to her cousin who wasn’t a cousin when she sees the merchant Foswin with a fish bone puppet singing Taking to river and drop me in the water. She is amused and the puppet starts talking with her like it is an enchantment. After she spends ten minutes, she buys for 10 gold and it bonds with her. (Fishy as in something Fishy is going on. Common magic item. You can 1 spell slot from the fish instead of you. Like a familiar but has to stay with you. DM note don’t remember which web comic where the bard had a finger puppet.) As she walking back to the mayor’s house, she sees an interesting human woman in plate mail with really sharp corners and glowing red eyes. Red Eyes is seeing the sights. But not the sights of upcoming festival but of the guards and guards’ post. Red Eyes is bad guy but how can a bad guy be a girl is bad girl a thing but human males like bad girls and is she really a girl with white hair which would make her old. Hmm maybe Juniper should talk to a guard. She does but no one believes her. Cross has found an alchemy shop and is using a booth to make potions and stuff. (Note DM waive the calendar for the downtime.) As the group slowing gets back together no one believes Juniper was tracking a bad guy who was girl but an adult with Army 760 dash 1 colon 3 dash 2 hairstyle. The group gathers on the pier as Becklin says some nice words. The river coffin is pushed into the Vingaard River and is caught by the waters and taken down stream (yes Juniper downstream is good word even if is down river. And you have to find a lore reason of why these bodies are not fouling up the water ways. Now the Kender has the writer writing nonsense.) As the body floats out of sight, Becklin announces the wake is at the Crusty um Brass Crab and the first round is on Ispin. The Brass Crab is crowded and overflowing Yalme has set out kender size benches and tables outside, and stock some kegs with small beer nearby. Everyone is encouraged to tell a story just as Huck and Juniper about to tell their tale, an evil monster grabs them by the ankles and starts shaking them. Becklin, “The true story. Ispin was visiting a friend when Juniper and Huck decide to help out with Greenshield’s colors. This one dyed Ispin’s red hair green!” Huck, “That was Juniper. I was working on the horse.” Becklin, “It took a year for dye to wear off the horse.” Juniper, “But the mare matched the mustache!” Becklin, “IT took six months for the hair dye to fade. Do you know how much Just for Men costs in this kingdom. For five years other knights were making fun of a lime green Jello knight and his horse.” “But He was called Green Shield. Greenie need to match his colors. Besides we sold the idea of green snacks to a guy named Ham Solo and his big dog Chewie. They had a thousand-year-old falcon who they flew on.”, replied the Honeyberrys. Other stories get told. Arthena sees a blue-skinned Silvanesti elf name Leedara who appears to be a young adult. Leedara did witness the Cataclysm and has working as bard ever since. The elves exchange stories with Leedara being unaware the Kenders are snooping in on their elven conversations. During the night Bakaris the Younger tries to heckle the crowd but the Professor threats to rearrange his mouth to his buttocks or something like that which causes the young punk to leave. At Midnight the wake is ended so people would be mostly sober for the Kingfisher festival. In the morning they report to castle. Darrett Highwater squire to Becklin Uth Viharin Solamnic Knight of the Order of the Crown who during her early years adventured with Ispin Greenshield and the hill dwarf Cudgel Ironsmile is order to be the groups guide. Ispin will did leave so items to the group. The Kenders each got a one eight of an ounce of green water paint. But Arthena was gifted his +1 shield. (Note this story item which is not a story item because it goes to one pc.) (DM Note. Sidekick Darrett Highwater Knight AC variable +5 to hit. Will help the party Initiative 1.) After the gifts are given out, Darrett leads the group back to center of town to have fun at the festival. Various games are played from Fishing for the big one. Dagger toss with daggers so bad they only stick on a Nat 20. A bard off. Any paper mache prizes are given to Juniper who is soon decked out in various Kingfisher items. Around one Darrett gets his charges going toward the hill. At the bottom of the hill Sgt Carter hands them wooden swords and gives them their numbers. When your number is called while marching up the hill died heroically. Don’t swing your sword at people’s head. This only sword and board contact. The marching music starts. They march up high. People start dying from fake arrows. More people start dying from fake arrows and Ironclad Regiment has mixed well with the militia. Cross, “Why are the people up the hill loading real arrows?” Suddenly people start dying from real steel. A real battle breaks out being led by the half-ogre Gragonis. “Quick flexing and kill your girl friend Professor!” After the battle half the Regiment has fled. Some the Regiment is still missing. Cudgel goes to back to camp after the group questions Barney who survived the battle. Gragonis left camp a few days ago out the west gate. She came back with lots of gold and a cunning plan of killing the militia during festival. Why, who, and what for, who cares, Barney got paid. The group decides to investigate west of the merc camp. At a ranger’s house they find some strange tracks, draconian tracks and humanoid tracks. Following those tracks leads to a cliff over a valley where an army is encamped. Juniper, “I wonder whose army they are?” She fells a tapping on her shoulder. “It her the white hair girl who is adult bad guy with glowing red eyes except.” “Shhh. I am Kansaldi Fire-Eyes. General of the Red Dragon Army. Loyal to Dragon Queen. And why are you are spying on my troops.” Huck, “Stabby Stabby Attack.” A fight breaks out with Fire-Eyes mocking the group. (Until the group does 100+ damage in under two rounds to her 27. Suddenly the DM decides to add back in the original encounter. The group is nearly beaten. Huck is given a scroll demanding the city of Vogler quarter the Red Dragon Army troops. They get away enough to take a rest and get back to town around breakfast time. A quick town council is called which involves Becklin, Mayor Raven, Bakaris the Elder, and others. After an hour-long discussion, most of the town will flee down river to Kalaman. Various things are MacGyver to increased the fleet. (DM This pushes some decision onto players which should be just townspeople doing things.) The End. Okay I need a decision before the next game session. You can be Rear Guard to fleet. Or the Fighting rear guard for the Ironclads. The second decision will involve fighting right off the bat. Also have a copy of your character for level four and level five just incase you level during the game. End of Session 389 [/QUOTE]
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