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<blockquote data-quote="pemerton" data-source="post: 7887598" data-attributes="member: 42582"><p>Ditto to all this. (Though maybe I wasn't a <em>dumb </em>kid!)</p><p></p><p>No - at least not in the core books, or even the early supplements as far as I know. I've just yesterday or the day before downloaded the first 24 episodes of Journal of the Travellers' Aid Society, so maybe there is stuff in there but so far I haven't read much of them (though I did find an essay justifying the inclusion of hand-to-hand combat and the prevalence of regular guns over ray guns).</p><p></p><p>I still don't know any of the books you mention, though I am aware that there is a literature that Traveller draws on. Also some series involving a guy who fights in an arena - I'm going to look it up in the White Dwarf article that references it - OK, I'm back:, the character in the series is called <em>Dumarest</em>.</p><p></p><p>There is a brief book/pamphlet from GDW, from 1981 according to Wikipedia, called Understanding Traveller which asserts (p 4) that</p><p></p><p style="margin-left: 20px">Traveller, in the hands of a good referee, can duplicate any science fiction you have ever read or seen. Star Trek. Black Hole. Star Wars. Battle Star Galactica. Dune. Alien. Tron. Foundation. E.T. The Demon Princes. Or any situation that the players make up themselves.</p><p></p><p>I think this is barely true for Star Trek, and not true at all for Star Wars, Dune, Tron or ET. I can't comment on BSG, Foundation or The Demon Princes. Based on my memory of the Black Hole it could perhaps do that (though it's weak on robots). And <a href="https://www.enworld.org/threads/classic-traveller-actual-play-annic-nova-meets-alien.669484/" target="_blank">I know from my last session</a> that it can do Alien.</p><p></p><p>When we started our current Traveller campaign we treated the rules as our starting point, and the setting they imply - with an imperial navy and marines, nobles, risky low beths, etc - was enough to get going.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7887598, member: 42582"] Ditto to all this. (Though maybe I wasn't a [I]dumb [/I]kid!) No - at least not in the core books, or even the early supplements as far as I know. I've just yesterday or the day before downloaded the first 24 episodes of Journal of the Travellers' Aid Society, so maybe there is stuff in there but so far I haven't read much of them (though I did find an essay justifying the inclusion of hand-to-hand combat and the prevalence of regular guns over ray guns). I still don't know any of the books you mention, though I am aware that there is a literature that Traveller draws on. Also some series involving a guy who fights in an arena - I'm going to look it up in the White Dwarf article that references it - OK, I'm back:, the character in the series is called [I]Dumarest[/I]. There is a brief book/pamphlet from GDW, from 1981 according to Wikipedia, called Understanding Traveller which asserts (p 4) that [INDENT]Traveller, in the hands of a good referee, can duplicate any science fiction you have ever read or seen. Star Trek. Black Hole. Star Wars. Battle Star Galactica. Dune. Alien. Tron. Foundation. E.T. The Demon Princes. Or any situation that the players make up themselves.[/INDENT] I think this is barely true for Star Trek, and not true at all for Star Wars, Dune, Tron or ET. I can't comment on BSG, Foundation or The Demon Princes. Based on my memory of the Black Hole it could perhaps do that (though it's weak on robots). And [URL='https://www.enworld.org/threads/classic-traveller-actual-play-annic-nova-meets-alien.669484/']I know from my last session[/URL] that it can do Alien. When we started our current Traveller campaign we treated the rules as our starting point, and the setting they imply - with an imperial navy and marines, nobles, risky low beths, etc - was enough to get going. [/QUOTE]
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